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![[Post New]](/s/i/i.gif) 2019/07/30 23:52:04
Subject: Warcry
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Liche Priest Hierophant
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I tryed the game. It seemed fun. Is there a restriction on how many diferent models you can bring? I know it is 1000 npoints. But can you have the same non leader models more then once?
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![[Post New]](/s/i/i.gif) 2019/07/31 03:21:02
Subject: Warcry
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Fresh-Faced New User
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No restrictions - just 3-15 models, and no more than one leader. You could bring 14 of the same Night Goblin netter, if you wanted
Abilities trigger off different runemarks though, so that gives more of a reason to spread the unit choices out a bit - otherwise you'll be unable to use some of the more powerful faction abilities. Those will probably end up being the games where you roll triple/quad sets multiple times...
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![[Post New]](/s/i/i.gif) 2019/07/31 08:49:55
Subject: Warcry
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Liche Priest Hierophant
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Mmmmm.... so you can end up buying several of the different amy spruces then.
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![[Post New]](/s/i/i.gif) 2019/08/03 22:10:58
Subject: Warcry
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Most Glorious Grey Seer
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Noob question. Are there anything to spend points on besides your fighters? Twists, Stratagies, etc.
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![[Post New]](/s/i/i.gif) 2019/08/03 23:45:40
Subject: Warcry
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Liche Priest Hierophant
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No.
'Stratagems' happens each turn. You can affect them. Some needs spesific charcters with the right runemark to use. The beastieboys have to that requier a beast.
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![[Post New]](/s/i/i.gif) 2019/08/04 00:22:44
Subject: Warcry
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Decrepit Dakkanaut
UK
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Breotan wrote:Noob question. Are there anything to spend points on besides your fighters? Twists, Stratagies, etc.
Yes and No. A simple warband is purely based on points.
However if you play a campaign (which can be scored as part of a team playing organised events or you play it "solo" whereby you have random matches against others but you advance each battle within your own campaign) then you can gain artefacts (items warriors can equip); command traits (one per warband once you "win" one - it gives a bonus); destiny levels (any warrior gets them at random if they survive a battle- during the next fight they can reroll 1 attack dice per destiny level they have once in the game). In addition you can recruit Thralls which are basically wild chaos beasts of the waste - so that would be things like furies and the raptors at present, however the rules for recruiting are generic so there's room for GW to add more.
Of course nothing stops you doing a pitched battle with agreed upon destiny levels/number of artefacts, using thralls etc.... with your opponent. So you don't have to earn them only in a campaign system.
As for twists and such those are generated at the start of the game, typically at random. Though, again, this is GW random so its an optional layer, you can pick a specific one if you want and heck you could pick two or three or more if you really wanted to add more twists into the game. Just like you can use your own terrain setup and objectives for the game; the sets give you cards that can define all of those for fast setup; but the game is open to totally doing your own thing.
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![[Post New]](/s/i/i.gif) 2019/08/04 00:43:31
Subject: Warcry
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Most Glorious Grey Seer
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Thanks for the clarifications. To give some more background, here's what I'm looking at. I just picked up the rulebook and battleplan cards as well as the Nighthaunt card pack (disappointed in what I got with these, btw). As I looked through the fighter cards, I noticed that getting them came all came in at 900 points.
I guess that if I want to hit 1000 exactly, some fighter types just can't be included and that's okay, and now I understand. And also, apparently Nighthaunt has fighters with the Leader icon so one of them has to stay home.
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![[Post New]](/s/i/i.gif) 2019/08/04 09:23:15
Subject: Warcry
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Decrepit Dakkanaut
UK
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Remember you can double up on fighters, there's nothing that says you have to take 1 of each type. You can, if you want, take a whole team of one kind provided it fits into the points.
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![[Post New]](/s/i/i.gif) 2019/08/04 11:31:38
Subject: Warcry
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Huge Bone Giant
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Overread wrote:destiny levels (any warrior gets them at random if they survive a battle- during the next fight they can reroll 1 attack dice per destiny level they have once in the game)
For real? Oh man, I was enjoying the game a great deal and here they go with their fething rerolls again. I hate GW.
Overread wrote:Remember you can double up on fighters, there's nothing that says you have to take 1 of each type. You can, if you want, take a whole team of one kind provided it fits into the points.
To add, you can only have single model with the leader runemark. That's the only one that's restricted in number.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2019/08/04 11:42:48
Subject: Warcry
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Decrepit Dakkanaut
UK
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Geifer wrote: Overread wrote:destiny levels (any warrior gets them at random if they survive a battle- during the next fight they can reroll 1 attack dice per destiny level they have once in the game)
For real? Oh man, I was enjoying the game a great deal and here they go with their fething rerolls again. I hate GW.
