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![[Post New]](/s/i/i.gif) 2019/03/27 23:41:26
Subject: [750] - Aeldari
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Fresh-Faced New User
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Just getting back into 40k and need to know if I am doing it right. Been out for 10 years.
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [39 PL, 8CP, 750pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Craftworld Attribute: Alaitoc: Fieldcraft
Detachment CP [5CP]
+ HQ +
Farseer [6 PL, 110pts]: 1. Guide, 2. Doom, 4: Fate's Messenger, Craftworlds Warlord, Shiftshroud of Alanssair, Shuriken Pistol, Witchblade
Spiritseer [3 PL, 65pts]: 1. Conceal/Reveal, Shuriken Pistol
+ Troops +
Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Guardian Defenders [5 PL, 105pts]: 10x Guardian Defender
. Guardian Heavy Weapons Platform: Aeldari Missile Launcher
Rangers [3 PL, 60pts]: 5x Ranger
+ Heavy Support +
Falcon [9 PL, 142pts]: Bright Lance, Spirit Stones, Twin Shuriken Catapult
+ Flyer +
Hemlock Wraithfighter [10 PL, 210pts]: 1. Conceal/Reveal, Spirit Stones
++ Total: [39 PL, 8CP, 750pts] ++
Created with BattleScribe
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![[Post New]](/s/i/i.gif) 2019/03/29 11:49:54
Subject: [750] - Aeldari
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Fresh-Faced New User
Chicago
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It sure does look right.
Your army list is interesting. A few vehicles which is nice, some high power characters but very little depth or redundancy. I CAN see this working, if the dice are in your favour. But as it stands now, the force seems extremely fragile.
Id trim down the HQ to an autatch and a warlock. Drop the wraithfighter entirely and get more troops. Rangers and Avengers. That'll add short & med range fire power and lasting power.
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This message was edited 1 time. Last update was at 2019/03/29 11:57:31
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![[Post New]](/s/i/i.gif) 2019/03/30 11:48:06
Subject: [750] - Aeldari
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Ladies Love the Vibro-Cannon Operator
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Well, at the 750 pt level you cannot do much wrong.
If you want a competitive army, then you need to consider the Lanchester square law.
If you double the number of tanks, the enemy has to four-fold anti-tank.
If not, don't worry.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2019/03/30 12:07:31
Subject: [750] - Aeldari
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The Marine Standing Behind Marneus Calgar
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For a small list, it looks like a good mix for a fun TAC game.
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![[Post New]](/s/i/i.gif) 2019/04/02 13:45:51
Subject: [750] - Aeldari
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Sneaky Striking Scorpion
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I would note that Farseers only get 2 powers.
I would consider changing the Hemlock's power to Protect/Jinx. Reveal is ok, but Jinx does effectively the same thing but also debuffs units not in cover and units that rely on invulnerable saves.
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~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ |
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![[Post New]](/s/i/i.gif) 2019/04/03 02:46:41
Subject: Re:[750] - Aeldari
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Flower Picking Eldar Youth
idaho
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for small games definitely drop the wraithfighter. but keep the spiritseer. The spiritseer is cheaper points, has two more wound, and has the d3 mortals for smite unlike the warlocks 1 mortal. i would drop the falcon for a wavesearpent if you can afford it. It has better guns, better Armour, shields, and more troop capacity.If you keep the spiritseer, then you should invest in a group of wraithguard. the spiritseer allows rerolling hits of one. other than that, i would get more boys
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This message was edited 1 time. Last update was at 2019/04/04 23:22:00
alan bezley |
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