balmong7 wrote:I love cyberpunk settings and thought for years shadowrun was my only option. I literally bought a bunch of the 5th ed stuff a week before they announced 6th. At this point I'm just gonna wait for the cyberpunk
RPG to drop so I can decide which suits me better.
Cyberpunk has fairly terrible mechanics. Which are largely a function of its age (some things seemed reasonable to try in the early days of
RPGs (70s/80s), but turned out to be bad mechanics once people got better at analysis of game systems), and a lack of rule revision during its revised editions. Decisions that were fairly innocent attempts at problem solving when they were originally written up are cardinal sins of game design now.
And Cyberpunk is super lethal despite having long and tedious character creation, which makes for a fair amount of downtime.
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Shadowrun's heyday was 3rd (with a few exceptions, unfortunately one being character creation. And the matrix rules, buts that's unfortuantely true of every edition of Shadowrun) and 4th. Catalyst produces shovelware junk by self-promoted fanboys that don't really grasp the setting or the mechanics. The current Catalyst team and their... monstrosities... are best avoided.
I've never been a fan of GURPS myself, but I've seen folks argue fairly reasonably that GURPS Cyberpunk is better than either. And you can use all the setting books of either, while using a more coherent ruleset.