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Made in ca
Yellin' Yoof





Kingston

What is that magic number of Ork Boyz that I need in order.to not get tabled by turn 3? I already have 50 Boyz and 40 Gretchin, plus a dozen nobs, some tankbustas, meganobz, warboss, big mek in mega armour, wierdboyz, painboy and a few other odd gubbinz and I just can not manage to gain any traction against anything. I get torn apart at range and melee and it really just feels like I am there to be fodder for power armoured armies. How does one get more than 8CP with an Ork list?

I had thought I had a fairly well-rounded list of troops with a few additions... I have not yet played a game that was not obviously decided by the end of turn 2, with the result being a steady application of wounds on my force at abyssmal ratios to the point of rending me impotent before I get half-way across the table. Even with a big Mek's KFF, Painboy and DeathSkullz It is not enough to survive.

Just another example of my inability to compete in any sort of manner. so much wasted money and time and effort just to be an easy win for others while I steadily lose means of coping with being a born loser.

I keep hearing people say Orks are good but I have yet to see evidence of this. I have been nothing but fodder for gunlines.

What a pathetic loser.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Well, what kinda Ork Army you looking to run? If you're going with a Greentide list, you'll want close to 200 Boyz. If you're running a mechanized or speed lists you can probably have no Boyz. Check out the Ork Taktikz thread and look at the tournament winning lists for some ideas.


Automatically Appended Next Post:
Also: Youz a Ork! Orkz don't call demselfz loozahz! We'z dust arselfz off and we ax to go annuva round, roight?!

This message was edited 1 time. Last update was at 2019/05/19 13:21:16


 
   
Made in ca
Yellin' Yoof





Kingston

My collection is as such (and should, hopefully, be indicative of what sort of list I was trying to build)

Warboss w/power klaw and kustom shoota
Big Mek w/ mega armour, kombi-rokkit, PK and KFF and grot oiler
2x weirdboyz
Painboy
Mek, grot oiler
Runtherd x2
13 Nobz ~ 5PK, 3 big choppa, 1 kombi-skorcha, 4 choppas, ammorunt
5 meganobz 4x PK/kustom shoota, 1 PK/kombi-rokkit
40 boyz with choppas
10 boyz with shootas
5 boyz with rokkits
4 boyz with big shootas
40 gretchin
5 warbikes
Deffkopta
2x wartrakks
Trukk
3x killakans
Deffdread
Mekboy workshop

This message was edited 1 time. Last update was at 2019/05/19 14:01:23


 
   
Made in fi
Locked in the Tower of Amareo





It' not amount of boyz but amount of hurt you do. If you can'' remove enemy threats fast(at least some threats t1 and t2) even 300 models will be soft. Orks aren't that tough for points.

2024 painted/bought: 109/109 
   
Made in ca
Yellin' Yoof





Kingston

tneva82 wrote:
It' not amount of boyz but amount of hurt you do. If you can'' remove enemy threats fast(at least some threats t1 and t2) even 300 models will be soft. Orks aren't that tough for points.


Certainly does not seem like I have any ranged damage to speak of.

I am fething useless.


Automatically Appended Next Post:
And since fething when can heavy and assault weapons be run and fired, while running will prevent me from firing my fething sluggas? What the feth is that horsegak?

This message was edited 1 time. Last update was at 2019/05/19 14:42:32


 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

 General Malarky wrote:
What is that magic number of Ork Boyz that I need in order.to not get tabled by turn 3? I already have 50 Boyz and 40 Gretchin, plus a dozen nobs, some tankbustas, meganobz, warboss, big mek in mega armour, wierdboyz, painboy and a few other odd gubbinz and I just can not manage to gain any traction against anything. I get torn apart at range and melee and it really just feels like I am there to be fodder for power armoured armies. How does one get more than 8CP with an Ork list?

I had thought I had a fairly well-rounded list of troops with a few additions... I have not yet played a game that was not obviously decided by the end of turn 2, with the result being a steady application of wounds on my force at abyssmal ratios to the point of rending me impotent before I get half-way across the table. Even with a big Mek's KFF, Painboy and DeathSkullz It is not enough to survive.

Just another example of my inability to compete in any sort of manner. so much wasted money and time and effort just to be an easy win for others while I steadily lose means of coping with being a born loser.

I keep hearing people say Orks are good but I have yet to see evidence of this. I have been nothing but fodder for gunlines.

What a pathetic loser.

Ork lists usually run multiple Battalions in order to bring more Command Points. To quote 1d4chan: "Three squads of Grots and two Weirdboyz (cheapest hq option that is useful) net a battalion for 214 points."

Deffskullz and KFFs don't really combine particularly well. Being Deffskullz is an excuse not to have to bring a Big Mek with a KFF.

Going forward, to make your list more competitive, I would recommend Evil Sunz for the bulk of your list - a quick-moving, teleporting, enormous wall of Boyz - backed up with Bad Moonz Tankbustaz and/or Lootaz. Both elements could benefit from grotz, for Grot Shield protection.

