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[Mordheim] Playing Mordheim like Kill-Team  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Hello!

How do you think would regular Mordheim game go, when we drop the IGOUGO system and adopt the one from 40k Kill-Team. Unfortunately, I have no mean of playtesting it, so I ask here first.

0) Recovery phase
1) Initiative phase - Roll of who goes first every turn.
2) Movement phase - The winner moves all his models, then the other players.
3) Shooting phase A - Models that stood still can shoot if they have ranged weapons. Players switch after shooting with 1 model, winner of the initiative roll-off shoots first
4) Shooting phase B - Models that moved shoot, same as before.
5) Fight phase - Models fight in close combat, once again players switch after fighting with 1 model. Charging models fight first, then models with a higer initiative.
6) Morale phase


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in ca
Grumpy Longbeard





Canada

I would be wary of changing the base game mechanics of any game. If you do then keep an eye out for any implications to unit ability strength and balance.

You could also just play a fantasy skirmish game that has a different activation mechanic. Like a Malifaux or Kings of War: Vanguard.
   
Made in fr
Longtime Dakkanaut




I can see a few potential problems.
- If you want to shoot at a model out of LoS, you can't always move to see it then shoot it, because if you have the initiative, the other model could move before you shoot (going out of LoS again), or charge you (and you just made that charge easier). If they have the initiative, they'll get to shoot before you. The same thing happens in KT, but the game has been design like that from the beginning, Mordheim hasn't (I'm not saying it's going to be worse, just different).
- Hidding models become insanely good if you don't have the initiative (I'm talking about the rule to say a model is hidden, not just putting a model out of LoS). You move, then hide your model. Then you select that model to shoot at the very end of the shooting phase. Because it shoots, it's no longer considered hidden, and other models can shoot at it, but since it's the end of both players' shooting phases, it has no impact. You could therefore have a model immune to shooting, while still be able to shoot.

I still play Mordheim from time to time, and still enjoy it. But I came to accept that the ruleset has many many flaws. An alternate activation system might be good for the game, but isn't enough to really fix the core issues (dual wielding and armor costs are worse issues imo). I think that's Mordheim's biggest problem rule-wise: small changes aren't enough to really fix anything, big ones just mean playing a different game.
And with Warcry in a not-too-distant future, I personally wouldn't try to play a different type of Mordheim game right now, and just wait to see Warcry's rules and campaign systems. This might provide a better basis for a new ruleset (and potentially new players).
   
 
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