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Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Hey,
I ordered some plastic and while I'm waiting my new addition to my chaos I'm already thinking of a list how to best field my knights in more competitive games. What do you think? I could divide the poxwalkers for two smaller screens. I'm hoping I can do some screen removal on T1 with the 20man chaos marines with there's more where they came from and endless cacophony. It's 5CP for sure, but 96 shots if I get everything in range, which won't happen every time though. I think Infernal household is the best for my long ranged slowly advancing knight dakka nest. Also seem to have points to give a combi-bolter for the big marine blob's champion. Any initial thoughts?

Red Corsairs Batallion

Sorcerer with jump pack > death hex > warp time > Eye of Tzeentch > MoT
Lord Discordant > autocannon > MoK > Talisman of Burning Blood

20x chaos marines > 2x reaper chaincannon > Mark of Slaanesh
5x chaos marines
5x chaos marines

Death Guard Patrol detachment

Sorcerer in terminator armour > miasma of pestilence > blades of putrefaction

20x poxwalkers

7x blightlord terminators 5x bubotic axe & combi-bolter > 1x flail of corruption > balesword & combi-bolter on champion

Chaos knights super-heavy detachment

Chaos desecrator > dreadblade > The Diamonas (relic laser destructor) > thunderstrike gauntlet
War dog > 2x war dog autocannon > heavy stubber
War dog > 2x war dog autocannon > heavy stubber

Total of 13 CP.
   
Made in gb
Pulsating Possessed Chaos Marine






List looks fairly solid and fun to play. I'd just make a couple of tweeks.

I'm not sure the desecrator is worth it over the rampager. The shooting isn't great and reroll 1s on 2 amrigers isn't brilliant when they have 2 stratergems to reroll all (skyreaper and trail of destruction). With the games I've used a rampager in it's been a huge beatstick that will take the pressure off the rest if your army and using the khorne target, slanesh relic or the relic fist all seem like good options.

I've tried the 20 man red cosairs blob before and find 2x 10 man units with either 3x plasma or 2x reaper chaincannons to be bettter for morale purposes. You can end up spemding most of your cp on one unit that whilst good isn't great. When you could spend it on knights and lord discordants.

Finally I'd give your LD mark of slanesh and the elixir. You're already advance and charging and the extra str and attack makes the LD a huge beatstick for 160 points.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Hmm,
Rampager is what 35p cheaper. I'm magnetizing both options, so I can try em both.

Mark of Khorne on Lord discordant is for reroll charges, but yeah I can see the Elixir buff CC too.

About squad size, I used to run 10man squads with 2x RCC, 2x LC and also tried 2x AC, but found them too squishy to use the recycle stratagem and died before. Another 2cp for auto pass morale is another cp eater, so maybe better to be used with the Rampager.

Thanks for the insights!

   
Made in se
Dakka Veteran



Sweden

The highlight of RC ir getting max CP By using cheap msu CSM. Spending 3+ CPs on 20 csm to do stuff aint worth it.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





If I make them basic msu squads. It frees up 235 points.. I could throw two oblits or even swap the termie lord and blightlords for death guard outrider with DP with wings, suppurating plate, three plaguespitter bloat drones and a PBC.

Although dunno which is more versatile spitterspam or terminators. With spitters list would look:

Knights

Rampager, relic
2x war dogs with autocannons

Red corsairs

Jump sorcerer
Lord Disco, Elixir relic

3x 5 csm

Death Guard

DP with wings, suppurating plate relic, arch+contaminator

3x bloat-drone with dual plaguespitters

Plagueburst crawler with plaguespitters

2000p, 13CP.

But again hard to choose between termies and bloat-drones.. or am I going on a wrong direction?
   
Made in gb
Pulsating Possessed Chaos Marine






Xirax wrote:
If I make them basic msu squads. It frees up 235 points.. I could throw two oblits or even swap the termie lord and blightlords for death guard outrider with DP with wings, suppurating plate, three plaguespitter bloat drones and a PBC.

Although dunno which is more versatile spitterspam or terminators. With spitters list would look:

Knights

Rampager, relic
2x war dogs with autocannons

Red corsairs

Jump sorcerer
Lord Disco, Elixir relic

3x 5 csm

Death Guard

DP with wings, suppurating plate relic, arch+contaminator

3x bloat-drone with dual plaguespitters

Plagueburst crawler with plaguespitters

2000p, 13CP.

But again hard to choose between termies and bloat-drones.. or am I going on a wrong direction?


I like these changes a lot, I think blighlords are great because they're super tough and the flail is great. But they have poor mobility. Your pbc and plaguedrones can move with the rest of the army and help bring down screens for LD and rampager t1 and 2. So maybe have a bit better synergy.
   
Made in us
Daemonic Dreadnought





Eye of Terror

Agreed about the MSU. Better to give opponents lots of smaller squads to chew through than a single, large squad to focus in on.

Also, are you really going to have the CPs to bring back the 20-man squad late game?


   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Big squad was for a maneuver in the toolbox. Now that I look at the evolvement the list looks like besides marines everything else is hopefully either dead or in the enemy face T2. Actually on paper the LD and jump sorcerer combo to try to warp time the LD T1 looks fun, they even have advance and charge from RC. So many distraction carnifexes, not every army can shoot that aggressively approaching wave of pain. Triple drones + PBC was great combo with the DP alone in pure DG list and now there are other juicy targets for the enemy to choose from. I hope I will get someone off guard and able to create some true carnage.

This message was edited 1 time. Last update was at 2019/07/16 20:44:41


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





After two test games, I'm altering the list more. Maybe shouldn't, but list was too aggressive and one trick where actually bloat-drones were MvP on both matchups, against DA and AdMech.