 General Malarky wrote:
tneva82 wrote:
It' not amount of boyz but amount of hurt you do. If you can'' remove enemy threats fast(at least some threats t1 and t2) even 300 models will be soft. Orks aren't that tough for points.


Certainly does not seem like I have any ranged damage to speak of.

I am fething useless.

Automatically Appended Next Post:
And since fething when can heavy and assault weapons be run and fired, while running will prevent me from firing my fething sluggas? What the feth is that horsegak?

Tankbustaz and Lootaz are the Ork go-to for ranged damage. With the "More Dakka" stratagem, the Bad Moons Clan Kultur, and the Showin' Off stratagem you're looking at 30-90 shots which hit on 5s regardless of modifiers, reroll 1s, and each hit allows you to take another shot. Against a T7 target with a 3+ save (most vehicles and monsters) you'd be looking at somewhere in the neighbourhood of 14 damage.

This message was edited 1 time. Last update was at 2019/05/19 16:27:24


Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

You just gotta rework your strategy. You got a lot of CC units. This is what I would do with what you got: put the MANz into the Trukk, so it can move them up the field. Put the Dred into a Tellyporta. Da Jump your Nobs. Walk up everything else. You got some ranged options, so you ain't totally worthless outside of CC. But you wanna be in CC, so you need to utilize your options for getting there as quickly as possible. Go with Evil Sunz for extra movement and better charges. Make sure you got a 30-man Boy unit, so you can hopefully Greentide it back to full strength. And stick to cover and LOS blocking terrain as much as possible. Your Grots don't really have anyone they need to protect, so put them into MSUs and move them to Objectives or use them to deny deepstrike. You can make a decent list with what you have, but it definitely isn't "competitive". For casual games you should be fine though.

As far as I know, you can fire your Sluggas after moving without penalty. You can fire your Heavies after moving, with a penalty to hit. And you can fire your Assaults after Advancing with a penalty.

Lastly: stop being so down on yourself. This whole game is about learning how to leverage what you have to pull a win. You're still learning it. You'll get better.
   
Made in ca
Yellin' Yoof





Kingston

I normally ran Goff, but had been using DeathSkullz for an event. When I did manage to remember the invul save, or the rerolling, it always felt like lip-service and flaccid; just there to soothe the pains with minimal actual impact.

Nice to know my lack of confidence will let others bend the rules to their favour. I totally did not fight against that guy saying I could not advance and fire pistols. "Do not question it, for your own comprehension of the rules is questionable, at best." Yet another shining example of my ineptitude. Even my list seems geared towards just getting mowed down. It is my lot in life to be the floor mat that is tread upon. One of life's many chamber pots.

There is just no fight left in me, anymore.

I should be running a purely Gretchin list, it seems far more appropriate. Just get drunk enough to not care about the time it takes to set up and remove hordes and just laugh at how much fun my opponent is having at my expense.


Automatically Appended Next Post:
I do not like playing games in a "min/max meta" horsegak manner. That style of gameplay is not fun at all. I would, honestly, prefer to not use a Kultur, because they feel cheese-tastic. Or, at least I had felt that way until I got a dozen games in and lost every single one of them without much of a sense of having any chance, even in melee. Da Jump feels like a cop-out; "We know you have gak options, so we will let you just teleport whole units, because it will distract from how bad your chances are, otherwise."

Sometimes I wonder why I can not enjoy these things and then I remember it is because I have no friends and that there is a good reason for that (my own problems, that is. Not them. Me.)

This message was edited 1 time. Last update was at 2019/05/20 19:43:32


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Don't take this poorly, but 40k is a game of war strategy. If the parts of the game that involve strategy (Da Jump, Kulturz, etc.) seem cheesy or like a cop-out, then 40k might not be the game for you. I'd recommend the pen and paper games, but they also require a fair bit of planning. There isn't a single "straightforward" army in this game. Even Knights, which are just giant robots, require strategic placing and movement.

Again, stop being so down on yourself. I don't got a lot of friends offline either. I have severe social anxiety and PTSD. I get it. I pretty much exclusively play this game on Tabletop Simulator because of this. But no one here is judging you, buddy. The only person here saying anything bad about you is you. You don't have to do that, man. This community is pretty dang supportive. Just give us a chance.


Automatically Appended Next Post:
Just wanna add that if you're fishing for pity, you ain't gonna find it here. No one cares if you say "I suck so bad and I'll always suck" or whatever. But every single person here will try to help ya out if you say "I suck, but I don't wanna suck no more. Can someone give me some advice?" Because, and here's a secret for ya, not a single person on this forum was an expert at 40k on their first day. So we've all been there. And we all love to help new folks get into the hobby and ENJOY themselves. But we ain't gonna hold your hand, give you a lolly and a head pat, and tell you you're a special unicorn either. We'll support ya, but you gotta WANT to be supported.

