Hey everyone,
I've always loved Bikes, in fact my biggest issue with 8th edition is that there aren't ways to make bikes Troops. My old White Scars bike list was probably my favorite to play back in 5th edition. So then I was thinking, what if I just packed a ton of bikes into a list and threw conventional thinking to the wind. Need battalions for
CPs? Nah, screw that, let's just try outrider detatchments. So here goes nothing.
++ Outrider Detachment +1CP (Aeldari - Craftworlds) [38 PL, 4CP, 565pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Craftworld Attribute: Saim-Hann: Wild Host
Detachment CP [1CP]
+ HQ +
Autarch Skyrunner [6 PL, 105pts]: 2: An Eye on Distant Events, Banshee Mask, Craftworlds Warlord, Shuriken Pistol, Twin Shuriken Catapult
. The Novalance of Saim-Hann
+ Fast Attack +
Windriders [12 PL, 161pts]
. 7x Windrider - Scatter Laser: 7x Scatter Laser
Windriders [12 PL, 161pts]
. 7x Windrider - Scatter Laser: 7x Scatter Laser
Windriders [8 PL, 138pts]
. 6x Windrider - Scatter Laser: 6x Scatter Laser
++ Outrider Detachment +1CP (Aeldari - Harlequins) [30 PL, 1CP, 678pts] ++
+ No Force Org Slot +
Detachment CP [1CP]
Masque Form: The Soaring Spite: Serpent's Blood
+ HQ +
Troupe Master [4 PL, 84pts]: Fusion Pistol, Harlequin's Kiss
+ Fast Attack +
Skyweavers [13 PL, 300pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
Skyweavers [9 PL, 198pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
Skyweavers [4 PL, 96pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
++ Outrider Detachment +1CP (Aeldari - Drukhari) [34 PL, 1CP, 753pts] ++
+ No Force Org Slot +
Detachment Attribute
. Cult of the Red Grief
Detachment CP [1CP]
+ HQ +
Succubus [4 PL, 60pts]: Archite Glaive, Blast Pistol
+ Fast Attack +
Reavers [10 PL, 231pts]: 3x Grav-Talon
. Arena Champion
. 5x Reaver
. Reaver with special weapon (up to 1 for 3 models): Blaster
. Reaver with special weapon (up to 1 for 3 models): Blaster
. Reaver with special weapon (up to 1 for 3 models): Blaster
Reavers [10 PL, 231pts]: 3x Grav-Talon
. Arena Champion
. 5x Reaver
. Reaver with special weapon (up to 1 for 3 models): Blaster
. Reaver with special weapon (up to 1 for 3 models): Blaster
. Reaver with special weapon (up to 1 for 3 models): Blaster
Reavers [10 PL, 231pts]: 3x Grav-Talon
. Arena Champion
. 5x Reaver
. Reaver with special weapon (up to 1 for 3 models): Blaster
. Reaver with special weapon (up to 1 for 3 models): Blaster
. Reaver with special weapon (up to 1 for 3 models): Blaster
++ Total: [102 PL, 6CP, 1,996pts] ++
Created with
BattleScribe
When it really gets down to it, it does have adequate anti-tank and Anti-horde. The matchup would determine which detatchment is most valuable. Firepower output is pretty high, screening could be a big issue though so I have considered cheapening and expanding one unit of Reavers just to be a screening unit if I pull a matchup like
GSC or Daemon bombs (really anything that can charge without ever presenting a target).
If I really wanted to I could change the Drukari detachment to a battalion with some venom wych squads for the
CPs, but would be nice to stick with the theme (would still be a fast list though).
The tricky part would be knowing when to play cagey and shoot it out vs. when to get aggressive and tie stuff up.
Thoughts? Possibly valid concept or total lunacy?