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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Blood Hunt (120):
Karanak (140)
Wrath of Khorne Bloodthirster (320)
Bloodcrushers x3 (140)
Bloodcrushers x3 (140)
Bloodcrushers x3 (140)

Bloodthirster of Insensate Rage (280)

Bloodsecrator (140)

Dark Feast (110)
Slaughterpriest (100)
Bloodstoker (80)
Bloodreavers (70)
Bloodreavers (70)
Bloodreavers (70)

Skull Altar (0)
Hex-Gorger Skulls (40)
Bleeding Icon (40)

4 drops, 3 magic items, and MSU. Karanak can summon a surprise unit of Flesh-hounds for free, and there is a ton of magic disruption. Leaning towards Bloodlords for the Daemon half, Goretide for the Bloodbound half.
Thoughts on which magic items I should use? My thought is Bloodsecrator getting the Thronebreaker’s Torc (ignores save modifiers), Insensate Rage BT as general (+4 move), and Halo of Blood (attacks first in each combat). Maybe something special out of Malign Sorcery items for the WoK BT. Very anti-magic, mage armies will suffer, and gets me extra command points too.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

So, I haven’t heard a peep. Can anybody offer suggestions? What magic items do I take? Is this a workable list? Should I nuke it?

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Crazed Spirit of the Defiler





Can we take two different Tribes within the same army? I kinda thought it was like the Beasts of Chaos where we had to pick...seems to force armies to be more daemony or more mortally to gain the bonuses.

But yeah, I think it's a very viable build with multiple threat overloads and great ways to many Blood Tithes; which is extra great for summoning and/or auto-unbinding spells for 2 or piling in extra times to attack (love that they changed the tithe points).

While I'm still unsure of how awesome the endless blessings will be, a Slaughterpriest is always useful for D6 mortal wounds, or luring enemies closer to your killy death bombs.

For the Bloodsecrator I might recommend Aqhsy: Ignax's Scales or even the Thermalrider Cloak. The Scales give him a 4+ vs mortal wounds, or the Cloak would let him fly and +4" to get him in range for the portal more easily. I like that they made him able to move and portal now, even without the anti-battleshock ability.

   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

The book specified you can take multiple tribes. But you’re forced to take a set artifact on the first guy in the tribe who receives an item. So I HAVE to take the anti-modifier to somebody’s armor save.

So should look good at first glance? Thanks!


Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in be
Dakka Veteran






I would take at least one more slaughterpriest or a warshrine. Because of all the pts in endless spells. they could be gone if you face some long range shooting that can take him out. I would spread the risk.

as blessings I would choose killing frenzy to boost that to hit roll of the insensate rage. (Not 100% sure I do not have the book on me, but I am pretty sure it is still there)
   
Made in de
Experienced Maneater






 timetowaste85 wrote:
The book specified you can take multiple tribes. But you’re forced to take a set artifact on the first guy in the tribe who receives an item. So I HAVE to take the anti-modifier to somebody’s armor save.

So should look good at first glance? Thanks!


While I can't offer suggestions in regard to the army list, the tribe thing is not true. You can only choose one Slaughterhost.

If your army is a Khorne army, you can give it a
Slaughterhost keyword. All Khorne units in your
army gain that keyword. If a model already has a
Slaughterhost keyword, it cannot gain another one,
but this does not prevent other units in your army
from having a different Slaughterhost keyword.

Second part is simply to allow you to take named characters with a given Slaughterhost keyword in another Slaughterhost, e.g. Khorgos Khul in an otherwise Bloodlord army.



 
   
 
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