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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Hi guys,
I have a tournament coming up soon and I am going take my Dark Eldar out for a spin.
I am thinking of running the following list and I am looking for some advice.

The comp is single codex and max of 2 detachments.

I would like to know if my list should have enough to be able to deal with tanks. Infantry and Monsters should be a walk in the park.

I am also wondering what things out there might cause me some trouble.

Thanks in advance.


++ Battalion Detachment +5CP (Aeldari - Drukhari) [94 PL, 8CP, 1,750pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment Attribute
. Kabal of the Flayed Skull

Detachment CP [5CP]

+ HQ +

Archon [4 PL, 72pts]: Soulthirst, Splinter pistol, Venom Blade, Warlord (Archon)
. The Helm of Spite

Archon [4 PL, 72pts]: Splinter pistol, Venom Blade

+ Troops +

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

+ Fast Attack +

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

+ Heavy Support +

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

+ Flyer +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

+ Dedicated Transport +

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

++ Total: [94 PL, 8CP, 1,750pts] ++

Created with BattleScribe
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think its a strong list.
How about taking a 2nd detachment? You would need another HQ which could be a liability.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Guardsman with Flashlight




Texas

You could drop all the secondary splinter cannons from your venoms, which should give enough points to grab a succubus and make an outider with your scourge. Then tool her up as either red grief with the blood glaive or strife with the tryptich whip. Otherwise, looks like a nasty list with lots of dakka
   
Made in ca
Lethal Lhamean






Venice, Florida

A few thoughts;

Going with Soulthirst on your Helm of Spite Warlord (and are you obligated to pick your Relic at tournament start? I like the Helm, but also like the Animus depending on what I'm fighting) makes it sound like you want to toss him into assault, but he's also packing the Helm and a moderate assault weapon, so he doesn't feel quite kitted out for it.

As a potential thought, since it feels like he ought to be playing re-roll support/anti psyker shenanigans in your mid field and is, at best, a counter assault tool, why not give him Labyrinthine Cunning? He should be on the board anyway for his Helm and your army certainly shouldn't complain about getting a few extra CP in their pocket.

Also, I'm sort of mixed on the all haywire Scourge-palooza you have going on. Scourges are awesome, and haywire is nice, but it's also conditional when it comes to ripping down vehicles. If you have a Knight heavy meta, it makes a lot of sense to me, but if your meta has more monsters or infantry, or even just a bit more light vehicle spam I would tend to favor burning some of those points elsewhere.

I think the above poster's (whose name I don't want to have to try to type ) suggestion for the Succubus isn't shabby, as it gives you a better counter assault unit and also an extra CP.

As an alternate CP boost, I also note that you could drop 5 of the s.cannons from the Venoms and a Scourge squad and invest in a third Razorwing w. Dissies.

You would lose;
15 s. cannon shots.
4d3 haywire shots
2 s.carbine shots

You would gain;
1 CP
6-12 s.rifle shots
4 Dissie shots
the missile options
And add a flyer, which is likely more durable and board control useful than the Scourges.

So, lose some range while staying about equal in poison shots, gain some more general purpose anti-everything firepower, and gain a CP. Since you will likely be closing in with your Venoms anyway to gain the firepower and re-roll tools from your Warriors anyway I don't see the range as a big negative hit, so it really comes down to the value of the Dissies+missile+CP vs. haywire shots, which is a debate somewhat for your meta and playstyle (and if you have another Razorwing) but it's how I'd run it in my local meta, especially with the likely surge of Primaris post new dex drop.

My thoughts,
Thor.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Great advice so far.

Yes we do have to pick relic's pre game and have them on pur Army lists.

As for Knights I am actually thinking there won't be a lot of them. It's mono codex so chances are not a lot of people will want to run Knights without a loyal 32.

Since I do own 3 Razorwings it might not be a bad idea to put in a flyer detachment for the extra CP. I could run them as Black Heart so I can get Vect.


Automatically Appended Next Post:
So I have constructed a second list with a few tweeks.

I put in a Lhamean because I had extra points spare I find them a good unit to hide behind something and hold an objective.

I also had an extra couple of points to put Venon Blade in one of the Scourge squads.

And finally I gave the helm of spite to the second Archon who will be baby sitting the Ravagers. He can deny some smites hopefully.

