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Made in gr
Regular Dakkanaut





Hey! the idea here is to send the redeemer to explode in the enemy's face after doing its damage!

but i need advice!


++ Battalion Detachment +5CP (Imperium - Space Marines) [84 PL, 6CP, 1,649pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

Battle-forged CP [3CP]

Detachment CP [5CP]

Relics of the Chapter (1 Relic) [-1CP]

+ HQ +

Chief Librarian Tigurius [7 PL, 130pts]: 1) Veil of Time, 2) Might of Heroes, 3) Null Zone

Primaris Chaplain [4 PL, -1CP, 77pts]: 2. Catechism of Fire, Adept of the Codex, Benediction of Fury, Litany of Hate, Stratagem: Hero of the Chapter

Techmarine [4 PL, 50pts]: Boltgun, Power axe, Servo-arm

+ Troops +

Intercessor Squad [5 PL, 86pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Sergeant

Intercessor Squad [5 PL, 86pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Sergeant

Intercessor Squad [5 PL, 86pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Sergeant

+ Elites +

Aggressor Squad [5 PL, 111pts]: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Primaris Ancient [4 PL, 69pts]: Seal of Oath

Primaris Apothecary [3 PL, 60pts]

+ Fast Attack +

Inceptor Squad [7 PL, 123pts]: Assault bolter x2, 2x Inceptor, Inceptor Sergeant

+ Heavy Support +

Hellblaster Squad [6 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Land Raider Redeemer [14 PL, 282pts]: 2x Flamestorm cannon, Hunter-killer missile, Storm bolter, Twin assault cannon

Repulsor Executioner [15 PL, 324pts]: 2x Fragstorm Grenade Launcher, Heavy Laser Destroyer, Heavy Onslaught Gatling Cannon, 2x Storm bolter, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber

++ Super-Heavy Auxiliary Detachment (Imperium - Space Marines) [18 PL, 3CP, 350pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ Lord of War +

Roboute Guilliman [18 PL, 3CP, 350pts]: Warlord

++ Total: [102 PL, 9CP, 1,999pts] ++

Shall i keep the axe on the techmarine?
   
Made in gb
Steady Space Marine Vet Sergeant





UK

why not. it's very techmarine to have a power axe. +1 str isn't bad too
   
Made in gr
Regular Dakkanaut





 Corennus wrote:
why not. it's very techmarine to have a power axe. +1 str isn't bad too


thanks for the reply but i had to dump the axe and make some minor tweaks so i could replace the chaplain with cassius! +1 to hit and +1 to wound on aggressors saves lives!
   
Made in gb
Steady Space Marine Vet Sergeant





UK

Ummm looking at Cassius' rules......

how are you getting +1 to hit and +1 to wound with cassius?

he gives the aggressors a 5+ feel no pain and reroll hits in melee.

THe last place you want Agressors is in melee

   
Made in gr
Regular Dakkanaut





 Corennus wrote:
Ummm looking at Cassius' rules......

how are you getting +1 to hit and +1 to wound with cassius?

he gives the aggressors a 5+ feel no pain and reroll hits in melee.

THe last place you want Agressors is in melee



you get to pick 2 litanies (witchever you want) so pick the one that give +1 to hit and pick the other that gives +1 to wound when firing on the closest enemy model
   
 
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