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Made in us
Humming Great Unclean One of Nurgle





In My Lab

King Dedede, Greater Daemon Of Nurgle

M..........*
WS.......2+
BS........2+
S..........*
T...........8
W.........20
A..........*
Ld........10
Sv........4+

Wounds Left.......Move........S.........A
11-20+.................8".............7.........5
5-10.....................7".............6.........4
1-4.......................6".............5.........3

King Dedede is a single model armed with a Whalloping Hammer and Thrown Gordos. He is followed by a horde of Waddle Dees and Waddle Doos, who make their own attacks.

Whalloping Hammer
Range......Melee
Type.........Melee
S..............+3
AP............-3
D..............2d3

Thrown Gordos
Range......12"
Type.........Assault 4
S..............5
AP............-2
D..............1d3

Waddle Doos' Eyebeams
Range......6"
Type.........Pistol 6
S..............3
AP............-1
D..............1
This weapon may be fired along with Thrown Gordos.

Attendant Swarm
Range......Melee
Type.........Melee
S..............3
AP............0
D..............1
Any modifiers to King Dedede's Strength also apply to this weapon. In addition, after King Dedede makes his attacks, you may make an extra 3d3 attacks with this weapon.

Abilities
Crushing Bulk
Daemonic
Disgustingly Resilient
Greater Daemon

Keywords
Character, Monster, Greater Daemon, Great Unclean One, King Dedede

Faction Keywords
Chaos, Daemon, Nurgle
___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Masked Dedede, Greater Daemon Of Nurgle

M..........*
WS.......2+
BS........2+
S..........*
T...........8
W.........20
A..........*
Ld........10
Sv........3+

Wounds Left.......Move........S.........A
11-20+.................10"...........7.........5
5-10.....................8".............6.........4
1-4.......................6".............5.........3

King Dedede is a single model armed with a Thundering Hammer and Thrown Gordos. He is attended by a single, highly loyal Waddle Dee.

Thundering Hammer (Smash)
Range......Melee
Type.........Melee
S..............X2
AP............-4
D..............1d3+3

Thundering Hammer (Spin)
Range......Melee
Type.........Melee
S..............+1
AP............-3
D..............2
For each attack allocated to this weapon profile, you may make one hit roll against each enemy model within 1" of Masked Dedede.

Thundering Hammer (Sweep)
Range......Melee
Type.........Melee
S..............User
AP............-2
D..............1d3
For each attack made with this profile, make three hit rolls.

Thrown Gordos
Range......12"
Type.........Assault 4
S..............5
AP............-2
D..............1d3

Waddle Dee's Spear
Range......Melee
Type.........Melee
S..............4
AP............-1
D..............1d3
Any modifiers to King Dedede's Strength also apply to this weapon. In addition, after King Dedede makes his attacks, you may make an extra 2 attacks with this weapon. Count any damage rolls of 3 as a 2 for this weapon.

Abilities
Crushing Bulk
Daemonic
Disgustingly Resilient
Greater Daemon

Keywords
Character, Monster, Greater Daemon, Great Unclean One, King Dedede

Faction Keywords
Chaos, Daemon, Nurgle
___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Note: The Waddle Doos' Eyebeams' ability that lets it be fired alongside Thrown Gordos is NOT intended to allow it to be fired after advancing. The ONLY restriction that is lifted is the restriction against a model firing Assault and Pistol weapons together.

This message was edited 2 times. Last update was at 2019/04/21 02:15:35


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

I’m curious. Are the “Thrown Gordos” actually four-armed minions, or are they something else? The assault four is quite the coincidence, if not.

They should have a rule where if the first two attacks hit, you continue rolling to hit with the remaining two attacks until you miss. Successful attacks DO generate additional attacks.

*FINISH HIM!*
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Wrong Gordo.

This:



Is a Gordo from Kirby.

Also, any idea how to point this guy? Obviously he's gotta be more expensive than a stock GUO, but not sure by how much,

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

I’m not familiar with GUO’s, but the load out is functionally similar to a Knight Gallant, the one without a “Big Gun”.

I’m guessing that Daemonic still gives a 5++, and that disgustingly resilient is either 5 or 6 +++? If so, you’re comparably long lived, given the knights lose their invul in close combat, if I recall.

Assuming no psychic powers, I’d base an estimate at 80% of the value of a Knight Gallant. I’d say try 300 points and see where it goes.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 greatbigtree wrote:
I’m not familiar with GUO’s, but the load out is functionally similar to a Knight Gallant, the one without a “Big Gun”.

I’m guessing that Daemonic still gives a 5++, and that disgustingly resilient is either 5 or 6 +++? If so, you’re comparably long lived, given the knights lose their invul in close combat, if I recall.

Assuming no psychic powers, I’d base an estimate at 80% of the value of a Knight Gallant. I’d say try 300 points and see where it goes.


Daemonic is a 5++, improvable for 2 CP to a 4++ with Warp Surge. However, if Warp Surge is used, you CANNOT reroll any failed saves.

DR is a 5+++.

And yeah, comparing it to a Knight Gallant is probably fair, though it lacks a lot of the stuff that a Gallant does, to be fair.

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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