This list is based on the new chaos knight release and the warhammer community showing the correct points for the Knight Rampager.
Any comment and crique is welcome as i want to make the most our of this list
I am strongly considering splitting the two chaos marine squads into four 5-man squads with a reaper chaincannon in each
But i dont know if that would be better or worse as a staying power if i end up against horde armies, but the tactical advantage is greater.
+ [ Alpha Legion ] +
[ Spearhead Detachment ]
+ [ HQ ] +
Warlord
Arch-Sorceror trait
(3 spells)
(Death hex, Warptime, Prescience)
Sorcerer in Terminator armor
(Force stave, Combi bolter)
MoS + Intoxicating elixir
Lord Discordant
(Autocannon)
+ [ Troops ] +
10 Chaos Marines
(2 x Reaper chaincannon 8x Bolter)
10 Chaos Marines
(2 x Reaper chaincannon 8x Bolter)
+ [ Elites ] +
Helbrute
(Missile launcher & Lascannon)
Helbrute
(Missile launcher & Lascannon)
+ [ Heavy Support ] +
Maulerfiend
(Lasher Tendrils)
Maulerfiend
(Lasher Tendrils)
5 Havocs
(4 x Autocannon 1 x Bolter)
5 Havocs
(4 x Autocannon 1 x Bolter)
2 Obliterators
+ [ Lord of War ] +
Knight Rampager
(Thunderstrike Gauntlet, Reaper chainsword, Heavy stubber)
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It all comes down to just under 2000pts, just dropping the knight and adding a double power scourge helbrute brings me down to a playable 1750pts army and thinning the Marines down to two 5-man squads with no reapers gets enough space for the Knight to be included in a 1750pts game.
The main idea of the army is quite straightforward, the knight and two maulerfiends aswell as the lord discordant storms forward while the havocs and helbrutes provide fire support as the marines surge towards any objectives and the Sorc drops down where need arises boosting the army and most likely warptimes the Knight forward
in this instance perhaps it is better with four 5-man squads with a reaper in each but i am afriad they get wiped too easy 8 bodies is better than 4 before i start loosing the reapers i reckon