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Made in gb
Regular Dakkanaut



Shropshire UK

Been playing around with lists and think ive settled on a list for a tournament next weekend. I know the craze is tomb blades, but feel with all the 2 damage weapons around these days, they are good on paper but are already hard countered in the meta.

feel the mixed detachment allows me to abuse all the units with the beneficial strats but don't need their codes to do the work they need too

++ Spearhead Detachment +1CP (Necrons) [40 PL, 640pts] ++

Dynasty Choice: Dynasty: Sautekh

+ HQ [10 PL, 160pts] +

Imotekh the Stormlord [10 PL, 160pts]
. . Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

Dynasty Choice: Dynasty: Sautekh

+ Flyer [33 PL, 450pts] +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Battalion Detachment +5CP (Necrons) [54 PL, 909pts] ++

Dynasty Choice: Dynasty: Mixed

+ HQ [12 PL, 204pts] +

Destroyer Lord [7 PL, 129pts]: Artefact: The Nanoscarab Casket, Phylactery [10pts], Warscythe [9pts] Nephrekh

Lord [5 PL, 75pts]: Staff of Light [10pts] Sautekh

+ Troops [24 PL, 405pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts] Sautekh

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts] Sautekh

Immortals [8 PL, 105pts]: 7x Immortal [56pts], Tesla Carbine [49pts] Nephrekh

+ Fast Attack [18 PL, 300pts] +

Destroyers [18 PL, 300pts]: 6x Destroyer [18 PL, 300pts]: 6x Gauss Cannon [120pts] Nephrekh

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Looks quite killy.
But your army has too less flesh if you ask me.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut



Shropshire UK

To be fair it's hard to take that seriously. All I think in my head is duh it's metal. Flayed ones are not worth taking for the flesh.

Though in seriousness, do get where your coming from, though think it's very hard to add more body's in a necron list. But feel I got at least more than the bare minimum of 15 immortals :p

   
Made in gb
Deranged Necron Destroyer




I think you're bending over backwards to keep the destroyers in this list. If you dropped them, you'd get a ton more bodies on the table. 3 x DDA and 3 Doom Scythes should be enough big gun to drop just about anything.
   
Made in gb
Regular Dakkanaut



Shropshire UK

Funny thing is, the destroyers were the last thing i added to the list, as i was debating two tomb sentinels for fun and back field harassment.

Though when looking at two for 290, thought for 10 points more i could add destroyers instead to shut everyone up who keeps saying i should use destroyers.

Fixed with this list now, but will give feedback. Though do feel it still has plenty of options. Just need to play the missions now

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Though in seriousness, do get where your coming from, though think it's very hard to add more body's in a necron list. But feel I got at least more than the bare minimum of 15 immortals :p

Well, I played successfully a list with 3 Doom Scythes and no Doomsday Arks as I cannot stand the models.
I included a Deceiver as he gives the list more flexibility.
Especially, I was always able to bring all my shooty weapons to bear in round one.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut



Shropshire UK

 wuestenfux wrote:
Though in seriousness, do get where your coming from, though think it's very hard to add more body's in a necron list. But feel I got at least more than the bare minimum of 15 immortals :p

Well, I played successfully a list with 3 Doom Scythes and no Doomsday Arks as I cannot stand the models.
I included a Deceiver as he gives the list more flexibility.
Especially, I was always able to bring all my shooty weapons to bear in round one.


Thats fair, can see the dislike for the arks. Though always aim my list towards dealing with knights first then hoards after. Find doomsdays help with dealing with both of these threats,

I used to include the deceiver in every list i used, as gave very good tactical options and could normally surprise my opponent with out the box thinking. Though been going out of favour with him recently, as been going second alot recently and his move and what he does, never seems to be worth his points.

Just wish doomsdays had a 3+ save, would make my army really tough if going second lol

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the Deceiver is good in the opening of the game but not so useful afterwards.
I used him as a harassment unit hoping that he dies not too soon.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Practice game at event against eldar/dark eldar

Came out 30-20 to me.

Felt the list didn't have anything which let me down, and kept putting pressure on.

Think will be interesting to see how it plays out the next few games.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

moonsmite wrote:
Practice game at event against eldar/dark eldar

Came out 30-20 to me.

Felt the list didn't have anything which let me down, and kept putting pressure on.

Think will be interesting to see how it plays out the next few games.

Okay. Good.
I guess that the flyers and heavy support tanks will lead you through most of the games.
As said, bringing all weapons to bear from the outset is key especially against fragile armies.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut



Shropshire UK

First game 18-2 tournament points to me against pure guard
Got seized, and lost immotek, 10 immortals and a doomscythe
But managed to kill the shadowsword than everything else to claw the victory back after the horrid turn one

Second game 0-20 tournament points. Was one them games when nothing would die. Couldn't even kill a tank commander with the doomsdays. So the knights were out the question.

This game 13-7 tournament points to me. The three doomscythes did 18 mortal wounds in total turn one to 3 custode bike units. Followed up by immoteks lightning for more mortal wounds.

