Breton wrote:
DeathReaper wrote:Nothing is tripping me up. I have rules that back my position. I have seen no rules that back yours.
You have a rule
explicitly stating that doing something that ends something X doesn't end something X? Why haven't you linked it? Oh, because you don't.
No one said that...
What we did say is that we have a rule that when X ends you can use a particular strat called
Honour the Chapter, that says "Use this Stratagem at the end of any Fight phase. Select a DARK ANGELSINFANTRY or..." P. 137 Codex Dark Angels,
and your opponent can use a strat called
Honour your Brothers that says "Use this Stratagem at the end of any Fight phase. Select a DEATHWATCH INFANTRY or..." P. 96 Codex Deathwatch
Those can both be used because of the sequencing rules and I have provided rules citations.
Where are your rules citations?
You have your interpretation of the idea that because multiple things can be forced into end of X, multiple things can be optioned into end of X. Without a rule actually saying so.
False. we have rules that say so. Reference the
RAW citations for the strats above.
I have the wording of the very rule we're discussing backing my position.
No you do not. What over-rides the two strats above? Why does the Deathwatch player get to use his strat "at the end of any Fight phase" and the Dark Angel player does not. or vice versa. Citations needed on your end.
Do Y at the end of X. If you do something Z after Y it wasn't at the end of X now was it? No, because Z happened after.
No, they happen at the same time. see the sequencing rules posted.
In a friendly game with some honest give and take, I would absolutely - like almost everyone else - allow multiple end of X optional events. That is the "assumption" most communities have come to in this regard.
Fortunately that is the
RAW as well.
Unfortunately this is argumentum ad populum.
It may be, but it is also
RAW.
In a less-than-friendly-game with someone trying some shenanigans like originally described, one can absolutely rules lawyer them right back. The process of giving this the thought necessary to suggest and defend this push-back theory of only one optional event I realized I'm not even sure that's right/intended because there could/would be some tactical/strategic value-judgments/hard-choices if one really is limited to only one end of X choice. That idea isn't really here nor there, but an interesting food for thought. The point is - anyone trying to rules lawyer some shenanigans into the game can almost always be rules lawyered out of their shenanigans by reading a rule literally and/or from another point of view contrary to normal "assumptions".
There is no rule stating only one optional end of X event is allowed
Correct, There is no rule stating only one optional end of X event is allowed.
there is no rule stating multiple optional end of X events are allowed.
False. the strats literally say when to use them, and there are no restrictions on only being able to use one. Thus, logically, you can use both.
There is a rule acknowleding mutliple end of X events (forced and/or optional) can occur and how to resolve them. That's all it does. This is a pretty good example of how we, as players, read the rules the way we want to read them.
Yes, there is a rules about how to handle multiple rules that happen simultaneously and how to resolve them. That is all it needs to do as we are given permission to use two things that happen at the same time and there are literally no restrictions against it.
There are no citations to the contrary, so you can use two end of X things as per
RAW.