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![[Post New]](/s/i/i.gif) 2019/09/17 14:22:09
Subject: Treason of Tzeentch and Tank Commanders
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Fresh-Faced New User
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If the tank commander does not move in their turn, and a tzeentch daemon casts treason of tzeentch on said tank commander, does the daemon player get to fire the main turret twice (per grinding advance rules)? Also, would the tzeentch player benefit from the faction rules of the tank commander, ie catachan shot rerolls, and tank orders?
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![[Post New]](/s/i/i.gif) 2019/09/17 14:45:34
Subject: Treason of Tzeentch and Tank Commanders
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Norn Queen
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I can say for sure that Grinding Advance would apply, but I am not so sure on the faction traits.
I would say it does, it is just "treated" as a friendly model, it's still in your opponents army and detachment so gets the detachment traits.
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![[Post New]](/s/i/i.gif) 2019/09/17 17:11:43
Subject: Treason of Tzeentch and Tank Commanders
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Morally-Flexible Malleus Hearing Whispers
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So when the bug cult people(I am drawing a massive blank right now....) do Mind Control on a unit, it doesn't get all the associated buffs. At least in the store I've played in.
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![[Post New]](/s/i/i.gif) 2019/09/17 21:18:56
Subject: Re:Treason of Tzeentch and Tank Commanders
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Swift Swooping Hawk
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Since it only happens in the following shooting phase after not moving on IT'S[i] movement phase i believe the Leman Russ doesn't benefit from Grinding advance when affected by treason of Tzeentch.
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This message was edited 2 times. Last update was at 2019/09/17 21:20:07
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![[Post New]](/s/i/i.gif) 2019/09/17 21:26:43
Subject: Re:Treason of Tzeentch and Tank Commanders
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Longtime Dakkanaut
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Lord Perversor wrote:
Since it only happens in the following shooting phase after not moving on IT'S[i] movement phase i believe the Leman Russ doesn't benefit from Grinding advance when affected by treason of Tzeentch.
I think the main rulebook FAQ would allow it to use Grinding Advance
Q: When a rule allows a model or unit to take an action (move,
shoot, charge, fight or attempt to manifest a psychic power)
outside of the normal turn sequence, and that rule explicitly
mentions to make that action as if it were a different phase of the
turn structure to the current one, e.g. ‘That unit can shoot as if it
were the Shooting phase’, do rules that are normally used during
that phase (in the example this would be the Shooting phase) take
effect? Is the same true of Overwatch attacks?
A: With the exception of Stratagems, all rules (e.g.
abilities, Warlord Traits, psychic powers etc.) that would
apply in a specific phase apply to actions that are taking
place ‘as if it were that phase’. However, if a Stratagem
specifies that it must be used in a specific phase, then
it can only be used in that phase (e.g. you cannot use a
Stratagem that says ‘Use this Stratagem in the Shooting
phase’ to affect a unit that is Shooting ‘as if it were
the Shooting phase’). For the purposes of this FAQ,
Overwatch attacks are not considered to be attacks made
as if it were your Shooting phase.
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![[Post New]](/s/i/i.gif) 2019/09/17 21:32:08
Subject: Treason of Tzeentch and Tank Commanders
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Dakka Veteran
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Sorry for slight hijacking but it's kinda related so might as well ask here:
If you Treason of Tzeentch and charge an enemy unit at another enemy unit, is your opponent forced to fire overwatch or can they choose not to?
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![[Post New]](/s/i/i.gif) 2019/09/17 21:37:59
Subject: Treason of Tzeentch and Tank Commanders
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Grim Dark Angels Interrogator-Chaplain
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You can always choose to not fire Overwatch. It isn’t compulsory.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/09/17 21:39:01
Subject: Treason of Tzeentch and Tank Commanders
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Norn Queen
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slave.entity wrote:Sorry for slight hijacking but it's kinda related so might as well ask here: If you Treason of Tzeentch and charge an enemy unit at another enemy unit, is your opponent forced to fire overwatch or can they choose not to?
Overwatch seems to be optional (there is the whole can vs may argument), but if you do fire overwatch you must fire at full effectiveness as normal.
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This message was edited 1 time. Last update was at 2019/09/17 21:39:18
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![[Post New]](/s/i/i.gif) 2019/09/17 22:10:23
Subject: Treason of Tzeentch and Tank Commanders
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Dakka Veteran
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Cool. Appreciate the help!
