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2019/09/04 12:19:49
Subject: [2000] - Iron Hands Space Marines - Competitive
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Deranged Necron Destroyer
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Brigade. 15 CP total (-2 for chapter master)
HQs:
Primaris Captain w/ mc stalker bolt rifle (chapter master)
Primaris Lieutenant w/ mc stalker bolt rifle
Primaris Chaplain with Reliquary of Gathalmor
Troops
6 x 5 intercessors
Elites
3 x Invictor with incendium cannon
Fast Attack
3 x Tarantula with heavy bolters
Heavy support
Relic Leviathan with Melta Lance and Storm cannon
2 x Stalker with HKM
Devastator squad: 5 man squad, grav cannons
Transports
Drop pod.
Total = 1997 pts
Been messing around with a few list ideas and I've mashed this together. I know Knights will be a blind spot for this, but I think it's got some serious board control ability, with a ton of dakka and a lot of resilience. What do we think?
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This message was edited 1 time. Last update was at 2019/09/04 12:20:48
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2019/09/04 13:05:30
Subject: [2000] - Iron Hands Space Marines - Competitive
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Eternally-Stimulated Slaanesh Dreadnought
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looks quite hard hitting! only way to know is play it!
The dev squad with grav cannons seems a bit of an add-on.....are they going in drop pod?
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2019/09/04 13:29:27
Subject: [2000] - Iron Hands Space Marines - Competitive
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Deranged Necron Destroyer
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Corennus wrote:looks quite hard hitting! only way to know is play it!
The dev squad with grav cannons seems a bit of an add-on.....are they going in drop pod?
Yeah, they're drop podding in, gonna drop in turn 1 to form part of the alpha strike with the Invictors. With the grav cannon strat, they should be able to delete a priority target. I may drop them for a third stalker and something else though, since really I want to be primaris only.
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2019/09/04 13:59:19
Subject: [2000] - Iron Hands Space Marines - Competitive
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Ladies Love the Vibro-Cannon Operator
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Troops
6 x 5 intercessors
Elites
3 x Invictor with incendium cannon
An alpha strike generally requires to bring all weapons to bear.
Works with Invitors but hardly with Intercessors.
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This message was edited 1 time. Last update was at 2019/09/04 14:01:56
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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2019/09/04 14:35:08
Subject: [2000] - Iron Hands Space Marines - Competitive
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Deranged Necron Destroyer
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The plan isn't to alpha with the full force, it's to use the invictors/grav devs to hammer some key targets and tie up my opponent turn one, while I take board control with the intercessors.
I considered infiltrators/incursors, but I don't see much advantage to throwing a few extra lacklustre infantry squads up the field.
Alpha strike was the wrong word though, more like first wave/distraction carnifex
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2019/09/04 15:26:23
Subject: [2000] - Iron Hands Space Marines - Competitive
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Eternally-Stimulated Slaanesh Dreadnought
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If you're lucky you'll get a turn out of your devs before they die.
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2019/09/04 16:15:55
Subject: [2000] - Iron Hands Space Marines - Competitive
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Ladies Love the Vibro-Cannon Operator
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IanVanCheese wrote:The plan isn't to alpha with the full force, it's to use the invictors/grav devs to hammer some key targets and tie up my opponent turn one, while I take board control with the intercessors.
I considered infiltrators/incursors, but I don't see much advantage to throwing a few extra lacklustre infantry squads up the field.
Alpha strike was the wrong word though, more like first wave/distraction carnifex
The enemy will concentrate the fire on your Invictors so that they will hardly survive round 1.
I appreciate your effort as I want to use 3 Invictors as well.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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2019/09/05 08:32:11
Subject: [2000] - Iron Hands Space Marines - Competitive
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Deranged Necron Destroyer
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wuestenfux wrote:IanVanCheese wrote:The plan isn't to alpha with the full force, it's to use the invictors/grav devs to hammer some key targets and tie up my opponent turn one, while I take board control with the intercessors.
I considered infiltrators/incursors, but I don't see much advantage to throwing a few extra lacklustre infantry squads up the field.
Alpha strike was the wrong word though, more like first wave/distraction carnifex
The enemy will concentrate the fire on your Invictors so that they will hardly survive round 1.
I appreciate your effort as I want to use 3 Invictors as well.
OK, so what would you change/add? There isn't much else in the marine book that wants to be propelled up field turn 1. Since I'll have a pretty good idea if I'm going first or not when I deploy them, I can hide the Invitcors behind LOS blocking terrain in mid table if I'm going second to help mitigate the pounding they take. And if they get hammered turn 1, then my leviathan isn't getting touched.
