Apoc seems like a well-designed rules set that accomplishes a lot of the goals it presumably set for itself. I'm excited to try it out. However, I'm not sure the concepts you've mentioned would translate smoothly.
Applying damage at the end of the battle round is interesting. It kind of solves the issue of alpha striking. It ensures you'll get at least one turn to use your units in some way.
However, some armies strongly rely on offense as a form of defense. Drukhari, for instance, are notoriously fragile. Their playstyle is all about leveraging their mobility to get the jump on the enemy and take it down before it can hurt them back. For instance, your gun boats might hide behind a building or out of range on turn 1, then fly forward to kill off the anti-gunboat unit your opponent brought, thus killing it before it could shoot at its preferred target. By waiting until the end of the round to remove casualties, this same tactic would result in the anti-gunboat tank downing some of the units that would normally have murdered it without retaliation.
My concern is that this would end up rewarding armies/units that trade well in a straight up fight (thinks that are tanky enough to soak up or survive a turn of fire while returning their own fire). So if my drukhari and your death gaurd (for the sake of discussion) get into a fire fight, I'll probably die because that's what drukhari do when they're shot at. But your death guard might manage to stick around for an extra turn thus giving you the edge.
Any idea how Apoc gets around this? Does it get around this?
There's definitely a form of card-based strats that would work perfectly well. I'm just not sure the apoc system is the best fit for 40k. In apoc, drawing additional cards creates a value in drawing many cards (to help ensure you get a card that will be valuable that turn instead of being stuck with a less useful card). This in turn makes characters useful (because they generate the cards). In 40k, there's no need to encourage the inclusion of characters the way there is in Apoc. Characters in 40k are already useful.
Plus, many 40k strats are either very situational or critical to a unit's function. A unit of wraith guard slogging across the table on foot is very different from that same unit being deepstruck via the webway strat. Crucible of Malediction (a short-ranged "nova" effect that targets psykers in range of a specific type of drukhari character) is a very niche strat. You might use it when the opportunity arises, but that opportunity doesn't arise very often. Making access to the strat random/unreliable makes it the stratagem that much less useful because you both need the niche situation in which the strat is useful to arise AND you need to actually have the card in your hand at that moment. If there's the potential to exclude cards from your stratagem deck, then niche strats like Crucibal would basically become non-options rather than niche options; you'd remove it from your deck every time.
Alternative activation is a good idea that has been discussed over and over again and recently on these forums.
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