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[2000] - Chaos - Ultimate Confidence, Morti and Slaanesh daemon. Newish theorycrafter looking for pros and cons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




++ Battalion Detachment +5CP (Chaos - Daemons) [49 PL, 5CP, 867pts] ++

+ No Force Org Slot +

Chaos Allegiance: Chaos Undivided

Detachment CP [5CP]

+ HQ +

Herald of Slaanesh on Steed [4 PL, 82pts]: Symphony of Pain

Syll'Esske [11 PL, 210pts]: Hysterical Frenzy

The Masque of Slaanesh [4 PL, 65pts]

+ Troops +

Horrors [12 PL, 203pts]
. 29x Pink Horror

Nurglings [6 PL, 72pts]: 4x Nurgling Swarms

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden

++ Supreme Command Detachment +1CP (Chaos - Chaos Space Marines) [38 PL, 3CP, 662pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [1CP]

Gifts of Chaos (1 Relic) [-1CP]

Legion: The Flawless Host

+ HQ +

Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Intoxicating Elixir, Mark of Slaanesh, Ultimate Confidence, Warlord
. Helstalker: Techno-virus injector

Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh
. Helstalker: Techno-virus injector

Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh
. Helstalker: Techno-virus injector

Sorcerer in Terminator Armour [7 PL, 112pts]: Combi-bolter, Delightful Agonies, Force stave, Mark of Slaanesh, Warptime

+ Elites +

Greater Possessed [4 PL, 70pts]
. Greater Possessed: Mark of Slaanesh

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]: 1. Miasma of Pestilence, 4. Blades of Putrefaction, 6. Curse of the Leper

++ Total: [111 PL, 8CP, 1,999pts] ++

Created with Battlescribe

Using 2 CP to deepstrike the horrors, so far i've been dropping them on an objective and holding instead of charging.
Dropped changecaster, wanted his gaze of fate cuz no cp regen.
Want another psyker for prescience, death hex, diabolical strength etc but i would have to drop things for it or make big changes to add in Thousand Sons-could also sub in a sorc for a secondary discolord and add some fat via more demons prolly.
Buff warlord, everything hits like truck in theory.

Please pick this apart could use a better understanding of pros and cons.

   
Made in de
Rampaging Furioso Blood Angel Dreadnought






Germany

If you have a pure slaanesh detachment you will unlock the locus of swiftness ability, which allows slaanesh daemons to charge after advancing, when they are within 6" of a herald of slaanesh. Right now your battalion is mixed, so no locus of swiftness. You could remove the herald of slaanesh on steed from the battalion (he can keep up with the disco lords, who are slaanesh daemons) and add him as an aux support detachment for -1 CP, making that a pure slaanesh detachment. Syll'Esske can cast two psychic powers. I would remove morty and add more troops, daemon princes. If you dont get first turn he is dead.
   
Made in se
Regular Dakkanaut




Well I do agree that the locus of swiftness is good especially with Lord D. But it’s not only the herald whose getting it. All Slaanesh characters in a Slaanesh detachment gets it.

First my take on daemons and lord D.
I only play 2 (haven’t had time to get the 3D), never used morty but I do have used Magnus and bloodthirsters and even Lord of change. I have not played any Nurgle daemons except for nurglings but I do know what they do and how to play them.


So for list break down then.
Battalion.
I would remove all HQ sadly. First, herald only have a +1S and only giving it to Lords D DP and itself. Syll’eske DP gives the same +1S and reroll hits of 1, BUT! He’s to slow so I would take a regular DP with wings for speed and reroll. Then you have the masque, why? For getting +1 to hit for your plaugbears? I see the point but not really..

So what would I take instead then.
First of, your list is around melee, so why not make you opponent have too fight you.
Contorted Epitome, for +1S, psychic support , and gives an aura so your opponent need to roll 3D6 and under their Leadership to fall back (yes it works vs all fly as well).

A Slaanesh DP with wings and maybe sword relic for healing.

Then you have some spare points to use. Downsize nurglings too 3 but take more units of them. I think you can fit 3 total now.

Rest of battalion looks good, DS pinks to shoot screens and taking objectives. Plaugebears walking up as a second or third wave of charge.

Supreme command.
All good but try to make sorcerer jump pack for more speed.
Greater possessed, not sure why you got him but walking with bears and be intermediated and kill of runners or something.

Edit. Do not take the relic on your warlord as he will be the target. Give it to another lord D so your opponent will have to make a choice.