This message was edited 1 time. Last update was at 2019/05/20 21:08:32


 
   
Made in ca
Yellin' Yoof





Kingston

I'm just a lost cause.. Trying to get out and be social and learn a new thing was way beyond my comfort zone and the whole thing has blown up in my face. You are right; one must want help, to be receptive to it. There are so many other things I should have dealt with before committing to such a daunting task.

No, I have not said anyone else has been antagonizing me, as I do a fair enough job of that, myself. Same goes for pity, so do not worry about that, either.


Automatically Appended Next Post:
I regret having posted. I am, obviously, too emotional to be helped.

This message was edited 1 time. Last update was at 2019/05/20 21:41:38


 
   
Made in us
Frenzied Berserker Terminator






 General Malarky wrote:
I'm just a lost cause.. Trying to get out and be social and learn a new thing was way beyond my comfort zone and the whole thing has blown up in my face. You are right; one must want help, to be receptive to it. There are so many other things I should have dealt with before committing to such a daunting task.

No, I have not said anyone else has been antagonizing me, as I do a fair enough job of that, myself. Same goes for pity, so do not worry about that, either.


Automatically Appended Next Post:
I regret having posted. I am, obviously, too emotional to be helped.



Drink a beer and shrug it off.

Life is hard and the world is harsh. You need thicker skin to survive man...



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in ca
Yellin' Yoof





Kingston

There can be no winners without losers.

There can be no sense of superiority without someone to feel better than.

One can not have a "good life" without someone else's misfortune to be smug about.
   
Made in ie
Norn Queen






Dublin, Ireland

Well this degenerated quickly.
Sorry but it reads more like an emo blog at this stage.....

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

Existence is pain.

Brutal, but kunning!  
   
Made in gb
Regular Dakkanaut




England

In a 100 man event, only 1 person can win so there will always be losers. Get over yourself ffs
   
Made in au
Regular Dakkanaut




Step 1, recognise that Warhammer is a game
Step 2, recognise that the point of a game is not 'to win'
Step 3, recognise that the point of a game is to have fun

If you don't have fun playing the game, try to figure out what you do enjoy. Maybe you're more of a painting guy. There are plenty of places where you can be a little bit social and paint without playing. GW stores for example.
Maybe, for you the fun will be in watching others play. Yes, that is a valid thing! Figuring out what you enjoy is a huge part of what is required to beat depression or anxiety.
You're obviously going through a tough time right now. Look for small gains. Small successes. Be happy when you find them. Don't stress about the failures so much. Life isn't a test. There's no score at the end.
   
Made in us
Angelic Adepta Sororitas






every winning ork list has big gunz

1500pts
500pts
 
   
Made in au
Xenohunter Acolyte with Alacrity




prospero

.

This message was edited 1 time. Last update was at 2021/09/02 05:55:28


1000pts 1500pts

 
   
Made in us
Roarin' Runtherd




So here is the short list of things to do to up your game with the models you have.

1. Run evil sunz= with the models you have you need to be able to get into close combat, evil sunz is the best way to help you do that. No it is not cheesy. Even with the help of the evil sunz kultur you are still going to have to plan ahead and think about your moves to successfully pin down a good opponent in close combat.

2. You should organize your force into two battalions. This will give you 13cp to work with. One of these battalions will simply be 2 wierdboys and 30 gretchin.

3. Teleporting into battle is your friend. Your opponent can't destroy what is not On the table. So take either one or two big units of boys and just put them into reserve.

4. Shiny gubbinz are awesome take two of them.

5. Use a vehicle to charge 3d6 inches. This is also one of the best ways we have of getting into close combat.

There is also a learning curve to this game, and to each new army you play. So it is typical to lose your first ten to twenty games if you are playing much more experienced players. Of course a good gaming group will hopefully realize that you are new and play less optimized lists, but even then you should realize that the person you are playing could have been playing 40k for over twenty years and while editions and rules change experience in this c game often translates over from one edition to the next.
   
Made in us
Fresh-Faced New User



Georgia

Hey man,
I just want to jump in here. You’re not wrong. Orks have an especially high learning curve. I played them for years and always felt like I was playing really complicated Candyland. The game itself has randomness and Orks add more. Other armies usually have special rules that take randomness out. All this to say that you have to be careful with Orks and tune your list just right and know the rules very well and still be ok with losing sometimes. Other armies don’t have to try as hard. So don’t feel like a loser because you brought a knife to a gunfight. It was a really cool looking knife.

This message was edited 1 time. Last update was at 2019/05/29 12:20:02


 
   
Made in us
Mekboy on Kustom Deth Kopta






I would suggest reading the whoel ork tactics section, we hae a lto of wining lists in there too.

but given your collection I would say you lack speed.

additionally you ar emissing some of the better units in the codex. mek guns, shokk attack gun big meks, and bonebreaker wagons.

you have no delivery system and a army that needs to get across the board and into close combat fast.

i would also say leave the killa kans and deff dreads at home. they are not great for the points.

as for boyz i run speed freeks and it includes 3 bone breaker wagons to get elites in and then i telly porta in 60 boys.

10000 points 7000
6000
5000
5000
2000
 
   
 
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