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Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Played a game the other day, my opponent "embarked" the last two guys of his squad into a building and told me I couldn't target them in the building. It only occured to me later, there were probably some rules I should have known about, such as... can they shoot out?, can I charge in? I'm playing Tau, so what about blowing the building up? I didn't see anything in the main rule book to help me out, so I'm wondering if this was an ITC thing, or some special mission, or some rules that existed at one time?
   
Made in gb
Norn Queen






 Sazzlefrats wrote:
Played a game the other day, my opponent "embarked" the last two guys of his squad into a building and told me I couldn't target them in the building. It only occured to me later, there were probably some rules I should have known about, such as... can they shoot out?, can I charge in? I'm playing Tau, so what about blowing the building up? I didn't see anything in the main rule book to help me out, so I'm wondering if this was an ITC thing, or some special mission, or some rules that existed at one time?
What building, specifically. Do you mean a Fortification that has a transport capacity? Is it a mission special rule? Just saying "a building" means nothing.

This message was edited 1 time. Last update was at 2019/04/15 16:37:08


 
   
Made in us
Ultramarine Terminator with Assault Cannon






Assuming the "building" in question is not ruins. Your opponent is correct. Buildings in 8th edition are treated like transports. They also have a toughness and wounds for destroying them. The datasheet for the building will have all of the information (i.e. how many models it can hold, fire points, etc.)

These were first printed in Index: Imperium 2, but were later put into Chapter Approved 2017.

I believe there are some generic Building rules in the Narrative Play / Cities of Death section in the main rulebook. Note that there are not generic Building rules in Matched Play.

This message was edited 1 time. Last update was at 2019/04/15 16:40:39


 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Leeds UK

Building data sheets for example the imperial bunker would provide all the rules you need. But yes if you embark in a building you can no longer target the unit as they are not on the table anymore. So the only way you can get at them is to destroy the building forcing an emergency disembark.

This is quite powerful so I would generally advise against allowing models to embark buildings unless your opponent brings the building as part of their army list and therefore pays the points for it.
   
Made in gb
Fixture of Dakka






I'd say that's the sort of thing that should be decided at the start of the game - including defining the "datasheet" for any buildings you're using as scenery that aren't the plasatic kits built following the instructions. If nothing's been defined beforehand, then they should count as solid objects, IMO.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 BaconCatBug wrote:
 Sazzlefrats wrote:
Played a game the other day, my opponent "embarked" the last two guys of his squad into a building and told me I couldn't target them in the building. It only occured to me later, there were probably some rules I should have known about, such as... can they shoot out?, can I charge in? I'm playing Tau, so what about blowing the building up? I didn't see anything in the main rule book to help me out, so I'm wondering if this was an ITC thing, or some special mission, or some rules that existed at one time?
What building, specifically. Do you mean a Fortification that has a transport capacity? Is it a mission special rule? Just saying "a building" means nothing.


It looked like a bastion and was in my mind just a piece of terrain, not related to the mission/game, I never expected it to have embarkation or rules.


Automatically Appended Next Post:
 AndrewGPaul wrote:
I'd say that's the sort of thing that should be decided at the start of the game - including defining the "datasheet" for any buildings you're using as scenery that aren't the plasatic kits built following the instructions. If nothing's been defined beforehand, then they should count as solid objects, IMO.



I agree with that.

In our game, it had no effect, so I didn't put much thought into it.... til now

This message was edited 1 time. Last update was at 2019/04/15 17:16:22


 
   
Made in us
Ultramarine Terminator with Assault Cannon






It's best to talk to your opponent about the terrain before the game begins - even if it may seem obvious. This way you can both have an equal understanding of the terrain and how it's interacted with.
   
Made in gb
Dakka Veteran





Normally fortifications like bastions are supposed to be taken as part of a player's army list, which means that they pay points for them. Some special mission types also specify that fortifications are included for whatever reason. In all other cases outside of that, if a building happens to form part of the terrain then I would say that it is not a fortification and no unit should be allowed to 'embark' in it.

You can, of course, use house rules to overrule this but I would suggest that this will probably favour one player over the other and so would give an unfair advantage.

This message was edited 1 time. Last update was at 2019/04/16 08:02:36


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Made in gb
Regular Dakkanaut




If you are going to have buildings as part of the terrain that can be entered, try to ensure when you set up the table that there is a roughly even distribution around the board so one player does not get all the free bunkers...
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

As others have said, "embarkable" buildings are indeed a thing, however, you should have known this PRIOR to it being convenient for your opponent.

I would have not allowed him to embark because it was not determined prior to the game if that was available. Or at the very least, had a roll-off.

-

   
Made in us
Dakka Veteran





I wouldn't even think of them as "embarkable buildings" they are for all intents and purposes a Model complete with wounds, weapons, and some have a transport capacity.

If not brought as fortifications I generally consider them just impassable terrain. IE They block LOS and that's it.
   
 
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