I ended up sticking with Flayed Skull for everything because the ignores cover will be great vs some of the new Primiars Marines. Even the camo cloak guys will only get a 6+ save in cover. Only down side is I won't be able to use Vect. I actually find I only use it maybe 1 or two times over 5 games anyways so I feel that the extra bonus from Flayed Skull as a constant is more worth it to me in the long run.


++ Battalion Detachment +5CP (Aeldari - Drukhari) [74 PL, 8CP, 1,345pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment Attribute
. Kabal of the Flayed Skull

Detachment CP [5CP]

+ HQ +

Archon [4 PL, 72pts]: Splinter pistol, Venom Blade
. The Helm of Spite

Archon [4 PL, 72pts]: Soulthirst, Splinter pistol, Venom Blade, Warlord (Archon)

+ Troops +

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

+ Elites +

Lhamean [1 PL, 15pts]

+ Fast Attack +

Scourges [5 PL, 94pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine, Venom Blade

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

+ Heavy Support +

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

+ Dedicated Transport +

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

++ Air Wing Detachment +1CP (Aeldari - Drukhari) [24 PL, 1CP, 405pts] ++

+ No Force Org Slot +

Detachment Attribute
. Kabal of the Flayed Skull

Detachment CP [1CP]

+ Flyer +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

++ Total: [98 PL, 9CP, 1,750pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2019/09/02 21:21:51


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Looks quite good.
With an air wing detachment you'll not need another HQ.
Please keep us informed about the tourney you will attend.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 wuestenfux wrote:
Looks quite good.
With an air wing detachment you'll not need another HQ.
Please keep us informed about the tourney you will attend.


Thanks Mate.
Pretty sure Air wing only requires 3-5 Flyers and nothing else but I will double check the rule book.


Automatically Appended Next Post:
Sorry just re-read.
:/

This message was edited 1 time. Last update was at 2019/09/03 08:15:09


 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I just checked with the TO and we are allow index upgrades so I have given the foot Archon a Blaster.

New list is as follows.

I could also give one to the Warlord and take one off one of the squads and make them a home field camping unit.


++ Battalion Detachment +5CP (Aeldari - Drukhari) [73 PL, 8CP, 1,345pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment Attribute
. Kabal of the Flayed Skull

Detachment CP [5CP]

+ HQ +

Archon [4 PL, 89pts]: Blaster, Venom Blade
. The Helm of Spite

Archon [4 PL, 72pts]: Soulthirst, Splinter pistol, Venom Blade, Warlord (Archon)

+ Troops +

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

+ Fast Attack +

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

+ Heavy Support +

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

+ Dedicated Transport +

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

++ Air Wing Detachment +1CP (Aeldari - Drukhari) [24 PL, 1CP, 405pts] ++

+ No Force Org Slot +

Detachment Attribute
. Kabal of the Flayed Skull

Detachment CP [1CP]

+ Flyer +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

++ Total: [97 PL, 9CP, 1,750pts] ++

Created with BattleScribe
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

One last change.
Hopefully this is the one.


++ Battalion Detachment +5CP (Aeldari - Drukhari) [81 PL, 7CP, 1,396pts] ++

+ No Force Org Slot +

Alliance of Agony [-1CP]

Battle-forged CP [3CP]

Detachment Attribute
. Kabal of the Flayed Skull

Detachment CP [5CP]

+ HQ +

Archon [4 PL, 89pts]: Blaster, Venom Blade
. The Helm of Spite

Archon [4 PL, 72pts]: Soulthirst, Splinter pistol, Venom Blade, Warlord (Archon)

+ Troops +

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

+ Elites +

Mandrakes [4 PL, 80pts]
. 4x Mandrake
. Nightfiend

+ Heavy Support +

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

+ Flyer +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

+ Dedicated Transport +

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

++ Outrider Detachment +1CP (Aeldari - Drukhari) [20 PL, 1CP, 353pts] ++

+ No Force Org Slot +

Detachment Attribute
. Cult of the Red Grief

Detachment CP [1CP]

+ HQ +

Succubus [4 PL, 55pts]: Hyper-swift Reflexes, Shardnet and impaler

+ Fast Attack +

Reavers [6 PL, 114pts]
. Arena Champion
. 5x Reaver

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

++ Total: [101 PL, 8CP, 1,749pts] ++
   
 
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