I'm tempted to swap the gravistators/drop pod for more backline firepower though.
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2019/09/05 09:41:43
Subject: [2000] - Iron Hands Space Marines - Competitive
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Eternally-Stimulated Slaanesh Dreadnought
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I would change your chapter to Raptors and take Lias Issadon as HQ. Then you can alpha strike 3 Intercessor units within rapid fire range.
Also consider Inceptors rather than the Tarantulas because of weight of fire and ability to deep strike.
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2019/09/05 10:51:20
Subject: [2000] - Iron Hands Space Marines - Competitive
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Deranged Necron Destroyer
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Corennus wrote:I would change your chapter to Raptors and take Lias Issadon as HQ. Then you can alpha strike 3 Intercessor units within rapid fire range.
Also consider Inceptors rather than the Tarantulas because of weight of fire and ability to deep strike.
Issadon doesn't work with Primaris, does he?
Yeah I'd like Inceptors, but points are tight. Could drop the grav boys and drop pod to squeeze them in.
Like I said, my idea was board control more than alpha strike.
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2019/09/05 11:07:41
Subject: [2000] - Iron Hands Space Marines - Competitive
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Eternally-Stimulated Slaanesh Dreadnought
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let me check
Automatically Appended Next Post:
ah no he can't.
ok instead change primaris captain to captain in phobos armour and use princeps of deceit and redeploy 3 intecessors within rapid fire range
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This message was edited 2 times. Last update was at 2019/09/05 11:19:14
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2019/09/05 11:46:08
Subject: [2000] - Iron Hands Space Marines - Competitive
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Deranged Necron Destroyer
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Sadly Lord of Deceit doesn't let you ignore your normal deployment rules, just redeploy. So intercessors still have to stay in their deployment zone.
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2019/09/05 11:57:58
Subject: [2000] - Iron Hands Space Marines - Competitive
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Eternally-Stimulated Slaanesh Dreadnought
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why have you got a chaplain with no close combat units?
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2019/09/05 12:26:27
Subject: [2000] - Iron Hands Space Marines - Competitive
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Deranged Necron Destroyer
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Counter charger/hangs with the leviathan. With two guns, it's weak to being tied up in combat. Chaplain can dissuade that massively. Beyond that, he can give the +1 to wound shooting buff to the leviathan, which is reet tasty.
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2019/09/05 17:35:34
Subject: [2000] - Iron Hands Space Marines - Competitive
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Regular Dakkanaut
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I’m with you on debating the grav devs in a pod. They don’t match lists and I hate the pure sacrificial style on principle. But, the marine dex lacks anything else that equals their antiknight firepower at so low cost.
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2019/09/06 03:24:38
Subject: [2000] - Iron Hands Space Marines - Competitive
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Deranged Necron Destroyer
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bort wrote:I’m with you on debating the grav devs in a pod. They don’t match lists and I hate the pure sacrificial style on principle. But, the marine dex lacks anything else that equals their antiknight firepower at so low cost.
Yeah. I'm waiting on the rest of the splash books before I commit. I have so many ideas bouncing around my head. Knights are still marine's kryptonite, but I think if you run into them, you just gotta outscore them. Wipe their support and sit on objectives. Laugh as they fail to kill your leviathan for the entire game. Good times.
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2019/09/06 08:42:29
Subject: [2000] - Iron Hands Space Marines - Competitive
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Eternally-Stimulated Slaanesh Dreadnought
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have you considered taking a fortification for the list instead of a sacrifiial drop pod? put the devs in somewhere nicely buffed and have them blast away at pesky knights
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2019/09/06 08:57:18
Subject: [2000] - Iron Hands Space Marines - Competitive
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Pulsating Possessed Chaos Marine
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IanVanCheese wrote:bort wrote:I’m with you on debating the grav devs in a pod. They don’t match lists and I hate the pure sacrificial style on principle. But, the marine dex lacks anything else that equals their antiknight firepower at so low cost.
Yeah. I'm waiting on the rest of the splash books before I commit. I have so many ideas bouncing around my head. Knights are still marine's kryptonite, but I think if you run into them, you just gotta outscore them. Wipe their support and sit on objectives. Laugh as they fail to kill your leviathan for the entire game. Good times.
You could just have one blood angels patrol as allies, for less than 200 points, of a smash captain and 5 scouts. They are anti cryptonite and there's nothing a knight can do to stop it once their screen is dead.
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