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![[Post New]](/s/i/i.gif) 2019/09/21 17:06:30
Subject: [2000] - Iron Hands
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Fresh-Faced New User
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Greetings All,
So some friends and I have playing Kill Teams for almost a year and are now beginning to make the jump to 40k Proper. I am planning on playing Iron Hands since that is what my main Kill Team is. Lucky for me their rules are pretty good from what I have read. I have a basic idea for my first list but I have very little experience in 40k proper so I am looking for input. Criticism is accepted. Also note I the captain and extra points are a place holder for the new Iron Father model. Let me know your thoughts and what I should look at changing. Not going for a competitive tournament list but just something to play with friends. Thanks in advance.
++ Battalion Detachment +5CP (Imperium - Space Marines) [44 PL, 8CP, 939pts] ++
+ No Force Org Slot +
**Chapter Selection**: Iron Hands
Battle-forged CP [3CP]
Detachment CP [5CP]
+ HQ +
Primaris Captain [5 PL, 82pts]: Master-crafted auto bolt rifle, Storm of Fire, The Vox Espiritum, Warlord
Primaris Librarian [5 PL, 98pts]: Force sword
+ Troops +
Intercessor Squad [5 PL, 85pts]: Stalker Bolt Rifle
. 4x Intercessor
. Intercessor Sergeant
Intercessor Squad [10 PL, 170pts]: Stalker Bolt Rifle
. 9x Intercessor
. Intercessor Sergeant
Intercessor Squad [5 PL, 85pts]: Bolt rifle
. 4x Intercessor
. Intercessor Sergeant
+ Elites +
Redemptor Dreadnought [7 PL, 155pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon
Redemptor Dreadnought [7 PL, 161pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon
+ Dedicated Transport +
Impulsor [103pts]: 2x Storm Bolters, Ironhail Heavy Stubber, Orbital Comms Array
++ Spearhead Detachment +1CP (Imperium - Space Marines) [51 PL, 1CP, 1,031pts] ++
+ No Force Org Slot +
**Chapter Selection**: Iron Hands
Detachment CP [1CP]
+ HQ +
Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle
+ Heavy Support +
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
Relic Leviathan Dreadnought [16 PL, 303pts]: 2x Heavy flamer, Storm cannon array, Storm cannon array
Repulsor Executioner [15 PL, 336pts]: 2x Fragstorm Grenade Launcher, Heavy Laser Destroyer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Storm bolter, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber
Whirlwind [4 PL, 87pts]: Storm bolter, Whirlwind vengeance launcher
+ Flyer +
Stormtalon Gunship [8 PL, 164pts]: Twin assault cannon, Two Heavy Bolters
++ Total: [95 PL, 9CP, 1,970pts] ++
Created with BattleScribe
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![[Post New]](/s/i/i.gif) 2019/09/22 01:35:53
Subject: [2000] - Iron Hands
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Regular Dakkanaut
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I'm confused. Why do you not have the Iron Father and the Iron Stone? Take anything else you want, as long as you have those two. I mean, taking an Iron Hands list is like telling a space marine to go out fighting naked with no power armour. It just doesn't happen.
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This message was edited 1 time. Last update was at 2019/09/22 01:36:44
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![[Post New]](/s/i/i.gif) 2019/09/22 03:27:01
Subject: Re:[2000] - Iron Hands
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Fresh-Faced New User
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I will indeed be running the Iron Father. However Battlescribe was not updated with him at the time of me creating the list, hence why the captain is there as a place holder.
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This message was edited 1 time. Last update was at 2019/09/22 03:27:21
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![[Post New]](/s/i/i.gif) 2019/09/22 04:27:12
Subject: [2000] - Iron Hands
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Stealthy Warhound Titan Princeps
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Lucky for me their rules are pretty good from what I have read.
That's a bit of an understatement.... they're most likely going to be the absolute strongest army in this game.
What are your friends playing? Keep in mind that unless they also pick very, very strong armies, or are extremely competent players, you will likely win every game.
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![[Post New]](/s/i/i.gif) 2019/09/22 05:59:06
Subject: [2000] - Iron Hands
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Nihilistic Necron Lord
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Horst wrote:Lucky for me their rules are pretty good from what I have read.
That's a bit of an understatement.... they're most likely going to be the absolute strongest army in this game.
What are your friends playing? Keep in mind that unless they also pick very, very strong armies, or are extremely competent players, you will likely win every game.
I disagree. IH are SM, an elite army, and will have a hard time against hordes.
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![[Post New]](/s/i/i.gif) 2019/09/22 14:41:48
Subject: Re:[2000] - Iron Hands
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Fresh-Faced New User
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We have a small group of players. A few orc players, an Eldari and a Tau at the moment.
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![[Post New]](/s/i/i.gif) 2019/09/22 20:47:40
Subject: [2000] - Iron Hands
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Monster-Slaying Daemonhunter
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edit: nevermind, I saw the FAQ
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This message was edited 3 times. Last update was at 2019/09/22 21:07:35
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2019/09/22 21:06:03
Subject: [2000] - Iron Hands
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Stealthy Warhound Titan Princeps
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multiple FNP saves do not stack. He'd have a 3++, then a 4+++. Very survivable, but not unkillable. a 3++ with a 4+++ is effectively a 2+ save against small arms, so with his 5 wounds you'd have to deal 30 wounds to him to kill him on average. Not saying that's easy, but plenty of dedicated melee units could do that.
