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![[Post New]](/s/i/i.gif) 2019/04/30 06:20:54
Subject: [Kill Team] Kill Team: Elites
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Lord of the Fleet
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KT has it's own separate errata documents, putting KT errata in the 40K docs would be horrible.
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![[Post New]](/s/i/i.gif) 2019/05/04 12:09:35
Subject: [Kill Team] Kill Team: Elites
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Jealous that Horus is Warmaster
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Has there been any more information about Elite since the announcement? I can't find anything, no release date or nothin'.
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Alpharius? Never heard of him. |
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![[Post New]](/s/i/i.gif) 2019/05/04 12:19:14
Subject: [Kill Team] Kill Team: Elites
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Painlord Titan Princeps of Slaanesh
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Seemingly not. I can't find anything, either.
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![[Post New]](/s/i/i.gif) 2019/05/05 17:09:26
Subject: Re:[Kill Team] Kill Team: Elites
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Jealous that Horus is Warmaster
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Alpharius? Never heard of him. |
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![[Post New]](/s/i/i.gif) 2019/05/06 12:55:52
Subject: Re:[Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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ye, and not a moment too soon. cant wait to see the full selection of units that is included.
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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![[Post New]](/s/i/i.gif) 2019/05/06 15:19:16
Subject: [Kill Team] Kill Team: Elites
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Leader of the Sept
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2019/05/06 16:35:28
Subject: [Kill Team] Kill Team: Elites
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Fixture of Dakka
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Ugh, still very few Aspect Warriors. Guess I'm holding out for Kill Team: Fast Attack.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2019/05/06 16:50:47
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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It'll depend on how certain rules work. Saim Hann Wraithblades, D-Scythe Wraithguard, Banshees and Alaitoc on well, everything, are gonna change things up considerably.
Don't get me wrong, I'd love to have Hawks cause Fly is boss is Kill Team, but one step at a time.
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![[Post New]](/s/i/i.gif) 2019/05/06 16:55:23
Subject: Re:[Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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well, i might aswell find that old paladin box i bought back in 7th but never got around to actualy open.
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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![[Post New]](/s/i/i.gif) 2019/05/06 18:08:09
Subject: [Kill Team] Kill Team: Elites
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Oozing Plague Marine Terminator
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Sounds like a good list for my Unused models collection.
Deathshroud Terminators, Blight Lords, Posessed all seem very Killy for Killteam. May finally have to complete assembly and painting.
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![[Post New]](/s/i/i.gif) 2019/05/11 09:44:18
Subject: [Kill Team] Kill Team: Elites
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Fixture of Dakka
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Ah, I might actually get this expansion on a quiet month.
Was expecting it to be £35 and KT: Commanders as a requirement but thats not the case. £25 and is mostly Core-book but with a little extra for those who do have KT: Commanders.
I like the idea of adding an elite as a leader such as a Terminator leading a team of Tactical or scout marines, or a Banshee leading guardians.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2019/05/15 09:41:10
Subject: Re:[Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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It just occurred to me: in the very first KT video, there were some wolf cavalry in some of the shots. And they're still not playable. There's isn't much in the cavalry/bike section anyway.
Do you think they changed their original plan (especially since space wolves are not a faction of their own), or do you think there's still another elite-like supplement coming, which should bring the fast moving stuff?
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![[Post New]](/s/i/i.gif) 2019/05/15 21:07:53
Subject: Re:[Kill Team] Kill Team: Elites
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Fixture of Dakka
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fresus wrote:It just occurred to me: in the very first KT video, there were some wolf cavalry in some of the shots. And they're still not playable. There's isn't much in the cavalry/bike section anyway.
Do you think they changed their original plan (especially since space wolves are not a faction of their own), or do you think there's still another elite-like supplement coming, which should bring the fast moving stuff?
A team stalked by Fenrisian Wolves would make for an interesting game...
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2019/05/18 08:31:51
Subject: [Kill Team] Kill Team: Elites
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Lord of the Fleet
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Some great work by the black library team.
Elites is available to order (not pre-order) but after buying it you're told that it's not available to download until the 25th.
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![[Post New]](/s/i/i.gif) 2019/05/18 09:45:54
Subject: Re:[Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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fresus wrote:It just occurred to me: in the very first KT video, there were some wolf cavalry in some of the shots. And they're still not playable. There's isn't much in the cavalry/bike section anyway.
Do you think they changed their original plan (especially since space wolves are not a faction of their own), or do you think there's still another elite-like supplement coming, which should bring the fast moving stuff?
i think majority now are expecting all selections but heavys in KT by the end of this year., aka everyting that is usless in the regular game gets a chanse to shine in KT.
that means 2 wound elites and fast attacks.
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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![[Post New]](/s/i/i.gif) 2019/05/18 10:48:32
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Scott-S6 wrote:Some great work by the black library team.
Elites is available to order (not pre-order) but after buying it you're told that it's not available to download until the 25th.
Have they said anything about what’s up? the iTunes books are on preorder now, but it does not exist on the store too preorder and does not even say the dates we should be expecting it.
Click on the link on there store and it opens iTunes to nothing.
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This message was edited 1 time. Last update was at 2019/05/18 10:55:45
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![[Post New]](/s/i/i.gif) 2019/05/18 10:59:09
Subject: [Kill Team] Kill Team: Elites
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Lord of the Fleet
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Apple fox wrote: Scott-S6 wrote:Some great work by the black library team.
Elites is available to order (not pre-order) but after buying it you're told that it's not available to download until the 25th.
Have they said anything about what’s up? the iTunes books are on preorder now, but it does not exist on the store too preorder and does not even say the dates we should be expecting it.
Click on the link on there store and it opens iTunes to nothing.
Nope, not a thing.
They even sent me the email saying that I can download it.
And now I can't even login to my account.
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This message was edited 2 times. Last update was at 2019/05/18 11:55:37
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![[Post New]](/s/i/i.gif) 2019/05/18 12:55:02
Subject: Re:[Kill Team] Kill Team: Elites
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Committed Chaos Cult Marine
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FrozenDwarf wrote:fresus wrote:It just occurred to me: in the very first KT video, there were some wolf cavalry in some of the shots. And they're still not playable. There's isn't much in the cavalry/bike section anyway.
Do you think they changed their original plan (especially since space wolves are not a faction of their own), or do you think there's still another elite-like supplement coming, which should bring the fast moving stuff?
i think majority now are expecting all selections but heavys in KT by the end of this year., aka everyting that is usless in the regular game gets a chanse to shine in KT.
that means 2 wound elites and fast attacks.
I very much could be wrong here, but I don't really see a more large groups of units being added to Kill Team. Most Fast Attack options completely remove the little amount of maneuver that is in the game already. As for Heavy Support, those options are typically meant to be shooting at armor or heavy vehicles/monsters/walkers/etc. Fluff-wise, they wouldn't be that great of a weapon for small team vs. small team to me. I am already less than enthused that the missile launcher is one of the best weapons in Kill Team by the way the rules work. I would really prefer to not see Kill Team look more like a game of Team Fortress 2 with everyone playing the Soldier.
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![[Post New]](/s/i/i.gif) 2019/05/19 05:20:01
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Scott-S6 wrote:Apple fox wrote: Scott-S6 wrote:Some great work by the black library team.
Elites is available to order (not pre-order) but after buying it you're told that it's not available to download until the 25th.
Have they said anything about what’s up? the iTunes books are on preorder now, but it does not exist on the store too preorder and does not even say the dates we should be expecting it.
Click on the link on there store and it opens iTunes to nothing.
Nope, not a thing.
They even sent me the email saying that I can download it.
And now I can't even login to my account.
Seems they have fixed the normal version on itunes, But the enhanced version is still a no show for me :( Where do they even post about issues like this ? Its kinda a pain.
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![[Post New]](/s/i/i.gif) 2019/05/19 18:08:44
Subject: [Kill Team] Kill Team: Elites
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Nihilistic Necron Lord
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Disappointed at the lack of Aggressors for the Marines. Was hoping to have one of those running across the board.
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![[Post New]](/s/i/i.gif) 2019/05/19 20:20:40
Subject: [Kill Team] Kill Team: Elites
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Regular Dakkanaut
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I’ll be using one Aggressor as a Terminator for my all Primaris Marine force.
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This message was edited 1 time. Last update was at 2019/05/19 20:21:10
Henry R. |
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![[Post New]](/s/i/i.gif) 2019/05/19 21:37:27
Subject: [Kill Team] Kill Team: Elites
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Evasive Eshin Assassin
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So being new to killteam can someone help me understand how you can add an elite or commander to a team and keep it under 100 points?
