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![[Post New]](/s/i/i.gif) 2019/10/17 15:12:09
Subject: Salt mine is closed. (And Iron Hands also got FAQed)
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Been Around the Block
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No more character dreadnought spam. Stratagem now is only once per game.
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This message was edited 1 time. Last update was at 2019/10/17 15:16:58
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![[Post New]](/s/i/i.gif) 2019/10/17 15:13:56
Subject: Salt mine is closed. (And Iron Hands also got FAQed)
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Automated Rubric Marine of Tzeentch
Netherlands
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This wasn't even anywhere close to enough to close the salt mine.
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![[Post New]](/s/i/i.gif) 2019/10/17 15:18:34
Subject: Re:Salt mine is closed. (And Iron Hands also got FAQed)
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Deadshot Weapon Moderati
MI
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This is Dakka Dakka. The mine will always be open
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![[Post New]](/s/i/i.gif) 2019/10/17 16:11:50
Subject: Re:Salt mine is closed. (And Iron Hands also got FAQed)
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Inspiring SDF-1 Bridge Officer
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...and with Dakkanauts staggering into the vertical shaft.
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This message was edited 1 time. Last update was at 2019/10/17 16:12:32
It never ends well |
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![[Post New]](/s/i/i.gif) 2019/10/17 16:28:16
Subject: Re:Salt mine is closed. (And Iron Hands also got FAQed)
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Moustache-twirling Princeps
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The Iron Hands FAQ has been updated.
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![[Post New]](/s/i/i.gif) 2019/10/17 16:39:38
Subject: Re:Salt mine is closed. (And Iron Hands also got FAQed)
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Been Around the Block
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Now it is close for good.
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![[Post New]](/s/i/i.gif) 2019/10/17 16:43:26
Subject: Re:Salt mine is closed. (And Iron Hands also got FAQed)
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The Dread Evil Lord Varlak
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It is closed when csm 1,1 gets a propper update.
Until then the NaCl must flow.
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![[Post New]](/s/i/i.gif) 2019/10/17 16:58:42
Subject: Salt mine is closed. (And Iron Hands also got FAQed)
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Longtime Dakkanaut
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Oof Feirros losing his invuln bubble for vehicles is really painful. Everything else is pretty reasonable nerfing. I do wish the ironstone activation was when the unit was selected as a target though. Plus now there’s really no reason it has to be 3” and not 6”.
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This message was edited 1 time. Last update was at 2019/10/17 16:59:54
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![[Post New]](/s/i/i.gif) 2019/10/17 16:59:03
Subject: Re:Salt mine is closed. (And Iron Hands also got FAQed)
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Been Around the Block
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Not Online!!! wrote:
It is closed when csm 1,1 gets a propper update.
Until then the NaCl must flow.
Nah, CSM own their own salt quarry.
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![[Post New]](/s/i/i.gif) 2019/10/17 20:05:36
Subject: Salt mine is closed. (And Iron Hands also got FAQed)
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Ragin' Ork Dreadnought
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Whelp, GW continues to show that they don't know how to nerf things properly. Dread spam, which wasn't winning any tournaments, got nerfed. Reforge, a psychic power that I've not heard anybody actually talking about, got nerfed. Feirros's main synergy with vehicles got completely removed, and his ability to repair got kneecapped because of the stratagem, pretty much removing any reason to take him over a Chapter Master. Rather than fixing the Iron Stone they made it completely unuseable.
The super-doctrine, though, got pretty much ignored and Thunderfire Cannons still haven't been fixed, so the main things that keep the Iron Hands dominant aren't going anywhere.
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![[Post New]](/s/i/i.gif) 2019/10/17 22:01:34
Subject: Salt mine is closed. (And Iron Hands also got FAQed)
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Grim Dark Angels Interrogator-Chaplain
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Quasistellar wrote:Oof Feirros losing his invuln bubble for vehicles is really painful. Everything else is pretty reasonable nerfing. I do wish the ironstone activation was when the unit was selected as a target though. Plus now there’s really no reason it has to be 3” and not 6”.
Now his ability is in line with Azrael's. He lost the ability to give vehicles an invul save when Codex: Dark Angels dropped. Personally I think the IH nerfs are good and they are still playable, if not nearly as strong as they were.
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![[Post New]](/s/i/i.gif) 2019/10/17 22:06:43
Subject: Salt mine is closed. (And Iron Hands also got FAQed)
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Ragin' Ork Dreadnought
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ZergSmasher wrote:Quasistellar wrote:Oof Feirros losing his invuln bubble for vehicles is really painful. Everything else is pretty reasonable nerfing. I do wish the ironstone activation was when the unit was selected as a target though. Plus now there’s really no reason it has to be 3” and not 6”.
Now his ability is in line with Azrael's. He lost the ability to give vehicles an invul save when Codex: Dark Angels dropped. Personally I think the IH nerfs are good and they are still playable, if not nearly as strong as they were.
Firstly: No, it's not. Azrael gives a 4++ and affects bikers.
Secondly: Why does it matter if his ability is in line with Azrael's? Azrael also gives a command point, the Chapter Master buff, is almost as good at shooting, and is far more deadly in CQC. He's a *much* stronger character. He's also 70 more points. Comparing the two is apples and oranges.
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![[Post New]](/s/i/i.gif) 2019/10/19 01:43:41
Subject: Re:Salt mine is closed. (And Iron Hands also got FAQed)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Quarry? No. We own the Pacific and we're going to boil it down until we get good legion traits.
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![[Post New]](/s/i/i.gif) 2019/10/19 06:06:50
Subject: Salt mine is closed. (And Iron Hands also got FAQed)
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Longtime Dakkanaut
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I like the way that the iron daddy was nerfed.
He now offers a buff to infantry, repairs vehicles and has a buff which can affect both, but is best on vehicles.
This way he is now good in a combined arms list, where you have both infantry to protect and vehicles to buff/repair.
For his cost, that is about right.
The iron stone nerf is also spot on.
It was a no brainer in the previous incarnation, now at least it is a nice relic that you take if you have a huge priority target to defend, and are willing to dedicate a techmarine to babysit it.
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