Switch Theme:

[2000] - Ravenguard - Help adding some AT to list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ancient Venerable Dark Angels Dreadnought





Shrike 130 (possibly warlord)
Phobos Libby 105 (Enveloping darkness, Shadowstep)
Phobos Lt, ex tenebris 81
Chaplain w jump pack 90 (canticle of hate, 1CP master of Trifold path - WT - Master of Ambush)

5 Incursors, HW mine 105
5 Incursors, HW mine 105
5 Infiltrators 110

5 Scouts, 4 sniper rifles, ML 98
5 Scouts, 4 sniper rifles, ML 98
5 Intercessors 85 (not sure on loadout)

6 Aggressors, boltstorm gauntlets 222
Invictus suit, incinerator 131
Invictus suit, incinerator 131
5 Vanvets, TH/SS 175

3 Eliminators, sniper rifles 72
3 Eliminators, sniper rifles 72

1810pts leaving 190pts to add more AT options.

Plan is to add immediate pressure with warsuits and aggressors infiltrated by chaplain. Snipers, etc are trying to take out characters. Turn 2, shrike, Lt and vanvets drop in, get in a charge (hopefully have chaplain around to help the odds). Incursors are dropping HW mines near objectives along with 1CP Deadly Prize. Infils keeping back field deepstrikers at 12" (was planning of having a Phobos capt here with corv bolts for additi0nal sniping which would allow infils to be upfield and give rerolls to snipers).

I know the list seriously lacks AT outside of a couple of missile launchers and close combat, but hoping the 190points can help. My guess is to just double down with the close combat and get more vanvets with THs.

I'm trying to avoid any armour in the list (outside of warsuits) but open to spending a CP deepstrike a good unit.
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

you can try a contemptor mortis with twin lascannons. probably point for point the best anti tank in the codex. I feel you're probably putting enough up front pressure on youre opponent it will be ignored for a while

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Dakka Veteran




I like that you've taken ex tenebris. I love that weapon and it makes him a real hard counter to opposing eliminators.
I'd say typically he should just deploy out of los and then move t1 to take some shots since its assault 3.
On that note I guess it depends which you prefer for rerolls but consider a primaris captain is only 6 pts more with better stats power sword and iron halo.

Phobos libbly should be 101 pts iirc so theres a few pts extra.

Incursors is a cool idea combo'd with deadly prize nice one! I wonder if 2 is too many since you can only deploy 1 HW mine a turn. How have you found these dudes so far?

The scout snipers pts seem to be off since that loadout comes to 83 each. Either way though I feel they are over tooled for their durability/contribution. Consider just snipers at 65 pts and find the AT elsewhere since these will be dying first fairly often.

VVs could really really use another 5 bodies with just cs/ss with the pts saved from above. This might see them taking out more than one target and with characters covers your anti flyer pretty well.

Now for anti tank.
Agree on avoiding armour, which does rule out quite a bit.. with the possible exception being a leviathan dread due to its insane durability. My alpha legion levi rarely goes down and now add cover and halving damage. If you want to keep friends probably avoid him too.

The best 'dedicated' alternatives would probably be dev cents brought in off moa/infiltrators/sfts or some nilla devs with grav.. just depending. I'd go cents.
Pretty much every other platform will get erased before making an impact or just doesn't bring the firepower you need IMO.
With the pts corrected and if you decide to make the change to the scout snipers you have 260 ish pts left which is enough for 3 missile/grav cents. Might take down 2 targets on arrival. A few tweaks to troops and you can fit the additional vets as well.

This message was edited 1 time. Last update was at 2019/09/23 14:49:13


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Issue with losing scouts is the need for 2 battalions for CPs.
5 scouts with sniper rifles, camo cloaks and ML is 98pts. Losing camo cloaks saves 15pts but the cloaks I feel are worth it for Ravenguard basically giving them a 2+ save to anything over 12", plus a -1 to hit if in cover.

Sorry, didn't realize I didn't mention camo cloaks in OP

This message was edited 2 times. Last update was at 2019/09/23 15:10:40


 
   
Made in us
Dakka Veteran




Oh ya thats what I was missing. Still feels pretty expensive for 5 meq bodies compared to the primaris alternatives.
Scouts are gold in RG for sure I wasn't say lose them more like reduce cost and maybe fit more.
   
Made in us
Longtime Dakkanaut





Get drop strike capable hellblasters?

Its anti-armor in its way, and its a "if you don't gaurd your flanks, I drop in on you" threat.

Or maybe a devastator squadron (much maligned for their being not "optimal") and park it in high cover back on the field, to blast away merrily at armor. Infantry lascannons!

Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
Forum Index » 40K Army Lists
Go to: