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Made in gb
Secretive Dark Angels Veteran





So, it looks like I am getting into a new game after all. Which means I am going to need some inspiration, and there is nothing better than seeing what other people have been getting up to (seriously, if you need a kickstart for Adeptus Titanicus, check that thread, there is some awesome stuff there...).

Anyway, to get the ball rolling, I present to you my fledgling air force. As per normal, I have jotted down a few building and painting notes 9as well as loads more piccies) here: https://ttgamingdiary.wordpress.com/2019/09/06/aeronautica-imperialis-fledgling-air-forces/







It looks like we are going to be doing the Rynn's World narrative campaign, and will be recording each battle with a report, much like we did with the Realmgate Wars in Age of Sigmar. Looking forward to this ride!

This message was edited 1 time. Last update was at 2024/01/17 04:45:50


 
Made in gb
Secretive Dark Angels Veteran





 Easy E wrote:
I have so many scratch builds for this game..... I will have to go dig out some pictures.


Must admit, I have been thinking of hitting eBay for some of the old Epic stuff, to do some variant AAA and targets, and such like...
Made in gb
Secretive Dark Angels Veteran





Need some help

Okay, the scenarios in the Rynn's World book are all well and good... but there are too many battles described in the air war that are not covered and just too cool to miss out on. So, I am writing these scenarios up into a full narrative campaign, combining the existing scenarios in the Rynn's World book, and will deliver all of this to you all in PDF format... in a couple of weeks or three. Maybe four. Still got some more aircraft to paint up.

I'll also arrange battle reports for them all, as we did with the Realmgate Wars campaign a little while back.

Anyway...

Most of the new scenarios are pretty easy to get to grips with, but there is one that is noticeably different from the 'standard' fare. So, I was hoping some of you could look it over, push a few planes around on the tabletop, and let me know how you got on? I am particularly worried whether the bombers can survive ten turns (those two fighters have got to be toast...), and whether the +1 bonus to Firepower dice is sufficient. Basically, we want a real Memphis Belle feeling going on here.

All comments gratefully received

Heavy Bombing

Background
A heavy bomber force, loaded with ordnance, is making its way to an important target. With only a light escort, the bombers must maintain a tight formation while enemy fighters swirl around them, making lightning fast attacks in an effort to find a weak spot in the bombers’ defences.

Forces
Players should mutually agree a points value between 150 points and 250 points, and choose their forces accordingly. Any Ground Attack weapons are free in this scenario and no points need be paid for them.

The defender may only select a maximum of two Fighters for this scenario. The rest of the defender’s force must be Bombers. The attacker may only use Scouts and Fighters in this scenario.

Set-Up
In this scenario, one player is the attacker and the other the defender. The winner of a roll-off decides which they will be.

The defender deploys first, placing their first Bomber within one hex of the centre of the Area of Engagement. The next Bomber is then placed within two hexes of the first. Once this is done, the rest of the Bombers are placed so each is within two hexes of at least two other Bombers. No Bomber may be placed within five hexes of an edge of the Area of Engagement. The defender then places their Fighters anywhere within the Area of Engagement.

The attacker’s aircraft are then set up within three hexes of any edge of the Area of Engagement.

The attacker may choose the Speed and Altitude of each aircraft before setting it up. The defender’s aircraft all start at Speed 2 and Altitude level 3, and must all be placed facing in the same direction.

Special Rules
Bomber Formation
The Bombers are not moved as normal. Instead, at the start of every Movement Phase, every other aircraft is moved two hexes in the opposite direction to the Bombers’ facing – it is assumed the Bombers are constantly moving forward at Speed 2, but we want to keep them in the centre of the action and so all other aircraft are moved relative to them.

Once this is done, every Bomber may be moved one hex in any direction (but may not change their facing or Altitude level) in order to maintain the coherence of their formation. No Bomber may move within five hexes of an edge of the Area of Engagement.

The Movement Phase then proceeds as normal.

So long as a Bomber is within two hexes of at least two other Bombers, add a bonus of +1 to each of its Firepower dice.

Victory Conditions
The game lasts for either 10 turns, or until one side disengages, or until only one player has aircraft left operating in the Area of Engagement.

After 10 turns, if any Bombers are still flying, the defender will be able to launch their attack on the important target and gain victory. Otherwise, calculate Victory points to determine the winner.

[[[Box Text]]]

Against the Gargants
With the starport now in the hands of the reconquest fleet, the Rynnsguard Airwing turned its attention to Snagrod’s Gargants that were lumbering towards New Rynn City. The remnants of bomber squadrons were called up from all over the continent to launch a massive strike against the war machines before they could deliver a fatal blow.

Players can refight this attacks with the Heavy Bombing scenario by adding the optional special rule presented below. In this scenario, the Imperial Navy are the defenders and the Ork Air Waaagh! are the attackers. The Imperial Navy player may take Flight Commander Dagor-Jarni if they so wish.