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This message was edited 1 time. Last update was at 2019/09/22 21:06:17
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![[Post New]](/s/i/i.gif) 2019/09/23 05:49:08
Subject: [2000] - Iron Hands
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Nihilistic Necron Lord
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Horst wrote:multiple FNP saves do not stack. He'd have a 3++, then a 4+++. Very survivable, but not unkillable. a 3++ with a 4+++ is effectively a 2+ save against small arms, so with his 5 wounds you'd have to deal 30 wounds to him to kill him on average. Not saying that's easy, but plenty of dedicated melee units could do that.
FNP do stack. Disgustingly Resilient is an ability, The Flesh is Weak and Tenacious Survivor are warlord traits. Those dont stack. If you have a stratagem, psychic power, litany that doesnt say you ignore a wound, and uses a different wording that lets you not lose that wound, then it stacks.
Add the following as a boxout on this page:
‘Ignoring Wounds
Some units have abilities that allow them to ignore
the damage suffered each time it loses a wound (e.g.
Disgustingly Resilient, The Flesh is Weak and Tenacious
Survivor). If a model has more than one such ability, you
can only use one of those abilities each time the model
loses a wound.’
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This message was edited 2 times. Last update was at 2019/09/23 08:54:50
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![[Post New]](/s/i/i.gif) 2019/09/24 11:14:29
Subject: [2000] - Iron Hands
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Been Around the Block
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That's a bit of an understatement.... they're most likely going to be the absolute strongest army in this game.
What are your friends playing? Keep in mind that unless they also pick very, very strong armies, or are extremely competent players, you will likely win every game.
This is an overreaction. Yes, there are some problems with the unkillable leviathan. But saying that they’re the best army in the game, or that they’re nigh unbeatable, is just unrealistic. A competently-piloted horde list will shut down their ability to do anything and control the board so well that they win. Eldar flyers will still take them apart unless the IH player specifically takes 3 stormhawks. They can shoot the supporting characters relatively easily and remove almost all the IH’s survivability.
I don’t know how many games you’ve played with or against IH so far, but I can assure you that they aren’t some unbeatable army. They have good firepower and resilience, but encourage a static play style that tends to make winning the objective game difficult, and they struggle with board control. Paying 1500pts for your executioners/leviathans, characters and dreadnoughts doesn’t leave very much for controlling the field. It also makes it hard to get many command points, as you struggle to fit in the required firepower and characters and still get two battalions. When you’re pumping 5cp pre-game into relics, warlord traits and character dreadnoughts, and spending 3 per turn for duty eternal, cogitated martyrdom and machine empathy, you run out pretty quickly.
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![[Post New]](/s/i/i.gif) 2019/09/25 12:47:13
Subject: [2000] - Iron Hands
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Slippery Ultramarine Scout Biker
UK
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How many points is the iron father? [ferrios or whatever his name is]
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======Begin Dakka Geek Code======
DR:90S++GM-B+IPw40k16#+DA++/sWDR++T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2019/09/25 13:43:03
Subject: [2000] - Iron Hands
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Eternally-Stimulated Slaanesh Dreadnought
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As with every new "ultra tough" army there will soon be a score of tactics to take it down and in a few months another army will rise to beat it.
Aim to make a competitive army that you'll enjoy playing for a long time rather than a flash in the pan one
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![[Post New]](/s/i/i.gif) 2019/09/26 19:47:37
Subject: [2000] - Iron Hands
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Been Around the Block
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Robtype0 wrote:That's a bit of an understatement.... they're most likely going to be the absolute strongest army in this game.
What are your friends playing? Keep in mind that unless they also pick very, very strong armies, or are extremely competent players, you will likely win every game.
This is an overreaction. Yes, there are some problems with the unkillable leviathan. But saying that they’re the best army in the game, or that they’re nigh unbeatable, is just unrealistic. A competently-piloted horde list will shut down their ability to do anything and control the board so well that they win. Eldar flyers will still take them apart unless the IH player specifically takes 3 stormhawks. They can shoot the supporting characters relatively easily and remove almost all the IH’s survivability.
I don’t know how many games you’ve played with or against IH so far, but I can assure you that they aren’t some unbeatable army. They have good firepower and resilience, but encourage a static play style that tends to make winning the objective game difficult, and they struggle with board control. Paying 1500pts for your executioners/leviathans, characters and dreadnoughts doesn’t leave very much for controlling the field. It also makes it hard to get many command points, as you struggle to fit in the required firepower and characters and still get two battalions. When you’re pumping 5cp pre-game into relics, warlord traits and character dreadnoughts, and spending 3 per turn for duty eternal, cogitated martyrdom and machine empathy, you run out pretty quickly.
Try this
https://www.dakkadakka.com/dakkaforum/posts/list/780756.page#10582069
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