| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2019/06/26 15:31:54
Subject: Cadian Doctrine, Take Aim and Moving
|
 |
Lone Wolf Sentinel Pilot
|
Here is the situation.
Cadian Infantry squad, 1 sgt, 8 reg guys, 1 plasma gun guy.
I move a few of the regular guys to get within 3" of an objective, but I do NOT move the plasma guy.
Now the Cadian Doctrine says I can reroll 1's for the UNIT if it did not move.
I issue Take Aim! Order which applies on a per MODEL basis.
If a Cadian gets take Aim and did not move, it can reroll all misses.
I Overcharge the plasma guy. What modifiers/orders/doctrines apply?
A.) None, he hits on BS4.
B.) Only the Take Aim! Order since his MODEL did not move, thus reroll 1's.
C.) Both the Cadian Doctrine and Take Aim, since even though PART of his UNIT moved, he did NOT move, so he would get the benefit of both, whereas the models that did move would only get Take Aim (B above). So he would get to reroll all misses.
D.) Some other answer I haven't thought of.
|
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/06/26 15:34:59
Subject: Cadian Doctrine, Take Aim and Moving
|
 |
Humming Great Unclean One of Nurgle
|
The unit counts as having moved, so the Cadian Doctrine does not apply at all.
However, Take Aim! Still applies, so you reroll 1s for the whole squad.
|
Clocks for the clockmaker! Cogs for the cog throne! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/06/26 15:48:36
Subject: Cadian Doctrine, Take Aim and Moving
|
 |
Lone Wolf Sentinel Pilot
|
JNAProductions wrote:The unit counts as having moved, so the Cadian Doctrine does not apply at all.
However, Take Aim! Still applies, so you reroll 1s for the whole squad.
So choice B. Thats what I was thinking.
|
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/06/26 16:11:19
Subject: Cadian Doctrine, Take Aim and Moving
|
 |
Norn Queen
|
Just keep in mind that while the unit moved and doesn't get the Born Soldiers benefit, the penalty for Heavy Weapons applies on a model by model basis, so if you didn't move a Mortar team for example it won't suffer the -1 to hit.
|
|
|
 |
 |
|
|
|