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Made in us
Numberless Necron Warrior




Wilton, CT

With the addition of magical Terrain to AoS games, it would be nice to have it be more personal and more counted on for its special effects by strategies.

+1 Bravery within 1" could be a broken statue of a long forgotten god, welcoming any who would come near it with its radiance. Likewise, -1 Bravery within 1" could be a broken statue of a long forgotten god vengeful against any who would approach. The aura of each could be planned on affecting your army and your opponent's army in a way that synergizes with favored theme or favored tactic.

Deadly could be tentacles reaching out from a portal to some other dimension, foreign to all in this Universe. Allowing a single re-roll per full turn could be a patch of four leaf clovers with a pot of gold in the center.

The placement of Faction Specific Terrain has become a relied upon part of the game. Seeing as how the Meeting Engagement insists upon two pieces of effect-active terrain chosen by each player, deploying the Terrain on a 36" x 48" half-board near already predetermined Objectives and already predetermined Deployment Zones could add some intended Area Control / Area Denial fun.

Rulebook approved themed Terrain with universal effects (purchased and brought to the game by individual players) looks like it is where GW wants to go (especially if purchsed from them.). Anthropomorphizing it before they do might not be a bad idea. A good backstory for a Terrain piece goes a looong way.

What are some fantasy themed terrain ideas for AoS armies?
   
Made in ca
Death-Dealing Ultramarine Devastator






A good idea for sure, but the problem I see is that, at least where I play, terrain is set up before hand, then we take turns rolling dice at the terrain to determine it's features. If the effect has an associated terrain piece, it would have to have a different method of placing and deciding them.

 Rippy wrote:
When you lose to a 7 year old, it's wise to not come and admit it and then try to blame the armies
 
   
Made in us
Legendary Master of the Chapter






 Thadin wrote:
A good idea for sure, but the problem I see is that, at least where I play, terrain is set up before hand, then we take turns rolling dice at the terrain to determine it's features. If the effect has an associated terrain piece, it would have to have a different method of placing and deciding them.

who sets up the table before hand? if they are setting up something cool than i dont see a problem playing the cool effects terrain already being set. you would only really need to roll for generic stuff.
otherwise if you cant trust the people setting up the terrain than there is always:

warcry style cards

alternating placement using dice rolls for different types of terrain, mulligan if you dont have enough of what you rolled.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Numberless Necron Warrior




Wilton, CT

Terrain placement seems to be an ideal method to achieve area dominance and area denial.. The new 1,000 point half-board meeting engagement is built for it. Your local gaming club won't let you do so because they imperiously demand to control all terrain doesn't sound legit
   
 
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