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Need some help. I've been able to win lots of games with my red corsairs, daemon engines and knights in various combos but my opponent pool is pretty limited to just primaris, orks, knights and custodes... I haven't came across any lists youd see in some of the GT top winners but I signed up for a GT and need some advice. I am not choosing the iron hands even though I could...I forsee a huge nerfnand I'd hate to waste time buying and painting them so I'll stay traitor....
I plan to use most of my CP to play shenanigans with the 20 man unit and my Despoiler. I will try to keep my wardogs at medium range along with the smaller marine units for deep strike protection and objective capture.
Alternatively I could drop the war dogs and grab another lord discordant and beef up another marine squad to 20 or take a melta terminator squad. Also I'm still not 100% sold on the master of possession. Maybe just another sorc would be as good for extra warptime. Anyways please let me know what you think. Thanks
17 total CP
Red Corsair Battalion Det.
Huron Blackheart-warlord, warptime
Chaos Lord w/ Jump pack, thunder hammer, plasma pistol
2x 5 man Marine Squads w/missile launcher
20 man Marine Squad w/2 melts, champ w/combi-melta & fist, Mark of slaanesh & icon of excess
Red Corsair Supreme Command Det.
1 Master of Possession
2 Lord Discordants
1 Greater Possesed
Iconoclast Chaos Knights Superheavy Det.
Knight Despoiler w/Avenger Cannon, Thermal Cannon & Storm spear pod
2x Wardog Moirax w/2 volkite vegulaire
Automatically Appended Next Post: Thinking about it...more sorcerers with warptime probably would be good if there are going to be a lot of thunderfire cannons
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