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Made in ie
Norn Queen






Dublin, Ireland

Seems of late a trend for many armies getting some sort of + damage ability (abilities) (just saw the new Crimson Hunter rule in the N&R thread + IH / IF etc).

Am I the only one that thinks the game is very killy as it stands especially in shooting and this sort of extra damage modifier is really not needed? A blip or a conscious trend for future releases in Psychic Awakening?
I really hope its a blip.....

*shake fists at the sky again*

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Fixture of Dakka





In the Crimson Hunter case, it's limited to targets with "Fly", and only impacts low-ROF high-D weapons (Bright Lances, Pulse Lasers, and Star Cannons).
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I think giving weapons more damage is great, but the issue is that there aren't enough multi-wound models for it to matter, so adding +1D just feels like a dig against vehicles.

IMO, regular Marines should be 2W, Terminators & Bike 3W and than all the multi-damage weapons are needed, rather than a problem.
Basically, the scale of wounds/damage and S/T should really be stretched a big more. We are too limited in the 90% of all infantry are T3/T4 and 90% of Vehicles are T7/8

-

   
Made in ca
Commander of the Mysterious 2nd Legion





thing is when it's used against vehicles it's not that big a deal +1 damage isn't that big a deal when you're shooting a land raider with a lascanon. it's when you're shooting a rapid fire heavy weapon that it can get problematic. +1 damage on a lascanon is a "nice to have" but not a big deal, but put it on say... an Avenger gatling canon and it becomes an issue.

Opinions are not facts please don't confuse the two 
   
Made in pl
Fixture of Dakka




Bharring wrote:
In the Crimson Hunter case, it's limited to targets with "Fly", and only impacts low-ROF high-D weapons (Bright Lances, Pulse Lasers, and Star Cannons).


doesn't it mean it hurts repulsors more?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Been Around the Block




 Galef wrote:
I think giving weapons more damage is great, but the issue is that there aren't enough multi-wound models for it to matter, so adding +1D just feels like a dig against vehicles.

IMO, regular Marines should be 2W, Terminators & Bike 3W and than all the multi-damage weapons are needed, rather than a problem.
Basically, the scale of wounds/damage and S/T should really be stretched a big more. We are too limited in the 90% of all infantry are T3/T4 and 90% of Vehicles are T7/8

-


Yeah the lack of diversity in vehicle toughness and saves is something that's always bothered me.

When everything is a T7/T8 and a 3+ there's a particular weapon statline that is very efficient, especially when invulnerable saves are becoming so common.



This message was edited 2 times. Last update was at 2019/10/11 20:13:07


 
   
Made in us
Powerful Phoenix Lord





Just generally speaking, the extreme killiness of 40K is what is driving me away from the game rapidly.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Bharring wrote:
In the Crimson Hunter case, it's limited to targets with "Fly", and only impacts low-ROF high-D weapons (Bright Lances, Pulse Lasers, and Star Cannons).


If that's the case, necron vehicles just got buffed.
All necron vehicles have fly, and most of them have QS, so if Crimson Hunter adds damage to weapons that already have good damage values, then QS has a higher chance of going off.
That is...surprisingly fluffy, actually.

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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut




 Galef wrote:
I think giving weapons more damage is great, but the issue is that there aren't enough multi-wound models for it to matter, so adding +1D just feels like a dig against vehicles.

IMO, regular Marines should be 2W, Terminators & Bike 3W and than all the multi-damage weapons are needed, rather than a problem.
Basically, the scale of wounds/damage and S/T should really be stretched a big more. We are too limited in the 90% of all infantry are T3/T4 and 90% of Vehicles are T7/8

-

I agree. GW is not being creative and exploring other S/T options with the very scale they created.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Slayer-Fan123 wrote:
 Galef wrote:
I think giving weapons more damage is great, but the issue is that there aren't enough multi-wound models for it to matter, so adding +1D just feels like a dig against vehicles.

IMO, regular Marines should be 2W, Terminators & Bike 3W and than all the multi-damage weapons are needed, rather than a problem.
Basically, the scale of wounds/damage and S/T should really be stretched a big more. We are too limited in the 90% of all infantry are T3/T4 and 90% of Vehicles are T7/8

-

I agree. GW is not being creative and exploring other S/T options with the very scale they created.


D10/12 would fix it, works great in Apoc
   
Made in ie
Longtime Dakkanaut




Ireland

GW's current rules writers have stripped the core rules down to the point where they can't really do anything special other than adding modifications to things, extra AP, extra X", extra attacks, extra strength, etc.

The game now has two real elements, killing power, and resilience.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Krazed Killa Kan






Dumb Smart Guy wrote:
 Galef wrote:
I think giving weapons more damage is great, but the issue is that there aren't enough multi-wound models for it to matter, so adding +1D just feels like a dig against vehicles.

IMO, regular Marines should be 2W, Terminators & Bike 3W and than all the multi-damage weapons are needed, rather than a problem.
Basically, the scale of wounds/damage and S/T should really be stretched a big more. We are too limited in the 90% of all infantry are T3/T4 and 90% of Vehicles are T7/8

-


Yeah the lack of diversity in vehicle toughness and saves is something that's always bothered me.

When everything is a T7/T8 and a 3+ there's a particular weapon statline that is very efficient, especially when invulnerable saves are becoming so common.


When a Rhino was made T7 and 3+ armor while a Battlewagon was T7 and 4+ armor, you know GW has losed the plot on vehicle design (for context Rhino was AV 11/11/10 while a Bwagon was AV 14/12/10).

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Made in us
Longtime Dakkanaut




 Elbows wrote:
Just generally speaking, the extreme killiness of 40K is what is driving me away from the game rapidly.


This, offensive output has fair out distanced defense for the vast majority of units.
   
Made in us
Dakka Veteran





 Elbows wrote:
Just generally speaking, the extreme killiness of 40K is what is driving me away from the game rapidly.


Don’t worry, when a guardsman has 50 wounds, and a lascannon hit ‘s on 0’s with rerolls and does 64d6 damage, all will be perfect.
   
Made in us
Ragin' Ork Dreadnought




 Vankraken wrote:
Dumb Smart Guy wrote:
 Galef wrote:
I think giving weapons more damage is great, but the issue is that there aren't enough multi-wound models for it to matter, so adding +1D just feels like a dig against vehicles.

IMO, regular Marines should be 2W, Terminators & Bike 3W and than all the multi-damage weapons are needed, rather than a problem.
Basically, the scale of wounds/damage and S/T should really be stretched a big more. We are too limited in the 90% of all infantry are T3/T4 and 90% of Vehicles are T7/8

-


Yeah the lack of diversity in vehicle toughness and saves is something that's always bothered me.

When everything is a T7/T8 and a 3+ there's a particular weapon statline that is very efficient, especially when invulnerable saves are becoming so common.


When a Rhino was made T7 and 3+ armor while a Battlewagon was T7 and 4+ armor, you know GW has losed the plot on vehicle design (for context Rhino was AV 11/11/10 while a Bwagon was AV 14/12/10).

This was actually a case of GW making use of the new system, though. Battlewagons distinguished themselves by being one of the highest wound-count vehicles outside of super heavies. (And having the option to be T8.)
Whether they were pointed correctly is another question, but I like the direction they went with anyways.

This message was edited 1 time. Last update was at 2019/10/12 16:37:33


 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Pancakey wrote:
 Elbows wrote:
Just generally speaking, the extreme killiness of 40K is what is driving me away from the game rapidly.


Don’t worry, when a guardsman has 50 wounds, and a lascannon hit ‘s on 0’s with rerolls and does 64d6 damage, all will be perfect.


Yikes. You joke, but my little hands already have enough trouble holding all the dice for when my Death Company charge, and that was before Shock Assault...

Pretty much find myself only playing Kill Team since full 40k has become a chore to keep up with and play.
   
Made in us
Fixture of Dakka





Turns out the Crimson Hunter ability is an Exarch ability, and (if taken) replaces an existing Exarch ability. So it's more a sidegrade than an increase in firepower.
   
Made in us
Decrepit Dakkanaut




Racerguy180 wrote:
Slayer-Fan123 wrote:
 Galef wrote:
I think giving weapons more damage is great, but the issue is that there aren't enough multi-wound models for it to matter, so adding +1D just feels like a dig against vehicles.

IMO, regular Marines should be 2W, Terminators & Bike 3W and than all the multi-damage weapons are needed, rather than a problem.
Basically, the scale of wounds/damage and S/T should really be stretched a big more. We are too limited in the 90% of all infantry are T3/T4 and 90% of Vehicles are T7/8

-

I agree. GW is not being creative and exploring other S/T options with the very scale they created.


D10/12 would fix it, works great in Apoc

AA apparently works great too.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Locked in the Tower of Amareo





 Galef wrote:
I think giving weapons more damage is great, but the issue is that there aren't enough multi-wound models for it to matter, so adding +1D just feels like a dig against vehicles.

IMO, regular Marines should be 2W, Terminators & Bike 3W and than all the multi-damage weapons are needed, rather than a problem.
Basically, the scale of wounds/damage and S/T should really be stretched a big more. We are too limited in the 90% of all infantry are T3/T4 and 90% of Vehicles are T7/8

-


And do that and basically all d1 weapons need to die. And then what was the point?

2024 painted/bought: 109/109 
   
 
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