Switch Theme:

[Apocalypse] Silly thought experiment: Draw your deck every turn for 68 PL  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Norn Queen






The following Core+Three Special detachments cost 17 PL for Imperium and draw you 8 cards per turn.
Spoiler:
++ Vanguard Detachment ++
+ HQ +
Company Commander [2PL]

+ Elites +
Astropath [1 PL]
Astropath [1 PL]
Astropath [1 PL]

++ Detachment Total: [5PL] ++

++ Patrol Detachment ++
+ HQ +
Death Korps Field Offcer [2PL]

+ Troops+
Death Korps Grenadier Storm Squad [2PL]

++ Detachment Total: [4PL] ++

++ Patrol Detachment ++
+ HQ +
Death Korps Field Offcer [2PL]

+ Troops+
Death Korps Grenadier Storm Squad [2PL]

++ Detachment Total: [4PL] ++

++ Patrol Detachment ++
+ HQ +
Death Korps Field Offcer [2PL]

+ Troops+
Death Korps Grenadier Storm Squad [2PL]

++ Detachment Total: [4PL] ++


++ Total Total: [17PL] ++

30/8=3.75, so take 4 sets of the above to give a little bit of redundancy.
4*17PL = 68 PL for 32 + 1 Cards per turn.


The following Core+Three Special detachment cost 14 PL for Chaos and draw you 4 cards per turn.
Spoiler:
++ Battalion ++
+ HQ +
Malefic Lord [2PL]

+ Troops+
Renegade Militia Squad [1 PL]
Renegade Militia Squad [1 PL]
Renegade Militia Squad [1 PL]

++ Detachment Total: [5PL] ++

++ Patrol Detachment ++
+ HQ +
Malefic Lord [2PL]

+ Troops+
Renegade Militia Squad [1PL]

++ Detachment Total: [3PL] ++

++ Patrol Detachment ++
+ HQ +
Malefic Lord [2PL]

+ Troops+
Renegade Militia Squad [1PL]

++ Detachment Total: [3PL] ++

++ Patrol Detachment ++
+ HQ +
Malefic Lord [2PL]

+ Troops+
Renegade Militia Squad [1PL]

++ Detachment Total: [3PL] ++

++ Total Total: [14PL] ++

30/4=7.5, so take 8 sets of the above to give a little bit of redundancy.
8*14 PL = 112 PL for 32 + 1 Cards per turn.

Orks: Same as Chaos but HQ is Weirdboy and Troop is Gretchin.

This message was edited 5 times. Last update was at 2019/07/17 07:52:46


 
   
Made in us
Shadowy Grot Kommittee Memba






Well sure. But given that you draw cards during the orders phase (not sure if at the end or before placing orders, I'll have to check) and you discard at the end of the phase, before the action phase, you'll be discarding at least 17-18 cards each turn.

So really, you want to set your army up to have a particular set of 10 cards that you REALLY REALLY WANT to have every single turn.

I posited a detachment with a deathstrike missile (maybe 2 for redundancy) and several Manticores, with a Master of Ordnance and Company Commander so you can get cards, and you draw a hand like:

-Vortex Missile
-Divine Intervention (To guarantee the die roll on The Hour is Now)
-Munitorum Requisition (or whatever the one-use weapon card is called)
-Industrial Efficiency (to double the shots)
-Seize the Initiative, to make sure you act before any flying deep strikers
-The one that changes your order back to Aimed Fire
-Psychic Barrier (the AOE defensive guard psychic power, since you will have loads of astropaths to cast it)

And then maybe like rolling bombardment or look out sir or something. Those would be the important cards.

So the following detachment:

-Company Commander
-1x MoO
-2x Deathstrike
-4x Manticore

Would be right on the money 125PL with your 68PL draw the deck setup.

Those Manticores lay down about 25 blasts against tanks and 32 blasts vs infantry every turn they double-fire.

I hope it's not super controversial to assert that you'll be getting 99% of your mileage out of those tanks, because Grenadier Storm squads...they suck. Like, they really really suck - a 2PL squad that has 1W, 8+sv, and 6" move with an 18" range weapon so there is no way they can shoot something outside of no-mans land turn 1... so let's compare that super-detachment to a regular run of the mill guard gunline. I'll go with a not super-skewy, shooting focused guard list at 125PL.

Battalion
Officer
3x infantry squads with missiles

Vanguard
Platoon Command
2x Company Commands with Missiles and heavy flamers
Chimera

Vanguard
Tempestor Prime
2x10 Tempestus squads
tempestus command

Supreme Command
Tank Commander, Vanquisher, lascannon
Tank Commander, Exterminator, Lascannon
Tank Commander, Exterminator, Lascannon

Spearhead
Officer
Astropath
3x Heavy Weapon Teams, 2 with missiles 1 with mortars

Superheavy Aux
Banesword, four lascannon/hb's.

So that's a fairly basic list. If you take all the "flexible" weapons and put them up against tanks, it deals 18.2 blasts against tanks and 5.5 against Infantry. Flex the other way, you deal 15.4 against infantry and 10.8 against tanks.

That list also draws 8 cards turn 1 (assuming Platoon Commander is in the chimera and the tempestus show up)

Since it takes 3 big blasts to reliably take down an artillery tank through psychic barrier, I kill 3/6 of the scary arty detachment turn 1. I will lose probably the 3 tanks and Baneblade in return, unless any of my 8 cards gives me a defensive boost.

I think that's a pretty reasonable position to be in, matchup-wise. I'm guessing by turn 2, my opponent will be piloting a jumble of unoptimized hotshot lasgun-toting infantry against my relatively reasonable force.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
Forum Index » Other 40K/30K Universe Games
Go to: