Hey mate i'm trying to build a high end Iron hands list right now as well, although I lack experience so take 2 grains of salt and wash it down with Brine. Scouts were all the rage in 8th because of first turn deep strike. But deep strike is turn 2 now. I would like my screen to be around on turn 2, so I am trying intercessors and Tactical marines. If your sticking with scouts I think they either sacrifice and move block knights or should be hiding in terrain. Aggressors seem great, I am using a them in a squad of 6 because I used the iron father 2+
BS on them and strat like overwatch on 4+ and auspex scan. I'm really not convinced eliminators are any good at all. I would go so far as to say they seem overpriced and terrible. Short range squishy lascannons? No thanks. Mobility is a problem with marines. A big problem because Iron hands are a castle. Range is important. I am trying 2 contemptors but with quad Heavy bolters. It's a lot cheaper and has 36" range. I feel like the lieutenant is there to give an aura, he can't fight very well. So no axe and no jump pack, save the pts/
CP. Ferrios/Iron father is a repair master, so the librarian doesn't need to heal also, He can heal 6w for 1cp. Phobos captain? I don't know man he seems terrible. Give deny psyker to the librarian because he gets +1 to deny. I don't know much about this game, but
TBH your list doesn't scare me, and if its a tournament list it should. Best thing in iron hands is the air force. 3x storm tallon murders everything on the ground and 3x stormhawk kills those dam 9x eldar flyers that can burn in hell. This is my Iron hands if I want to beat someone up. I'll let you know how it does. Note the Iron stone, its very good. And the Librarian holding it very hard to kill, which denies your opponent the victory point and maintains the stone. Use the rapid fire strat on the 10 man squad of Intercessors while they still have good numbers. There is very few
CP in this list. Don't was't them on command re rolls, these
CP are for shoot twice, overwatch on 4+, auspex scans or perhaps, and I stress perhaps, fell no pain on 5+ for the aggressors. They are not for failing a smite roll or some other crap that will be lucky to equal 1 wound.
++ Air Wing Detachment +1CP (Imperium - Space Marines) [24 PL, 492pts] ++
+ No Force Org Slot +
**Chapter Selection**: Iron Hands
+ Flyer +
Stormtalon Gunship [8 PL, 164pts]: Twin assault cannon, Two Heavy Bolters
Stormtalon Gunship [8 PL, 164pts]: Twin assault cannon, Two Heavy Bolters
Stormtalon Gunship [8 PL, 164pts]: Twin assault cannon, Two Heavy Bolters
++ Air Wing Detachment +1CP (Imperium - Space Marines) [27 PL, 477pts] ++
+ No Force Org Slot +
**Chapter Selection**: Iron Hands
+ Flyer +
Stormhawk Interceptor [9 PL, 159pts]: 2x Assault cannon, Icarus stormcannon, Two Heavy Bolters
Stormhawk Interceptor [9 PL, 159pts]: 2x Assault cannon, Icarus stormcannon, Two Heavy Bolters
Stormhawk Interceptor [9 PL, 159pts]: 2x Assault cannon, Icarus stormcannon, Two Heavy Bolters
++ Battalion Detachment +5CP (Imperium - Space Marines) [57 PL, -1CP, 1,031pts] ++
+ No Force Org Slot +
**Chapter Selection**: Iron Hands
+ HQ +
Iron Father Feirros [6 PL, 110pts]
Librarian in Terminator Armor [6 PL, -1CP, 118pts]: 1) Blessing of the Machine God, 2) Objuration Mechanicum, All Flesh is Weakness, Force stave, Storm shield, Stratagem: Paragon of Iron, The Ironstone, Warlord, Will of Iron
+ Troops +
Intercessor Squad [5 PL, 86pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Sergeant
Intercessor Squad [10 PL, 103pts]: Auxiliary Grenade Launcher, Bolt rifle
. 5x Intercessor
. Intercessor Sergeant
Intercessor Squad [10 PL, 170pts]: Bolt rifle
. 9x Intercessor
. Intercessor Sergeant
+ Elites +
Aggressor Squad [10 PL, 222pts]: 5x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Aggressor Squad [10 PL, 222pts]: 5x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
++ Total: [108 PL, -1CP, 2,000pts] ++
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