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Made in mc
Regular Dakkanaut




If range is calculated model to model this makes it very confusing for rapid fire. The person allocating wounds can actually choose to kill people out of rapid fire range or those within.

Assuming only 3 units out of 10 are in rapid fire range, am I suppose to roll 3 dice at a time until those units are dead and then use non rapid fire for the rest?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Range is model to model.
Measure the range from your model to the closest visible model in the target unit. That will tell you how many shots that model gets to fire. Do this for all models, and if firing the same weapons you can fast roll the lot together.

E.g. 10 models firing at same target. 6 in Rapid Fire range for Rapid Fire 1 weapons, 4 in range but not RF. 12 shots + 4 shots = 16 shots total. All with same gun so toll to hit at same time, etc.

This message was edited 1 time. Last update was at 2019/06/06 11:04:03


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Experienced Maneater






No.
You select a unit to fire. Now you measure distances of all weapons of all models to the target unit(s).
Your opponent doesn't get to remove models until all your models from this unit have shot.
   
Made in mc
Regular Dakkanaut




Wait if I have a mixed squad for example (I got hellblasters and intercessors in mixed units) then I may fire and resolve all my bolter shots first. But as he removes those models, he may remove all the models in rapid fire range. Does it not change for the purposes of rapid fire?
   
Made in de
Experienced Maneater






GameDadZ wrote:
Wait if I have a mixed squad for example (I got hellblasters and intercessors in mixed units) then I may fire and resolve all my bolter shots first. But as he removes those models, he may remove all the models in rapid fire range. Does it not change for the purposes of rapid fire?

No, you measure distances and shots only once for each model in your unit. After that, the whole unit can shoot with these shots until are all resolved, regardless of changed distances.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Hanskrampf wrote:
GameDadZ wrote:
Wait if I have a mixed squad for example (I got hellblasters and intercessors in mixed units) then I may fire and resolve all my bolter shots first. But as he removes those models, he may remove all the models in rapid fire range. Does it not change for the purposes of rapid fire?

No, you measure distances and shots only once for each model in your unit. After that, the whole unit can shoot with these shots until are all resolved, regardless of changed distances.


I don't think he's asking about that, I think he's asking about what to do if only some target models are in rapid fire range, and you kill more with rapid fire that are in range.
Like, only 3 models are in RF range, and you inflict 6 unsaved wounds with rapid fire.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Experienced Maneater






 CthuluIsSpy wrote:
 Hanskrampf wrote:
GameDadZ wrote:
Wait if I have a mixed squad for example (I got hellblasters and intercessors in mixed units) then I may fire and resolve all my bolter shots first. But as he removes those models, he may remove all the models in rapid fire range. Does it not change for the purposes of rapid fire?

No, you measure distances and shots only once for each model in your unit. After that, the whole unit can shoot with these shots until are all resolved, regardless of changed distances.


I don't think he's asking about that, I think he's asking about what to do if only some target models are in rapid fire range, and you kill more with rapid fire that are in range.
Like, only 3 models are in RF range, and you inflict 6 unsaved wounds with rapid fire.

Answer nearly is the same, it doesn't matter, all 6 unsaved wounds are resolved.
   
Made in mc
Regular Dakkanaut




I think I understand.

So it’s not model to model but attacking model to receiving unit. So even if midway through shooting, models that are killed and removed make no difference to the rest of the shooting attacks. Models who originally had any rapid fire ability to part of the unit still get their rapid fire shots off.

Basically, if those closest models died and put them out of range of rapid fire, I just ignore it.

This message was edited 1 time. Last update was at 2019/06/06 11:26:55


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yep! You don’t remeasure after a unit starts shooting, though it may of course affect later units’ shooting.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ca
Longtime Dakkanaut





Exactly. You measure range and check line of sight once for the whole attacking unit and resolve all of their attacks. If, mid-way through the process, something changes, you pretty much ignore it. The exception is if something about removing models changes the properties of the unit - a unit partially in cover can become fully in cover once all the models not in cover have been removed, and the remaining models will now benefit from cover for the rest of the same attack. Or, some models in a unit have an Inv save while others don't, and you want to roll saves against an attack with lots of rolls that are ignoring your armour (or mostly ignore it). In these cases, you'll likely roll your saves individually so you remove the correct models first.

Example:
Rubric Marines with -2AP Warp Bolters shoot and deal 10 wounds to a unit of Veteran Marines that have two models with Storm Shields (3+ Inv). You may roll 1 save dice at a time to see if they pass on a 3+ Inv. If after 7 saves both of these models die, the rest of the models no longer benefit from the Storm Shield save, and the remaining dice rolls for saves will need 5's or better in order to pass their armour save.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in mc
Regular Dakkanaut




I assume this is true for melee as well as you might kill a front line that actually puts you out of combat.
   
Made in gb
Norn Queen






GameDadZ wrote:
I assume this is true for melee as well as you might kill a front line that actually puts you out of combat.
Correct, as with shooting you measure who is within range once and then resolve all attacks. Do note that you can cause a situation where Unit A kills enough of Unit B before Unit B attacks such that Unit B is no longer within 1" and thus cannot be selected to attack (unless Unit B charged of course). You don't check "who can fight" once at the start, you check on an ongoing basis.
   
 
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