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Made in ca
Adolescent Youth with Potential




Vancouver

Hi Guys!

I've decided on a new army list, along with new formatting to go along with what the FAQ says. I'll make notes after I post the army with what strategies I have in mind.

Army of Dark Angels (1997/Unlimited pt.)



@Detachments [ 2 ]

Ravenwing (Air Wing detachment)

@Flyers [ 3 ]

Nephilim Jetfighter (180pt.) Blacksword missile launcher (x2); Twin heavy bolter; Twin lascannon;


Nephilim Jetfighter (175pt.) Blacksword missile launcher (x2); Twin heavy bolter; Avenger mega bolter;


Ravenwing Dark Talon (200pt.) Hurricane bolter (x2); Rift cannon;


Dark Angels (Outrider detachment)

@HQ [ 2 ]

Azrael (180pt.) Sword of Secrets; Lion's Wrath; Bolt pistol; Frag grenades; Krak grenades;


Sammael in Sableclaw (216pt.) Raven Sword; Twin assault cannon; Twin heavy bolter;

@Troops [ 2 ]

5x - Dark Angels Scout Squad (55pt.)
> 1x - Scout Sergeant (11pt.); Frag grenades; Krak grenades; Astartes shotgun; Chainsword;
> 4x - Scout (11pt.); Frag grenades; Krak grenades; Bolt pistol; Astartes shotgun;


5x - Dark Angels Scout Squad (55pt.)
> 1x - Scout Sergeant (11pt.); Frag grenades; Krak grenades; Boltgun; Chainsword;
> 4x - Scout (11pt.); Frag grenades; Krak grenades; Bolt pistol; Astartes shotgun;

@Fast attack [ 3 ]

6x - Inceptor Squad (354pt.)
> 1x - Inceptor Sergeant ; Plasma exterminator (x2);
> 5x - Inceptor ; Plasma exterminator (x2);


3x - Ravenwing Black Knights (114pt.)
> 1x - Ravenwing Huntmaster (38pt.); Plasma talon; Frag grenades; Krak grenades; Bolt pistol; Corvus hammer;
> 1x - Ravenwing Black Knight ; Plasma talon; Corvus hammer; Frag grenades; Krak grenades; Bolt pistol;
> 1x - Ravenwing Black Knight ; ('Frag grenades', 0);


Ravenwing Darkshroud (138pt.) Heavy bolter;

@Heavy support [ 1 ]

10x - Hellblaster Squad (330pt.)
> 1x - Hellblaster Sergeant ; Frag grenades; Krak grenades; Bolt pistol; Plasma incinerator;
> 9x - Hellblaster ; Frag grenades; Krak grenades; Bolt pistol; Plasma incinerator;

Statistics
Units: 11
Models: 35
Detachments: 2
Command points: 5
Created by Head Quarters - online roster builder

My plan is to divide the inceptors and hellblasters into combat squads. deepstrike the inceptors on pesky units, and deepstrike the scouts to allow for my flyers and bikes and hellblasters to be able to come on in and wreck things with the plasma strategem!

Hopefully this is a viable army, and if not please let me know how it won't work.

   
Made in ca
Regular Dakkanaut





Hickory NC

I like it. Mobile, hard hitting and going to melt most things from sheer number of shots.

 
   
Made in ca
Adolescent Youth with Potential




Vancouver

Thanks! Am I missing anything? I am hoping to have a TAC type of army. Will be fighting tyranids and genestealers and IG initially
   
Made in ca
Regular Dakkanaut





Hickory NC

It should do pretty good against Nids. Is the Guard just Guard or the "soup" nonsense? Knights would be tough but almost everyone has problems with them.

 
   
Made in ca
Adolescent Youth with Potential




Vancouver

 Reivax26 wrote:
It should do pretty good against Nids. Is the Guard just Guard or the "soup" nonsense? Knights would be tough but almost everyone has problems with them.


no soup, we've been talking and he said he'd get scions to counter me but thats about it
   
Made in us
Regular Dakkanaut





Hickory NC

In that case you should be fine

 
   
Made in gb
Crazed Spirit of the Defiler





Yorkshire

The core of the list looks good to me but why not put that third troops choice in and get another 4 CP. If you get second turn and play prepared positions (which you almost always should) you will only have 3 CP for the next 6 turns.

You could use intercessors, they are pretty handy and people will be leaving them alone to shoot hellblasters for a turn or two. Just drop a inceptor or two!

