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Made in gb
Instigating Incubi




The dark behind the eyes.

Had another go at a DE/Ynnari-Eldar list:

Obsidian Rose Battalion
Archon w/ Huskblade, Blaster, Djin Blade - 93
Archon w/ Agoniser, Blaster - 91
5 Warriors w/ Blaster - 47
5 Warriors w/ Blaster - 47
5 Warriors w/ Blaster - 47
5 Warriors w/ Blaster - 47
Ravager w/ 3 Dark Lances - 125
Venom - 65
Venom - 65
Venom - 65
Venom - 65

Ynnari (Eldar) Battalion
The Yncarne w/ Ancestor's Grace, Unbind Souls - 337
Swooping Hawk Autarch w/ Power Sword, Splinter Pistol, Reaper Launcher, Banshee Mask, Hungering Blade - 117 Warlord: Lord of Rebirth
Autarch Skyrunner w/ Laser Lance, Splinter Pistol, Reaper Launcher, Banshee Mask, Corag Hai's Locket - 127 Warlord #2: Walker of Many Paths
5 Rangers - 60
5 Rangers - 60
5 Rangers - 60
3 Shining Spears (inc. Exarch) w/ Star Lance - 104
3 Shining Spears (inc. Exarch) w/ Star Lance - 104
3 Shining Spears (inc. Exarch) w/ Star Lance - 104
5 Dark Reapers (inc. Exarch) - 170

2000pts (10CPs)


With this list, I've tried to put more emphasis on units and such that benefit from being Ynnari.
- Yncarne is obviously an important piece. Hopefully the Shining Spears, Rangers, Warriors and Venoms will provide him with sufficient opportunity for teleportation. I deliberately avoided making him my warlord as it means I'm less crippled if he dies (and gives me the option of sacrificing him to kill a Knight or similar).
- The Autarch Skyrunner will aim to power himself up, using a combination of his Reaper Launcher and melee ability (with the Locket giving him a permanent +1M and +1A every time he finishes a unit). It's Warlord Trait is via Exalted of Ynnead.
- The Swooping Hawk Autarch will be more cautious, favouring its Reaper Launcher and engaging safer targets with its Djin Blade (it might initially stick close to the Reapers to give them rerolls).
(I'll confess that part of the reason I made this list is to test out some Artefact/Warlord Trait combinations. )
- The Shining Spears can get a nice buff from being Ynnari (not to mention one of the Autarchs). They're likely to be high-priority targets, but killing them can help me get the Yncarne into position.
- Archons will basically just mill around on their own, taking shots with their Blasters (I've given one the Djin Blade in case I want to try for melee, but I'm honestly not sold on that).
- Rangers are really just there to fill out Battalion slots but I thought the option to Deep Strike could be useful (again, more positioning options for the Yncarne).


Any thoughts?

Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"



 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it appears that you have chosen the right units to trigger SfD and the movement of The Yncarne.
But what's the point to play Ynnari at all?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Instigating Incubi




The dark behind the eyes.

 wuestenfux wrote:
Well, it appears that you have chosen the right units to trigger SfD and the movement of The Yncarne.
But what's the point to play Ynnari at all?


Fair question. My answer would be flavour.

Normally, I wouldn't play Eldar at all. With a couple of exceptions, I've never been a fan of their aesthetics or general flavour.

Ynnari, though, is much more interesting to me. So even if it's not optimal, I thought it would be an opportunity for me to have HQs that aren't limited to footslogging.

Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"



 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Yncarne is obviously an important piece.

But if you redeploy him, he cannot charge in the same turn.
He might not see too much action during the game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Instigating Incubi




The dark behind the eyes.

 wuestenfux wrote:
Yncarne is obviously an important piece.

But if you redeploy him, he cannot charge in the same turn.
He might not see too much action during the game.


That's why I'm planning to redeploy him in my opponent's turn, when my own units die.

That way he'll be free to charge in my turn.

Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"



 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 vipoid wrote:
 wuestenfux wrote:
Yncarne is obviously an important piece.

But if you redeploy him, he cannot charge in the same turn.
He might not see too much action during the game.


That's why I'm planning to redeploy him in my opponent's turn, when my own units die.

That way he'll be free to charge in my turn.

Indeed, this seems to be the way to go.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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