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![[Post New]](/s/i/i.gif) 2019/05/19 21:45:37
Subject: [Kill Team] Kill Team: Elites
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Liche Priest Hierophant
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Raveners are 15 points. Seems playable. :-)
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![[Post New]](/s/i/i.gif) 2019/05/19 22:11:28
Subject: [Kill Team] Kill Team: Elites
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Evasive Eshin Assassin
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Terminators are 50
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![[Post New]](/s/i/i.gif) 2019/05/19 22:17:29
Subject: [Kill Team] Kill Team: Elites
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Lord of the Fleet
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usernamesareannoying wrote:So being new to killteam can someone help me understand how you can add an elite or commander to a team and keep it under 100 points?
You can only take commanders in missions that say you can.
Right now we have missions with the following points limits:
100pts
125pts
125pts with optional commander for one player
200pts with mandatory commander for one player
200pts with mandatory commanders for both players
200pts with optional commanders for both players
Automatically Appended Next Post:
You can take a 50pt terminator in a 100pt mission but it may not be a good idea.
BTW, terminators are not 50pts. A standard marine terminator is 31.
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This message was edited 2 times. Last update was at 2019/05/19 22:21:11
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![[Post New]](/s/i/i.gif) 2019/05/20 01:00:56
Subject: [Kill Team] Kill Team: Elites
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Evasive Eshin Assassin
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Thanks Scott... 50ish =p
To be fair though i was looking at deathshroud terminators.
I need to read the book again. I thought the only game size was 100...
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![[Post New]](/s/i/i.gif) 2019/05/20 01:23:48
Subject: [Kill Team] Kill Team: Elites
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Committed Chaos Cult Marine
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usernamesareannoying wrote:Thanks Scott... 50ish =p
To be fair though i was looking at deathshroud terminators.
I need to read the book again. I thought the only game size was 100...
I also thought Elites made no mention of any kind of point increase beyond Commanders. It wasn't until Scott made mention of it that I double checked that the missions in the Elites book do say otherwise.
I kinda like 100 points and just treat Elites as more options for most factions (and a good portion of them aren't good options IMO) instead of worrying about an increased points limit. I suspect that general consensus into my future games will be: Elites units/subfaction traits comes standard and no longer be considered separate from the core , Commanders will continued to be largely ignored and a static points limit will be decided probably being 125 points.
Honestly, since Kill Team revolves around a 20 man roster, I kinda like the idea that all Core and Elites units are available to build a roster expecting to play both 100 and 125 point limit games. So make sure to have lists in mind for both point limits. At this this way the meta might be a little harder to pin down as fast since, in theory, a faction roster could be different optimizing for a 100 point game compared to a 125 point game and vice versa. I just suspect that players being players are going to like the idea of list building twice with the same 20 models. So I expect a single point total will be the way going forward eventually.
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![[Post New]](/s/i/i.gif) 2019/05/20 07:11:06
Subject: [Kill Team] Kill Team: Elites
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Lord of the Fleet
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usernamesareannoying wrote:Thanks Scott... 50ish =p
To be fair though i was looking at deathshroud terminators.
I need to read the book again. I thought the only game size was 100...
You know, there are a bunch of commanders that are more than 100pts...
We'll continue to randomly generate missions (I've got all 114 of them) so we'll be playing all of the various point levels.
This is the current split of missions BTW
100pts - 60 missions
125pts - 15 missions
200pts - 27 missions
no limit (open play) - 12 missions
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This message was edited 2 times. Last update was at 2019/05/20 07:14:30
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![[Post New]](/s/i/i.gif) 2019/05/20 09:52:38
Subject: [Kill Team] Kill Team: Elites
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Regular Dakkanaut
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Ork choppa is listed as costing 1 pt. Anyone knows if this is misprint or they've just nerfed boys and kommandos in KT?
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![[Post New]](/s/i/i.gif) 2019/05/20 10:09:34
Subject: [Kill Team] Kill Team: Elites
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Lord of the Fleet
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JawRippa wrote:Ork choppa is listed as costing 1 pt. Anyone knows if this is misprint or they've just nerfed boys and kommandos in KT?
It has no effect on boys and kommandos.
P12
However, you must use the points values given in this book for data sheets from this book
Data sheets from other Kill Team publications are not affected.
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