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![[Post New]](/s/i/i.gif) 2019/04/15 16:31:58
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Nurgle Chosen Marine on a Palanquin
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Played a game the other day, my opponent "embarked" the last two guys of his squad into a building and told me I couldn't target them in the building. It only occured to me later, there were probably some rules I should have known about, such as... can they shoot out?, can I charge in? I'm playing Tau, so what about blowing the building up? I didn't see anything in the main rule book to help me out, so I'm wondering if this was an ITC thing, or some special mission, or some rules that existed at one time?
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![[Post New]](/s/i/i.gif) 2019/04/15 16:36:17
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Norn Queen
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Sazzlefrats wrote:Played a game the other day, my opponent "embarked" the last two guys of his squad into a building and told me I couldn't target them in the building. It only occured to me later, there were probably some rules I should have known about, such as... can they shoot out?, can I charge in? I'm playing Tau, so what about blowing the building up? I didn't see anything in the main rule book to help me out, so I'm wondering if this was an ITC thing, or some special mission, or some rules that existed at one time?
What building, specifically. Do you mean a Fortification that has a transport capacity? Is it a mission special rule? Just saying "a building" means nothing.
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This message was edited 1 time. Last update was at 2019/04/15 16:37:08
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![[Post New]](/s/i/i.gif) 2019/04/15 16:36:23
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Ultramarine Terminator with Assault Cannon
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Assuming the "building" in question is not ruins. Your opponent is correct. Buildings in 8th edition are treated like transports. They also have a toughness and wounds for destroying them. The datasheet for the building will have all of the information (i.e. how many models it can hold, fire points, etc.) These were first printed in Index: Imperium 2, but were later put into Chapter Approved 2017. I believe there are some generic Building rules in the Narrative Play / Cities of Death section in the main rulebook. Note that there are not generic Building rules in Matched Play.
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This message was edited 1 time. Last update was at 2019/04/15 16:40:39
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![[Post New]](/s/i/i.gif) 2019/04/15 16:38:03
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Trigger-Happy Baal Predator Pilot
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Building data sheets for example the imperial bunker would provide all the rules you need. But yes if you embark in a building you can no longer target the unit as they are not on the table anymore. So the only way you can get at them is to destroy the building forcing an emergency disembark.
This is quite powerful so I would generally advise against allowing models to embark buildings unless your opponent brings the building as part of their army list and therefore pays the points for it.
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![[Post New]](/s/i/i.gif) 2019/04/15 16:41:34
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Fixture of Dakka
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I'd say that's the sort of thing that should be decided at the start of the game - including defining the "datasheet" for any buildings you're using as scenery that aren't the plasatic kits built following the instructions. If nothing's been defined beforehand, then they should count as solid objects, IMO.
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![[Post New]](/s/i/i.gif) 2019/04/15 17:10:43
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Nurgle Chosen Marine on a Palanquin
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BaconCatBug wrote: Sazzlefrats wrote:Played a game the other day, my opponent "embarked" the last two guys of his squad into a building and told me I couldn't target them in the building. It only occured to me later, there were probably some rules I should have known about, such as... can they shoot out?, can I charge in? I'm playing Tau, so what about blowing the building up? I didn't see anything in the main rule book to help me out, so I'm wondering if this was an ITC thing, or some special mission, or some rules that existed at one time?
What building, specifically. Do you mean a Fortification that has a transport capacity? Is it a mission special rule? Just saying "a building" means nothing.
It looked like a bastion and was in my mind just a piece of terrain, not related to the mission/game, I never expected it to have embarkation or rules. Automatically Appended Next Post: AndrewGPaul wrote:I'd say that's the sort of thing that should be decided at the start of the game - including defining the "datasheet" for any buildings you're using as scenery that aren't the plasatic kits built following the instructions. If nothing's been defined beforehand, then they should count as solid objects, IMO.
I agree with that.
In our game, it had no effect, so I didn't put much thought into it.... til now
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This message was edited 1 time. Last update was at 2019/04/15 17:16:22
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![[Post New]](/s/i/i.gif) 2019/04/15 17:16:50
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Ultramarine Terminator with Assault Cannon
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It's best to talk to your opponent about the terrain before the game begins - even if it may seem obvious. This way you can both have an equal understanding of the terrain and how it's interacted with.
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![[Post New]](/s/i/i.gif) 2019/04/16 08:02:00
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Dakka Veteran
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Normally fortifications like bastions are supposed to be taken as part of a player's army list, which means that they pay points for them. Some special mission types also specify that fortifications are included for whatever reason. In all other cases outside of that, if a building happens to form part of the terrain then I would say that it is not a fortification and no unit should be allowed to 'embark' in it.
You can, of course, use house rules to overrule this but I would suggest that this will probably favour one player over the other and so would give an unfair advantage.
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This message was edited 1 time. Last update was at 2019/04/16 08:02:36
8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2019/04/16 08:50:57
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Regular Dakkanaut
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If you are going to have buildings as part of the terrain that can be entered, try to ensure when you set up the table that there is a roughly even distribution around the board so one player does not get all the free bunkers...
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![[Post New]](/s/i/i.gif) 2019/04/16 13:37:51
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Powerful Phoenix Lord
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As others have said, "embarkable" buildings are indeed a thing, however, you should have known this PRIOR to it being convenient for your opponent.
I would have not allowed him to embark because it was not determined prior to the game if that was available. Or at the very least, had a roll-off.
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![[Post New]](/s/i/i.gif) 2019/04/16 18:16:45
Subject: Are there rules somewhere for buildings that you "embark" into and from which "can not be shot at"
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Dakka Veteran
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I wouldn't even think of them as "embarkable buildings" they are for all intents and purposes a Model complete with wounds, weapons, and some have a transport capacity.
If not brought as fortifications I generally consider them just impassable terrain. IE They block LOS and that's it.
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