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![[Post New]](/s/i/i.gif) 2019/09/17 23:37:43
Subject: Treason of Tzeentch and Tank Commanders
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Morally-Flexible Malleus Hearing Whispers
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So, in reading over the way they FAQ'd ToT, I am guessing it makes it wholley YOUR unit. That means you get that unit, and any buffs it gives itself. You would not get anything that it's former army gave it, as for that turn, it is your unit.
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![[Post New]](/s/i/i.gif) 2019/09/18 08:45:41
Subject: Re:Treason of Tzeentch and Tank Commanders
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Dakka Veteran
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doctortom wrote: Lord Perversor wrote:
Since it only happens in the following shooting phase after not moving on IT'S[i] movement phase i believe the Leman Russ doesn't benefit from Grinding advance when affected by treason of Tzeentch.
I think the main rulebook FAQ would allow it to use Grinding Advance
Q: When a rule allows a model or unit to take an action (move,
shoot, charge, fight or attempt to manifest a psychic power)
outside of the normal turn sequence, and that rule explicitly
mentions to make that action as if it were a different phase of the
turn structure to the current one, e.g. ‘That unit can shoot as if it
were the Shooting phase’, do rules that are normally used during
that phase (in the example this would be the Shooting phase) take
effect? Is the same true of Overwatch attacks?
A: With the exception of Stratagems, all rules (e.g.
abilities, Warlord Traits, psychic powers etc.) that would
apply in a specific phase apply to actions that are taking
place ‘as if it were that phase’. However, if a Stratagem
specifies that it must be used in a specific phase, then
it can only be used in that phase (e.g. you cannot use a
Stratagem that says ‘Use this Stratagem in the Shooting
phase’ to affect a unit that is Shooting ‘as if it were
the Shooting phase’). For the purposes of this FAQ,
Overwatch attacks are not considered to be attacks made
as if it were your Shooting phase.
except the following shooting phase has already happend when you cast treason. Ps you can't issue orders, because treason only gives you premision to shoot, no other actions
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![[Post New]](/s/i/i.gif) 2019/09/18 14:01:59
Subject: Re:Treason of Tzeentch and Tank Commanders
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Longtime Dakkanaut
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terry wrote: doctortom wrote: Lord Perversor wrote:
Since it only happens in the following shooting phase after not moving on IT'S[i] movement phase i believe the Leman Russ doesn't benefit from Grinding advance when affected by treason of Tzeentch.
I think the main rulebook FAQ would allow it to use Grinding Advance
Q: When a rule allows a model or unit to take an action (move,
shoot, charge, fight or attempt to manifest a psychic power)
outside of the normal turn sequence, and that rule explicitly
mentions to make that action as if it were a different phase of the
turn structure to the current one, e.g. ‘That unit can shoot as if it
were the Shooting phase’, do rules that are normally used during
that phase (in the example this would be the Shooting phase) take
effect? Is the same true of Overwatch attacks?
A: With the exception of Stratagems, all rules (e.g.
abilities, Warlord Traits, psychic powers etc.) that would
apply in a specific phase apply to actions that are taking
place ‘as if it were that phase’. However, if a Stratagem
specifies that it must be used in a specific phase, then
it can only be used in that phase (e.g. you cannot use a
Stratagem that says ‘Use this Stratagem in the Shooting
phase’ to affect a unit that is Shooting ‘as if it were
the Shooting phase’). For the purposes of this FAQ,
Overwatch attacks are not considered to be attacks made
as if it were your Shooting phase.
except the following shooting phase has already happend when you cast treason. Ps you can't issue orders, because treason only gives you premision to shoot, no other actions
Inherent abilities of a Leman Russ type tank that reference Shooting Phase would apply, though.
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This message was edited 1 time. Last update was at 2019/09/18 14:02:25
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![[Post New]](/s/i/i.gif) 2019/09/18 14:13:10
Subject: Treason of Tzeentch and Tank Commanders
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Dakka Veteran
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except the ability states that if it doesn't move or move half in its movement phase it can fire its main twice in the following shooting phase. So what happens guards players movement phase: russ doesn't move and activates grinding advance. Then comes the guard player's shooting phase(which is the following shooting phase) so the main gun can fire twice, after the shooting phase is done, the grinding advance is off again. So now in the Tzeentch player's turn the griinding advance isn't activated because its not the russ' movement phase, so in the tzeentch player's shooting phase the russ can't fire twice
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