Not worthy things for the day, the destroyer lord is a boss. First game killed 3 characters and stopped the wyverns from shooting. Second took so much shooting to kill, and took down the unkillable tank commander. Game three, only killed a few guard and two psychers. But was killed three times over by a sheild captain on bike, so distracted him long Enough to let the destroyers do their thing.

The 7 immortals been very good for killing hidden back feild chaff which hide with Los. As we don't have mortors or such, this feels well needed.

This message was edited 1 time. Last update was at 2019/04/28 17:09:47


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

So this was the first day of a tourney with three games vs. 2x AM and Custodes?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Yea first day of a weekend tournament.

Pure guard
Knights and guard
Custodes, knight and guard

Day two

Tau was my first game, got turn one so wasn't an auto loss, planes managed to clear out almost all the drones with their strat and Tesla shots. Wiffed on the rest of the turn but survived a turn of shooting. Ended up being a close game though the kill difference made it a 17-3 tournament points to me.

Eldar + dark eldar was my game five. Got turn one so helped a lot with the ravengers, got the planes strat vected, but managed to kill a ravenger and cripple another. All were gone by turn 2. Was a close game all the way to end of turn 5. Made a couple mistakes, but learnt from them. Though the game went onto turn 7, where I got tabled, and got 10 points from objectives, the last secondaries, and maxed out the difference in kill points. Ended up being 1-19 tournament point loss.

Came 27th out 66 people, so can't complain at top half with necrons.

Still not sold on the destroyers, but feel that they made enough of an impact to not get dropped from the list. As they came down and put pressure and absorbed alot of focus.

Destroyer lord was my man of the event. Got so many kills under his belt. And being able to get up twice a game, allowed him to keep punishing the characters.

The deep striking 7 man immortal unit also did wonders, as there was often 10 guard or rangers hiding on an objective. So having 8 Tesla immortals coming down, shooting and charging a unit gave them good staying power.

If I was to alter the list, I would debate swapping the destroyers for sword and board lychguard, as the game is still objective based. Would aim to deepstrike them, charge a unit holding an objective and then put their Sheilds up. Doesn't have the impact the destroyers have, but could hold an objective longer.

This message was edited 1 time. Last update was at 2019/04/28 17:09:22


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Congrats on the placement!
Replacing Destroyers by Lychguard could be a good move.
But I prefer to keep the enemy at arm's length.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Thing is, having deep striking threats does keep the opponent away from the rest of the army.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

moonsmite wrote:
Thing is, having deep striking threats does keep the opponent away from the rest of the army.

Well, I'm using a 20 men Warrior blob for deep-striking.

How about the overall performance of your 6 vehicle choices: 3 Doomscythes and 3 Doomsday Arks?
Did they make enough damage?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Deranged Necron Destroyer




Congrats, solid results there. Nice to see the D lord performing well.

I'd suggest you look at Wraiths over lychguard. They serve a lot of the same utility, but they're so much faster.
   
Made in gb
Regular Dakkanaut



Shropshire UK

As i dont get to the opponents field till turn 2 either way, as dont benefit from the Nephrekh 6" advance, they both have the same speed

Though with them now being able to charge through models. It is very tempting again, and creates a bullet magnet away from the slightly nerfed planes

(gonna miss 2+ saves on them if going second)

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

moonsmite wrote:
As i dont get to the opponents field till turn 2 either way, as dont benefit from the Nephrekh 6" advance, they both have the same speed

Though with them now being able to charge through models. It is very tempting again, and creates a bullet magnet away from the slightly nerfed planes

(gonna miss 2+ saves on them if going second)

When I play Wraiths, I usually take Nephrekh since my rolling of FoF is often bad.
This is some kind of insurance that they can move quickly.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Yea, but because its a mixed dynasty to avoid filling out more fast attack slots. either +1 to their save if move onto an objective or fight twice, would be the best dynasty's for them

Also the planes won me two games by themselves imo, and the doomsday's kept my back field safe and were a huge potential threat

would debate 20 warriors, but feel they die quickly and for 4 more points, immortals are a lot better. am debating gauss though as they are deep striking close

This message was edited 1 time. Last update was at 2019/04/30 08:53:21


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Also the planes won me two games by themselves imo, and the doomsday's kept my back field safe and were a huge potential threat

Indeed, the 3 flyers and the 3 tanks are decent when it comes to firepower and durability.


would debate 20 warriors, but feel they die quickly and for 4 more points, immortals are a lot better. am debating gauss though as they are deep striking close

Try to deploy them in cover.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Yea, but with immortals they become a 2+ in cover so still feel are worth more for their 4 points.

The main advantage i have had is the immortals can fit in smaller gaps in peoples screens. and take away something which is hiding on a hidden objective

   
Made in fi
Locked in the Tower of Amareo





So why is the battallion mixed? For the sautekh stratagem for 2 units of immortals?

This message was edited 1 time. Last update was at 2019/05/01 16:46:43


2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Yea, can benefit from the sautekh strat and immoteks double mwbd

Then still can deep strike the other unit of immortals, destroyers and destroyer lord to give battlefield position options

   
 
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