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Made in de
Nihilistic Necron Lord






Germany

A weird situation came up in a game. Helbrute charges shadowseer who has the suit of hidden knives, and fog of dreams cast on the helbrute. Helbrute rolls a 1, 2, 3, 3, 4, 5, 6 for his attack. Because of the fog of dreams the 2 gets modified to a 1. The harlequin player rolls two dice for the suit, getting a 2 and a 3, which are two MW for the helbrute, he rolls one D6 for crazed, getting a 6, which means he has to fight again. The dice roll now is 1, 1, 2, 2, 2, 4, 4. The harlequin player rolls five dice for the suit, getting a 2, 2, 4, 5, 6. The helbrute suffers another 5 MW, only 1 wound left, again rolling for crazed, getting another 6. In the next fight sequence the helbrute killed the shadowseer, and died to another MW from he suit. Did we play this correctly ? After re-reading the suit rule it looks like the enemy model unit can only suffer one MW, no matter how many 2+ are rolled. But can this go on, and on, until one, or both die ?

Fog of Dreams
If manifested, select a visible enemy unit within 18" of the psyker and visible to it. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls for that unit that target HARLEQUINS INFANTRY units.

The Suit of Hidden Knives
Roll a D6 each time a hit roll of 1 is made for an enemy model targeting the wearer in the Fight phase. On a 2+, that model's unit suffers a mortal wound after the unit has resolved all of its attacks.

Crazed
At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or a piles in and fights as if it were in the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens.
   
Made in gb
Horrific Hive Tyrant





The suit can be triggered multiple times. You roll immediately when the requisite hit roll is made, each time, then the enemy suffer a mortal wound at the end of the turn for every successful roll.

Crazed can only happen once per phase though. It doesn't matter if it's still the end of the turn and more damage is suffered, because you've already rolled it at the end of the turn and you aren't given permission to do it again.

EDIT: tidied up some wording.

This message was edited 3 times. Last update was at 2019/07/16 10:43:36


 
   
Made in gb
Norn Queen






I agree with Stux that Crazed should happen only once at the end of the phase, but as usual GW muddy the water by allowing units that you consolidate into at the end of the phase via Fighting Again to attack back, despite that meaning the end of the phase action didn't happen at the end of the phase.

As for the suit thing, attacks happen one at a time. Even if you fast roll them each of the hit rolls of 1 trigger the suit independently.

This message was edited 2 times. Last update was at 2019/07/16 11:32:44


 
   
Made in de
Nihilistic Necron Lord






Germany

 BaconCatBug wrote:
I agree with Stux that Crazed should happen only once at the end of the phase, but as usual GW muddy the water by allowing units that you consolidate into at the end of the phase via Fighting Again to attack back, despite that meaning the end of the phase action didn't happen at the end of the phase.


I had that FAQ in the back of my head as well. So, as usual, its unclear

 BaconCatBug wrote:

As for the suit thing, attacks happen one at a time. Even if you fast roll them each of the hit rolls of 1 trigger the suit independently.


I agree, and disagree about the suit. When you roll each attack one at a time, then yes, it can do multiple MW, for every hit roll of 1. But fast rolling allows me to roll all attacks at once. And the way the suit rule is written it can only do one MW, no matter how many 2+ are rolled.

Fast Dice
Rolling
The rules for resolving attacks have been written assuming you will make them one at a time. However, it is possible to speed up your battles by rolling the dice for similar attacks together. In order to make several attacks at
once
, all of the attacks must have the same Ballistic Skill (if it’s a shooting attack) or the same Weapon Skill (if it’s a close combat attack). They must also have the same Strength, Armour Penetration and Damage characteristics, and they must be directed at the same unit. If this is the case, make all of the hit rolls at the same time, then all of the wound rolls......
   
 
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