Optional Special Rule: Ground Fire
Gargants are bedecked with guns, and a wing of bombers are far too tempting a target. At the start of the Firing phase of the 8th turn, and every turn thereafter, the Ork Air Waaagh! player rolls a D3. This is how many ‘Eavy Flak Kannon can be fired at Imperial Navy aircraft in that turn, at Medium range.

[[[End Box]]]
Made in gb
Secretive Dark Angels Veteran





Got most of the other Imperial Navy aircraft done yesterday evening. As usual, made some notes about building and painting (and there is a transfer warning too!): https://ttgamingdiary.wordpress.com/2019/09/10/imperial-navy-air-armada/



And, best of all, I got a couple of the Marauder Destroyers done too!



Made in gb
Secretive Dark Angels Veteran





 Albertorius wrote:


Those look really sharp! Could I ask you for the painting recipe? I'm on the lookout for fast, decent, paint schemes


Spray undercoat Mechanicus Standard Grey, and a light all over wash with Athonian Camoshade (you can vary that for different effects - Agrax is an obvious one, but Drakenhoff or Drukhari could be interesting...), then drybrush with Dawnstone and (very lightly) Tyrant Skull (you could use Screaming Skull instead).

Simples!
Made in gb
Secretive Dark Angels Veteran





I painted up one each of the stand alone box sets this weekend for the Orks, and the Air Waaagh! is becoming quite convincing now.





As always, typed up a few notes behind these aircraft with some more piccies here: https://ttgamingdiary.wordpress.com/2019/09/16/ork-air-waaagh/
Made in gb
Secretive Dark Angels Veteran





Okay, might have out-done myself here...

I have just finished writing up the Rynn’s World Air War Campaign Supplement. Basically, this is a mini-book that takes the six scenarios in the (official) campaign book, puts them in chronological order, and then adds new scenarios to create a 16 mission narrative campaign that goes from the start of the war right up to the point where Snagrod's Roks all fall out of the sky.

If you want to do the dambusting mission to halt the machinations of the Mek Boyz, this mini-book will have you covered. Want to destroy bridges in true Bommerz Over Da Sulphur River style, you can do that too.

Also added Ork 'Eavy Rokkit ground defences, if you want to grab some of the old Epic pulsa rokkits and re-purpose them...

Just got a bit of playtesting to do and lay it out properly (smarten it up a bit) and then I will post it - later this week, or sometime next, depending on how the games go...
Made in gb
Secretive Dark Angels Veteran





Did a separate post for this, but I went ahead and did the Rynn's World Campaign Supplement I was talking about earlier in this thread.

You can grab your own copy here: https://ttgamingdiary.wordpress.com/2019/09/18/rynns-world-campaign-supplement/

All comments welcomed!
Made in gb
Secretive Dark Angels Veteran





Don't think I have seen anyone tackle these yet - the Ground Assets that let you put more dakka on the table!

Did a few more piccies and painting notes, if anyone is interested: https://ttgamingdiary.wordpress.com/2019/10/03/ground-assets/

Made in gb
Secretive Dark Angels Veteran





The forthcoming (hopefully arriving in a day or two!) Horus Heresy update for Aeronautica suitably inspired me to return to Prospero and get some Space Wolves assault forces painted up:







Just got to do the defenders of Tizca now. If you have any interest, I put some painting notes together at: https://ttgamingdiary.wordpress.com/2022/08/30/space-wolves-airfleet/
Made in gb
Secretive Dark Angels Veteran





AllSeeingSkink wrote:

Those look great, I prefer them to my efforts, lol, you have a much lighter grey than mine that contrasts better with the reds.

May I ask what recipe you used? I might steal it for my future Space Wolves, lol.


Actually, it is the same I use for my Space Woof infantry (which is same colours as large vehicles, but with a slightly different approach).

1. Spray undercoat Mech Std Grey
2. Basecoat Dawnstone
3. Wash all over with Agrax
4. Heavy drybrush Dawnstone
5. Light drybrush Admin Grey

And that is about 80% of the models done!

The red is just Khorne Red, Agrax wash, Mephiston drybrush.

Simples!

This message was edited 1 time. Last update was at 2022/09/02 18:11:57


 
Made in gb
Secretive Dark Angels Veteran





I yoinked the Ares Gunship for the Legio Custodes as soon as it was released - for obvious reasons, this model paints up very, very quickly...

Made in gb
Secretive Dark Angels Veteran





AllSeeingSkink wrote:
Looks great! Is that freehand on the side?


Hell no Came from the Heresy Custodes transfer sheet.
Made in gb
Secretive Dark Angels Veteran





Been working through a few more of the Forge World models.

Quite like the Aruvs Lighters, they have a certain cuteness to them:



And the Astartes Ground Assets, done in Heresy-era Thousand Sons colours:

 
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