It's not that many rerolls - an individual model can only have around 3 destiny marks at best and that would be either only one model or very late in a campaign if you had multiple models like that. Plus they have to survive to the end of the battle, if the model dies and you have to buy a new one it comes back in with 0 destiny levels. So in practice you're not going to have all that many rerolls going on. It's going to be there for those very few rolls now and then at the most critical points in the game .
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![[Post New]](/s/i/i.gif) 2019/08/04 11:53:32
Subject: Re:Warcry
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Huge Bone Giant
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I can imagine a single reroll being very devastating. Use it at the earliest possibility, get a critical, take out an enemy model that otherwise you wouldn't have, that's a whole model's worth of attacks you won't have to worry about anymore, amplified by that model's rerolls that are lost to the player in addition to any other tactical value that model could have had.
It's terrible game design and I was way happier with Warcry when I didn't know that kind of rule was in the game.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2019/08/05 03:38:51
Subject: Warcry
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Most Glorious Grey Seer
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Okay. I got my models built. The Soul Wars box had everything I needed except for the Spirit Hosts which I got from the Get Started box. Three of everything except for the two leader models which I have one each of. I also bought the Corpswrack Mausoleum box and put all that terrain together. Now to get some games in while I slowly (sloth/snail) paint my stuff.
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![[Post New]](/s/i/i.gif) 2019/08/08 12:55:07
Subject: Warcry
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Fresh-Faced New User
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I was curious how you all feel about the longevity of the game. I've heard some great reviews but I'm wondering how people feel about this game's staying power. Do you think it is good enough to compete with all the other GW games out there (not to mention the non GW games)?
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![[Post New]](/s/i/i.gif) 2019/08/08 13:00:57
Subject: Warcry
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Decrepit Dakkanaut
UK
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puzzledust wrote:I was curious how you all feel about the longevity of the game. I've heard some great reviews but I'm wondering how people feel about this game's staying power. Do you think it is good enough to compete with all the other GW games out there (not to mention the non GW games)?
Eh this one is impossible to say really.
I think if GW adds in the other factions pretty quick and builds Warcry into the introduction game for AoS then it will stick around pretty well. The idea being that gamers get enticed into Age of Sigmar through Warcry and being able to play with just a box of miniatures. One purchase and they are in, two or three boxes and they've got some diversity to pick from (esp from the core armies) and now the starting of a 500 point army.
Actually what's interesting is that the Warbands give you diversity within a single box; whilst regular armies encourage you to have more diverse boxes; its not all from one box (like killteam more so is). Furthermoer what's even more interesting is that the warcry teams all play for the same AoS army (Slaves to Darkness) but are all separate forces that don't ally together.
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![[Post New]](/s/i/i.gif) 2019/08/08 14:45:13
Subject: Warcry
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Fresh-Faced New User
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Overread wrote:puzzledust wrote:I was curious how you all feel about the longevity of the game. I've heard some great reviews but I'm wondering how people feel about this game's staying power. Do you think it is good enough to compete with all the other GW games out there (not to mention the non GW games)?
Eh this one is impossible to say really.
I think if GW adds in the other factions pretty quick and builds Warcry into the introduction game for AoS then it will stick around pretty well. The idea being that gamers get enticed into Age of Sigmar through Warcry and being able to play with just a box of miniatures. One purchase and they are in, two or three boxes and they've got some diversity to pick from (esp from the core armies) and now the starting of a 500 point army.
Actually what's interesting is that the Warbands give you diversity within a single box; whilst regular armies encourage you to have more diverse boxes; its not all from one box (like killteam more so is). Furthermoer what's even more interesting is that the warcry teams all play for the same AoS army (Slaves to Darkness) but are all separate forces that don't ally together.
So do you think it is a good game in its own right? Without any desire to play AoS?
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![[Post New]](/s/i/i.gif) 2019/08/13 09:41:18
Subject: Warcry
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Liche Priest Hierophant
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So far I think so. I like the rules. And I think I find it fun, although good rules and fun are not synomenus.
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![[Post New]](/s/i/i.gif) 2019/08/13 16:03:55
Subject: Re:Warcry
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Yellin' Yoof
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Curious about the games longevity and gw strategy too. Gw games compete with themselves for time and money now. I like Underworlds, AoS, Killteam, Bloodbowl, and now warcry. No way i can play them all. 40k already hit the chopping block for me.
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