Another Forge World update along the lines of the
Castellax-Achean Automaton, since
these guys are really cool and I assume they should be fully compatible with modern Thousand Sons kits. The weaker Blades were struck down by the Rubric, and bonded forever to the more powerful Blademaster of the squad in a deadly hive-mind bound to guarding the salvaged lore and relics of the Thousand Sons. Also, they're called Jackal Occult rather than Khenetai Occult, to fit with the Scarab Occult naming scheme and avoid Forge World's habit of unnecessarily fancy names. On the table, the Jackal Occult should be pretty deadly anti-elites; All Is Dust and makes them into pseudo-Assault Terminators for the Thousand Sons. A whole unit of force swords gives them high
AP and two damage per wound, so they'll rip anything with multiple wounds to shreds. It's a similar kind of output to the Deathwing Knights, who have higher Strength/Damage, but one less Attack (and have a "true" 2+/3+ save with an extra wound and teleportation, but that's why they're more expensive...). Their Sorcerer buffs their lackluster Strength by providing an Exalted Champion-style wound re-roll whenever he successfully casts, and he gets a bonus to Smiting enemy units in melee; get stuck in and smack people with your Smite-sword, my child. Though I do wonder if, instead of a bonus to cast, it should just be a straight Smite upgrade - as in, he casts Smite normally (D3/
D6) in melee range. Hm.
Jackal Occult Blades (Elites, Power Rating 7)
Jackal Occult Blades: M 5", WS 3+, BS 3+, S4, T4, W1, A2, Ld8, Sv3+
Jackal Occult Sorcerer: M 6", WS 3+, BS 3+, S4, T4, W1, A2, Ld9, Sv3+
This unit contains 1 Jackal Occult Sorcerer and 4 Jackal Occult Blades. It can include up to 5 additional Jackal Occult Blades (Power Rating +7), up to 10 additional Jackal Occult Blades (Power Rating +14) or up to 15 additional Jackal Occult Blades (Power Rating +20). Each model is armed with two force blades.
Weapons
Inferno bolt pistol: Range 12", Pistol 1, S4, AP-2, D1Plasma pistol: When attacking with this weapon, choose one of the profiles below.-Standard: Range 12", Pistol 1, S7, AP-3, D1-Supercharge: Range 12", Pistol 1, S8, AP-3, D2, Abilities: On a hit roll of 1, the bearer is slain.Warpflame pistol: Range 6", Pistol D6, S3, AP-2, D1, Abilities: This weapon automatically hits its target.Force blade: Melee, S User, AP -3, D2, Abilities: You can re-roll failed wound rolls for this weapon if a PSYKER in the bearer's unit successfully manifested a psychic power this turn.Force stave: Melee, S+2, AP -1, Dd3
Wargear Options
The Jackal Occult Sorcerer may replace one force blade with an inferno bolt pistol, plasma pistol, or warpflame pistol.The Jackal Occult Sorcerer may replace one force blade with a force stave.One Jackal Occult Blade may take an Icon of Flame.
Abilities
All is Dust: Add 1 to saving throws for Jackal Occult Blades if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not apply to Jackal Occult Blades.Death to the False Emperor: Each time you make a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.Favoured of Tzeentch: All models in this unit have a 5+ invulnerable save.Icon of Flame: At the start of your Psychic phase, roll a D6 for each unit with an Icon of Flame. On a roll of 6 inflict 1 mortal wound on the closest enemy unit within 12" of the model carrying the Icon of Flame.Mindsong of Blades: When a Jackal Occult Sorcerer attempts to manifest the Smite power, you can add 2 to the Psychic test if his target is within 1". If his unit includes 9 or more models, you can add 3 instead.Relic Guardians: Add 1 to the Attacks characteristic of a model in this unit if it is equipped with two melee weapons.
Psyker
A Jackal Occult Sorcerer can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power and one psychic power from the Discipline of Change. When a Jackal Occult Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, or D3 mortal wounds instead of
D6 if the Psychic test is more than 10.
Keywords
Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, THOUSAND SONSKeywords: INFANTRY, PSYKER, JACKAL OCCULT BLADES
Points Costs
Jackal Occult Blade: 16ptsJackal Occult Sorcerer: 16ptsInferno bolt pistol: 0ptsPlasma pistol: 5ptsWarpflame pistol: 3ptsForce blade: 8pts (0pts for second force blade)Force stave: 8ptsIcon of Flame: 5pts
Designer's Note: Any abilities, Stratagems, or other rules that apply to Aspiring Sorcerers and Scarab Occult Sorcerers also apply to Jackal Occult Sorcerers.