Here's the revised: I hope I'll test out this soon enough. Most hardest for me was to decide between 2x helbrutes with twin lascannons and no upgrades on CSM vs. 2x obliterators. Oblits have less wounds and helbrutes go nicely with the RC CT, but another DS tool won after all. Thoughts?

Red Corsairs Batallion

Lord Discordant - Mark of Slaasnesh - Elixir relic
Jump sorceror - Death Hex - Warp time

5x CSM - reaper chaincannon
5x CSM
5x CSM

2x Oblits - Mark of Slaasnesh

Death Guard Patrol

Terminator sorcerer - miasma of pestilence - blades of putrefaction

20x poxwalkers (might divide in two two smaller ones for T1 screening.)

7x Blightlord termies - combi-bolter & chainaxes - 1x flail of corruption

Chaos knights super-heavy detachment

Despoiler - RFBC - reaper chainsword - iconoclast - Helm of warpsight - warlord (hard to choose a decent WT)
2x wardogs - 2x autocannon

2000p - 13CP to play with.

Let you know how it performs.. feel free to comment, though.



   
Made in gb
Pulsating Possessed Chaos Marine






Xirax wrote:
After two test games, I'm altering the list more. Maybe shouldn't, but list was too aggressive and one trick where actually bloat-drones were MvP on both matchups, against DA and AdMech.

Here's the revised: I hope I'll test out this soon enough. Most hardest for me was to decide between 2x helbrutes with twin lascannons and no upgrades on CSM vs. 2x obliterators. Oblits have less wounds and helbrutes go nicely with the RC CT, but another DS tool won after all. Thoughts?

Red Corsairs Batallion

Lord Discordant - Mark of Slaasnesh - Elixir relic
Jump sorceror - Death Hex - Warp time

5x CSM - reaper chaincannon
5x CSM
5x CSM

2x Oblits - Mark of Slaasnesh

Death Guard Patrol

Terminator sorcerer - miasma of pestilence - blades of putrefaction

20x poxwalkers (might divide in two two smaller ones for T1 screening.)

7x Blightlord termies - combi-bolter & chainaxes - 1x flail of corruption

Chaos knights super-heavy detachment

Despoiler - RFBC - reaper chainsword - iconoclast - Helm of warpsight - warlord (hard to choose a decent WT)
2x wardogs - 2x autocannon

2000p - 13CP to play with.

Let you know how it performs.. feel free to comment, though.


Certainly looks like there's a lot of problems come turn two. 8f you've got the blightlords it might just be better to drop the oblits and bring your drones. I find oblits work best when they have a max unit and all the buffs and since you can't give them reroll ones to hit or VotLW you might be best just giving your opponent more problems to deal with t1.

Will wait to see how you get on.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Hmm,
So your suggestion would be:

Red corsairs

Lord Disco
Jump sorceror

3x 5man csm

Death guard

Termie sorceror

10man cultist w/ heavy stubber

7man BL termies, 1x flail

2x bloat-drones w/ spitters

Chaos knights

Despoiler w/ RFBC & reaper chainsword
2x wardogs w/ autocannons

1998p.

Well downgrading csm upgrades and full poxwalkers into cultist I could squeeze in two bloat-drones vs. Two oblits. I hear you about non-maxed out oblits, but I only own two at the moment. Well bloat-drones are fast 10"+advance every turn if over half wounds. Not like they would be the only target coming at the opponent.

Sure I could make Nurgle unhappy and just take 5 chaos termies and forget the DG, but 7man in a ruin on an objective with miasma of pestilence has never played poorly. In the list there's an option for DS warp time on the termies on the 2nd they after their arrival, but most likely I try to warp time to Disco T1 after it's move and advance move if I follow up with the sorceror. My single Lord Disco gets killed T1 or T2 latest, I've got it into melee T1 many times, but I just got fled and left as a sitting duck with a huge kill me sign on the forehead. Hope the new juicy saturation of more targets will mitigate this.

But, sure I'll tell how it goes, but not before next week earliest.

   
Made in gb
Pulsating Possessed Chaos Marine






Xirax wrote:
Hmm,
So your suggestion would be:

Red corsairs

Lord Disco
Jump sorceror

3x 5man csm

Death guard

Termie sorceror

10man cultist w/ heavy stubber

7man BL termies, 1x flail

2x bloat-drones w/ spitters

Chaos knights

Despoiler w/ RFBC & reaper chainsword
2x wardogs w/ autocannons

1998p.

Well downgrading csm upgrades and full poxwalkers into cultist I could squeeze in two bloat-drones vs. Two oblits. I hear you about non-maxed out oblits, but I only own two at the moment. Well bloat-drones are fast 10"+advance every turn if over half wounds. Not like they would be the only target coming at the opponent.

Sure I could make Nurgle unhappy and just take 5 chaos termies and forget the DG, but 7man in a ruin on an objective with miasma of pestilence has never played poorly. In the list there's an option for DS warp time on the termies on the 2nd they after their arrival, but most likely I try to warp time to Disco T1 after it's move and advance move if I follow up with the sorceror. My single Lord Disco gets killed T1 or T2 latest, I've got it into melee T1 many times, but I just got fled and left as a sitting duck with a huge kill me sign on the forehead. Hope the new juicy saturation of more targets will mitigate this.

But, sure I'll tell how it goes, but not before next week earliest.



Looks good man, would not know who to target first.

Are you taking your knights as infernal or iconoclast? Both have merits but was thinking your armigers aren't terrible in cc with iconoclast trait. 5 str 7 -1ap attacks isn't too shabby.

This message was edited 1 time. Last update was at 2019/07/24 15:42:24


 
   
 
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