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[Mordheim] Starting Nuln Warband, Advice Appreciated- Just The Tip?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Kinebrach-Knobbling Xeno Interrogator





Heya fellas!

Starting my first game of Mordheim soon, trying to make a Nuln Warband. I'm not sure if I've got enough manpower, but suppposedly there's a breton guy with only 3 knights so I dunno. If I equip the Officer with the Double Barreled Brace, would he be able to fire 4 shots at the start of a melee? My friend claims they only get two as per the default pistol rules, but I feel like double barrels weren't really factored into the ruling.

This is what I've got so far

Senior Gunnery Officer
-Brace of Double-Barrel Dueling Pistols
-Club

Instructor
-Handgun

Marksman
-Hunting Rifle
-Club

Marksman
-Handgun

Marksman
-Handgun

Pistolier
-Club
-Brace of Pistols
   
Made in fr
Longtime Dakkanaut




I've never played with the additional rules that include the Nuln warbands, so I don't know much about it.
Also, are you playing vanilla Mordheim, or do you have house rules (especially for dual wielding and armor cost)?
And which models are heroes? The first 2 I guess, but what about marksmen and pistolier, are they all henchmen?

You mentioned you never played Mordheim, so just in case you don't know, it's a pretty incomplete/unbalanced ruleset, and most players have a casual/narrative approach when playing it. So most rule questions are usually answered considering what makes the most sense / works best for the game, instead of trying to find what's most RAW. Most players also have some house rules in effect.
As for your pistols, a normal brace of pistols would allow you to add two attacks on the first turn of combat. I'm assuming your double barreled thing doubles the number of shots (so you have two shots each turn), so I can see how you would say that you should get +4 A on the first turn of combat. It does feel a bit OP though.
Also, note that my pals and I consider that the extra attacks require to have a bullet in the pistol, i.e. if you have a single pistol and shoot with it, if you're in combat the next turn you can't use it (since you didn't take a turn to reload). Similarly, with a brace of pistols we consider that if you shoot on a turn, on the next turn you would only have +1 A. It's not RAW, but it does make a lot more sense. If you're joining experienced players, you can ask them how they usually rule on that.
   
Made in us
Poxed Plague Monk




Palmer, AK

double barreled is two attacks, just like a normal brace of pistols.

HOWEVER;

Each hit becomes two hits, as they're hit with two bullets instead of one from each pistol.

They take double the amount of time to reload though, so instead of firing one shot every turn like a normal brace, you get one shot (causing double-hits) every other turn. Feats can change this though.

I believe Nuln has some special rules that make reloading faster though.

EDIT: Looked it up - if you unload a full brace on the same turn you place 4 markers next to the model - of two separate colors. In following shooting phases at the very end of the phase you remove one marker of each color next to the model. (Essentially you reload one barrel of each pistol each turn)

This message was edited 2 times. Last update was at 2019/07/19 20:30:52


 
   
 
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