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Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

Has anyone tried an infiltrating army to any effect? With the Invictor Warsuit's realease, I was thinking of three 10 man squads of Infiltrators, Eliminators, and 3 warsuits lined up 9 inches from your opponenents stuff at the begining of the game along with Wulfen able to pop in where needed. Board control at the beginning of the game would be yours.

I'm not prejudiced, I hate everyone equally 
   
Made in us
Land Raider Pilot on Cruise Control






Across the Rubicon

I will soon have the ability to do it with all the new Primaris stuff. I haven't tried it and don't really have plans to though. I just can't think of a way that tons of Primaris Vanguard units infiltrating is going to be a worthwhile thing. For the most part, everything is good at range and don't want to be close to the enemy. I tend to be weak at deploying so, I wouldn't be surprised if my infiltrating utilization was even weaker.

   
Made in us
Longtime Dakkanaut




I think there's potential to build a WS list based around it, but it's frustrating that the Infiltrating units can't take real melee weapons and they also don't have a Veteran Strat like Intercessors do.
   
Made in us
Been Around the Block




Yes, you can,
No, would not be very competitive

would most definatly be entertaining to play

be sure to take advantage of the phobos warlord trait to re-deploy 3 phobos units befor the first turn

if you play ultramarines, be sure to take advantage of the UM stratagem to redeploy 3 units of any type befor the first turn begins (in addition to the phobos trait, that is 6 units you can pick up and redeploy )
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

Azeroth wrote:
Has anyone tried an infiltrating army to any effect? With the Invictor Warsuit's realease, I was thinking of three 10 man squads of Infiltrators, Eliminators, and 3 warsuits lined up 9 inches from your opponenents stuff at the begining of the game along with Wulfen able to pop in where needed. Board control at the beginning of the game would be yours.


It’d be a quick game certainly. The war suits are well armed, but no one is going to be afraid of infiltrators and their slightly better than normal bolters.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, with Marines it seems better to keep the enemy at arm's length.
This contradicts a bit the tactical usage of the new and shiny Invitors.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

Since you can deploy anywhere not within 9 inches of an enemy model, what about the potential to stick infiltrator squads right on top of objectives (depending on scenario)? The Warsuits could be in your opponenents face delaying them and the infiltrators could be sitting on objectives gaining points. Not a list intended on killing everything on your opponents side, but if you coudl gain a large enough lead in points earlier, they may not be able to catch up.

This message was edited 1 time. Last update was at 2019/09/04 17:27:03


I'm not prejudiced, I hate everyone equally 
   
Made in gb
Regular Dakkanaut




 argonak wrote:
Azeroth wrote:
Has anyone tried an infiltrating army to any effect? With the Invictor Warsuit's realease, I was thinking of three 10 man squads of Infiltrators, Eliminators, and 3 warsuits lined up 9 inches from your opponenents stuff at the begining of the game along with Wulfen able to pop in where needed. Board control at the beginning of the game would be yours.


It’d be a quick game certainly. The war suits are well armed, but no one is going to be afraid of infiltrators and their slightly better than normal bolters.


Outside of Imperial or Crimson Fists I agree with you. With one of those chapter tactics infiltrators might be secretly quite good. Add in a Chapter Master strat on a Phobos Captain who can infiltrate up within the required 6" of them and go fishing for 6s with the rerolls. When I did the monte carlo simulation it was not astonishing but it was way better than I expected - against classically super-hard targets like Imperial Knights or Alaitoc Flyers a minimum squad is making them roll for 6 or 7 saves per turn (and with Tactical Doctrine or Storm of Fire that is at AP-1). I think 3 10 man squads could cripple a Knight in a turn and the Eliminators may well be able to finish it off.

I still think they are a bit overcosted but in those chapters at least I can value in them beyond turning off all those GSC tricks.
   
Made in us
Land Raider Pilot on Cruise Control






Across the Rubicon

Azeroth wrote:
Since you can deploy anywhere not within 9 inches of an enemy model, what about the potential to stick infiltrator squads right on top of objectives (depending on scenario)? The Warsuits could be in your opponenents face delaying them and the infiltrators could be sitting on objectives gaining points. Not a list intended on killing everything on your opponents side, but if you coudl gain a large enough lead in points earlier, they may not be able to catch up.


Primaris are tough, but they aren't that tough. Especially for the point cost of their infiltrating units. I have my doubts that the new marine vanguard stuff can realistically be able to hold the line even for deep strike reinforcements all of which comes at a relatively high point premium. I feel that parking them on distant objectives only leaves them unsupported by the rest of their army while making it that much easier for the opposing army to destroy them. I think they are too expensive to be utilized like that. Again, I haven't tried it though.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

happy_inquisitor wrote:
 argonak wrote:
Azeroth wrote:
Has anyone tried an infiltrating army to any effect? With the Invictor Warsuit's realease, I was thinking of three 10 man squads of Infiltrators, Eliminators, and 3 warsuits lined up 9 inches from your opponenents stuff at the begining of the game along with Wulfen able to pop in where needed. Board control at the beginning of the game would be yours.


It’d be a quick game certainly. The war suits are well armed, but no one is going to be afraid of infiltrators and their slightly better than normal bolters.


Outside of Imperial or Crimson Fists I agree with you. With one of those chapter tactics infiltrators might be secretly quite good. Add in a Chapter Master strat on a Phobos Captain who can infiltrate up within the required 6" of them and go fishing for 6s with the rerolls. When I did the monte carlo simulation it was not astonishing but it was way better than I expected - against classically super-hard targets like Imperial Knights or Alaitoc Flyers a minimum squad is making them roll for 6 or 7 saves per turn (and with Tactical Doctrine or Storm of Fire that is at AP-1). I think 3 10 man squads could cripple a Knight in a turn and the Eliminators may well be able to finish it off.

I still think they are a bit overcosted but in those chapters at least I can value in them beyond turning off all those GSC tricks.

Monte-Carlo simulations are certainly not necessary here, but we appreciate your effort.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut




 wuestenfux wrote:

Monte-Carlo simulations are certainly not necessary here, but we appreciate your effort.


Its just a tool I use when I want to run through lots of different scenarios. Once the basic rules are coded I can swap in different values for modifiers/penalties etc in seconds to get a feel of what a unit or special rule will be good for. Feel free to use your own tools or just intuition, whatever works for you dude

Anyway infiltrators with Imperial or Crimson Fists chapter tactics can get work done against targets you would normally never consider worthwhile for bolters.
   
 
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