All in all, it’s a good list but this is what I would have done. As the other said, Slaanesh locus is good with lord D but then I feel like you have to either change your whole battalion to lots of demonettes or take away morty for supreme command and adding Slaanesh heralds who’s not going to do much more than give the aura and strength.

Seems fun to play and I might do some small changes and try a similar list.

This message was edited 1 time. Last update was at 2019/08/09 07:46:52


 
   
Made in it
Contagious Dreadnought of Nurgle





that list cant work... you need warptime on Morty so you cant warptime LoD and they cant advance and charge (red corsairs?), then characters gain locus in SLAANESH demon detachement and that are not, locus of swiftness is critical if you want keep flawless host and... make supreme a soulforged specialist det for +2 move and strat who let you move advance and charge, pink horrors without Tz herald+flikering fire???
A decent player turn to dust your morty then LoD's which has no chances for a quick charge, im playin LoD's in a Ik list but i play them red corsair+soulforged pack+warptime so they are deadly fast. I would play 2 Kos over morty in a supreme/battalion of pure slaanesh, they work good with 14" inches move soulforged LoD's
this is what i would play to stay close as much as possible to your original list. Deadly fast, hits hard, fun to play, good board control.

Spoiler:



++ Battalion Detachment +5CP (Chaos - Daemons) [50 PL, 839pts] ++

+ No Force Org Slot +

Chaos Allegiance: Chaos Undivided

+ HQ +

Changecaster [4 PL, 65pts]: Flickering Flames

Poxbringer [4 PL, 70pts]: Miasma of Pestilence

Sloppity Bilepiper [3 PL, 60pts]

+ Troops +

Horrors [12 PL, 168pts]
. 24x Pink Horror

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 211pts]: Daemonic Icon, 27x Plaguebearer, Plagueridden

Plaguebearers [12 PL, 211pts]: Daemonic Icon, 27x Plaguebearer, Plagueridden

++ Supreme Command Detachment +1CP (Chaos - Chaos Space Marines) [27 PL, -2CP, 480pts] ++

+ No Force Org Slot +

Field Commander [-1CP]

Legion: The Flawless Host

Specialist Detachment [-1CP]: Soulforged Pack

+ HQ +

Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh
. Helstalker: Techno-virus injector

Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh, Master of the Soulforges
. Helstalker: Techno-virus injector

Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh, Mecha-serpents, Ultimate Confidence, Warlord
. Helstalker: Techno-virus injector

++ Supreme Command Detachment +1CP (Chaos - Daemons) [36 PL, 675pts] ++

+ No Force Org Slot +

Chaos Allegiance: Slaanesh

+ HQ +

Keeper of Secrets [13 PL, 240pts]: Delightful Agonies, Living whip, Symphony of Pain

Keeper of Secrets [13 PL, 240pts]: Cacophonic Choir, Living whip, Pavane of Slaanesh

The Contorted Epitome [10 PL, 195pts]: Hysterical Frenzy, Phantasmagoria

++ Total: [113 PL, -2CP, 1,994pts] ++

Created with BattleScribe

This message was edited 4 times. Last update was at 2019/08/09 21:26:20


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Made in us
Fresh-Faced New User




My last game i moved warlord, didn't advance, got warptime off and was in melee without charging. Was short distance between armies in center of map.

I just bought syll and masque. Syll seems op and i want to try out masque-masque also buffs syll as it has daemonette keyword.

The idea of having morti and the Disco's would be so they have to choose between them in shooting phase-i've already had a game where the Disco's ended up being sponges but won via objective control

This message was edited 1 time. Last update was at 2019/08/09 22:49:44


 
   
Made in gb
Crazed Spirit of the Defiler





Yorkshire

Hobo_Boogie wrote:
My last game i moved warlord, didn't advance, got warptime off and was in melee without charging. Was short distance between armies in center of map.

I just bought syll and masque. Syll seems op and i want to try out masque-masque also buffs syll as it has daemonette keyword.

The idea of having morti and the Disco's would be so they have to choose between them in shooting phase-i've already had a game where the Disco's ended up being sponges but won via objective control


I'd just swap your Terminator sorcerer and greater possessed for a winged daemon prince for a warlord. Much better to have a non targetable warlord. The LD with ultimate confidence is going to get targeted hard whereas the daemon prince can move up with all 3, provide rerolls and is much more of a mele threat than a greater possessed and termie sorcerer.

You can give morty or the daemon prince any of the psychic powers you want from CSM dor 1 cp. So if you need death hex just swap a smite out of either of them.
   
 
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