This message was edited 1 time. Last update was at 2019/05/01 20:07:36


 
   
Made in ca
Adolescent Youth with Potential




Vancouver

 small_gods wrote:
The core of the list looks good to me but why not put that third troops choice in and get another 4 CP. If you get second turn and play prepared positions (which you almost always should) you will only have 3 CP for the next 6 turns.

You could use intercessors, they are pretty handy and people will be leaving them alone to shoot hellblasters for a turn or two. Just drop a inceptor or two!


I'm really liking the cheap scouts and a friend of mine pointed out that I can get 10cp if I tried a bit better, also mentioned a lieutenant and ancient for rerolls, and bikes galore.. Here is an updated list to get that third troop in

Army of Dark Angels (1999/Unlimited pt.)

http://hq-builder.com/shared/251336


@Detachments [ 2 ]

Ravenwing (Outrider detachment)

@HQ [ 1 ]

Sammael in Sableclaw (216pt.) Raven Sword; Twin assault cannon; Twin heavy bolter;

@Elites [ 1 ]

Ravenwing Ancient (112pt.) Bolt pistol; Frag grenades; Krak grenades; Plasma talon;

@Fast attack [ 4 ]

3x - Ravenwing Bike Squad (69pt.)
> 1x - Ravenwing Sergeant (23pt.); Frag grenades; Krak grenades; Twin boltgun; Chainsword;
> 2x - Ravenwing Biker ; Frag grenades; Krak grenades; Twin boltgun; Bolt pistol;


3x - Ravenwing Bike Squad (69pt.)
> 1x - Ravenwing Sergeant (23pt.); Frag grenades; Krak grenades; Twin boltgun; Chainsword;
> 2x - Ravenwing Biker ; Frag grenades; Krak grenades; Twin boltgun; Bolt pistol;


3x - Ravenwing Black Knights (114pt.)
> 1x - Ravenwing Huntmaster (38pt.); Plasma talon; Frag grenades; Krak grenades; Bolt pistol; Corvus hammer;
> 1x - Ravenwing Black Knight ; Plasma talon; Corvus hammer; Frag grenades; Krak grenades; Bolt pistol;
> 1x - Ravenwing Black Knight ; ('Frag grenades', 0);


Ravenwing Darkshroud (138pt.) Heavy bolter;

@Flyers [ 1 ]

Ravenwing Dark Talon (200pt.) Hurricane bolter (x2); Rift cannon;


Dark Angels (Batallion detachment)

@HQ [ 3 ]

Azrael - Warlord (180pt.) Sword of Secrets; Lion's Wrath; Bolt pistol; Frag grenades; Krak grenades;


Primaris Lieutenants (74pt.)
> 1x - Leutenant (74pt.); Frag grenades; Krak grenades; Master-crafted auto bolt rifle; Bolt pistol;


Ezekiel (135pt.) Traitor's Bane; The Deliverer;

@Elites [ 1 ]

5x - Deathwing Knights (185pt.)
> 1x - Knight master ; Flail of the Unforgiven; Storm shield;
> 4x - Deathwing Knight (37pt.); Mace of absolution; Storm shield;

@Troops [ 3 ]

5x - Dark Angels Scout Squad (55pt.)
> 1x - Scout Sergeant (11pt.); Frag grenades; Krak grenades; Astartes shotgun; Chainsword;
> 4x - Scout (11pt.); Frag grenades; Krak grenades; Bolt pistol; Astartes shotgun;


5x - Dark Angels Scout Squad (55pt.)
> 1x - Scout Sergeant (11pt.); Frag grenades; Krak grenades; Astartes shotgun; Chainsword;
> 4x - Scout (11pt.); Frag grenades; Krak grenades; Bolt pistol; Astartes shotgun;


5x - Dark Angels Scout Squad (55pt.)
> 1x - Scout Sergeant (11pt.); Frag grenades; Krak grenades; Astartes shotgun; Chainsword;
> 4x - Scout (11pt.); Frag grenades; Krak grenades; Bolt pistol; Astartes shotgun;

@Fast attack [ 1 ]

3x - Inceptor Squad (177pt.)
> 1x - Inceptor Sergeant ; Plasma exterminator (x2);
> 2x - Inceptor ; Plasma exterminator (x2);

@Heavy support [ 1 ]

5x - Hellblaster Squad (165pt.)
> 1x - Hellblaster Sergeant ; Frag grenades; Krak grenades; Bolt pistol; Plasma incinerator;
> 4x - Hellblaster ; Frag grenades; Krak grenades; Bolt pistol; Plasma incinerator;

Statistics:
* Units: 16
* Models: 44
* Detachments: 2
* Command points: 10

@Created by Head Quarters - online roster builder
   
 
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