Been Around the Block
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Hello folks
I've been quite excited about making a Red Corsairs list as soon as i saw the preview of the new renegade rules. So when i got my hands on the codex/vigilus book, i immediately started crafting something.
So after some attempts, revisions etc, here is my list. The issue is, its over 2k points - but i need an advice on what to cut/change to fix that.
Batallion - Red Corsairs CSM (can advance and charge), +5CP battleforged, +3cp batallion, +3cp Red Corsairs
DEVASTATION BATTERY -1cp
HQ1: Chaos Lord (combi melta, chainsword, jump pack) - Warlord - Reaver Lord, Maelstrom's bite = 108
HQ2: Sorcerer (jump pack, combi plasma) (Mark of Tzeentch), eye of tzeentch = 101
Troops1: CSM, 1 champ (combi-plasma, chainsword), 3 CSM (boltgun, pistol), 1 CSM (plasma gun, pistol) 86
Troops1: CSM, 1 champ (combi-plasma, chainsword), 3 CSM (boltgun, pistol), 1 CSM (plasma gun, pistol) 86
Troops1: CSM, 1 champ (combi-plasma, chainsword), 3 CSM (boltgun, pistol), 1 CSM (plasma gun, pistol) 86
Heavy1: Havocs: 1 champ (plasma gun, chainsword), 4 havoc (reaper chaincannon (Mark of Slaanesh) 161
Heavy2: Havocs: 1 champ (plasma gun, chainsword), 4 havoc (reaper chaincannon (Mark of Slaanesh) 161
Heavy3: Havocs: 1 champ (plasma gun, chainsword), 4 havoc (lascannon) (Mark of Slaanesh) 181
Elite1: Helbrute (Power Scourge, Twin Lascannon) 135
Elite1: Helbrute (Power Scourge, Twin Lascannon) 135
Batallion - CSM, Red Corsairs (can move and advance, +cp). +3CP batallion, +3cp Red Corsairs
HQ1: Chaos Lord (combi plasma, chainsword, jump pack) 104
HQ2: Dark Apostle (Mark of Tzeentch) 100
Troops1: CSM, 1 champ (combi-plasma, chainsword), 3 CSM (boltgun, pistol), 1 CSM (plasma gun, pistol) 86
Troops1: CSM, 1 champ (combi-plasma, chainsword), 3 CSM (boltgun, pistol), 1 CSM (plasma gun, pistol) 86
Troops1: CSM, 1 champ (combi-plasma, chainsword), 3 CSM (boltgun, pistol), 1 CSM (plasma gun, pistol) 86
Heavy1: Obliterators x3 (Mark of Slaanesh) 195
Heavy2: Obliterators x3 (Mark of Slaanesh) 195
This lists adds up to 2092 points.
First of all, to explain my process:
HQ: Chaos Lord - taken for the reroll bubble. There's going to be a lot of units benefitting from it.
HQ: Sorcerer - just to have a little psychic stuff to do / deny.
Jump packs on both just to make it easier to get around, considering the amount of models im going to have.
6x packs of CSM - Red Corsairs legion trait gives you +3cp if you run 3x CSM in a red corsairs detachment. So using 6x squads gives me +6CP, which is tasty. They can act as objective meat / walking shield, but they also have plasma to actually try and shoot some stuff.
Havocs - the juice. New havocs are tasty. 2 squads of reaper chaincannon, and 1 squad for long range tankbusting with lascannons.
Helbrute - with the Corsairs special rule (can advance and charge), i found helbrute to be super strong. Move 8" + advance D6 + charge 2D6 = theoretical 28" charge distance. I considered running 2x Fistbrutes (pure melee weapons), but in the end decided they will be unlikely to charge anything on turn 1, and considering i will have 2x deepstriking squads of oblits as well, if i just run them as melee i wont have enough dakka for first turn).
Dark Apostle - needed 2nd HQ, didnt want 2nd sorc, didnt want 3rd lord. Apostle might do some buffs on havocs or something.
Obliterators - love the new model, and love the new unit. They are quite strong, especially when deepstriking into good position. Id say very good power for their point cost.
As for CP, i will have access to whopping 16CP, which means ill pretty much be using endless cacophony/punishing volley/blasphemous machines/Great Sorcerer/Fire Frenzy every turn, plus some misc rerolls, plus ppossibly the new There's More Where They Came From for red corsairs.
Now, having explained that, lets go back to my issue of being 92 points over budget. Here are some of the options im considering:
1. Remove 1 obliterator per squad (meaning 2x 2man squads) - this leaves me with 1962 points.
2. Remove 1 helbrute - this leaves me with 1957 points.
3. Remove dark apostle, remove jump packs from everyone except 1 lord, and add warpsmith. This leaves me at 1986, however Warpsmith is just gak for my army list, in every possible way. But it is, theretically, an option which lets me keep all other units at the cost of fething up one of my HQs.
4. Try to jerryrig something by downgrading some weapons around or something.
Now, i am not going to be using this in tournament minmax metas, its for friendly matches, however our friendly lists can be strong at times. Most common enemies will probably be space wolves and chaos space marines, possibly 1k sons.
I welcome any and all suggestions and tips please
Thanks!
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