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[Kill Team] GW's Kill Team and HoR's Kill Team Discussion  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Committed Chaos Cult Marine





In another thread someone mentioned liking the Herold's of Ruin Kill Team more than what I assume was the current iteration of Kill Team. That intrigued me. After playing the Dark Vengeance missions, HoR Kill Team is where I played most of my games of 40k during 7th edition. At the time, I felt that HoR used the 7th edition rules which I think worked pretty well for a small skirmish game better than the full platoon/company level game. I felt that 7th had far too fiddly of rules for larger games but worked fine for smaller, controlled games like what the Heralds had created. On top of that, HoR allowed Terminators (my favorite unit at the time) and had a nice sub-squad (fire team I think) rules that allowed weaker units to group up to be more of a threat.

When the current Kill Team rules came out I lamented some of the things that HoR rules did, but I ultimately found the GW rules to be more accessible and worth the reduction in moving parts of the HoR version I had played. Not to mention the much larger pool of potential players, most of which were people that always wanted to play 40k but could never afford more than a Start Collecting box. Since then, I have primarily been playing Kill Team almost exclusively even over full 40k where my local scene tends to be more a no nonsense, PUGs are practice ITC tournament games. Which is something I can't say I really care for.

I only briefly looked at the HoR 8th edition Kill Team stuff. So, I don't know exactly what it changed from when I played back with the 7th edition set. What I wanted to discuss is the whats and whys some people prefer one (especially the HoR rules) over the other. Again, I have bee really liking the GW Kill Team rules even with the odd quirks. I wasn't looking for a complex rules set when I came back to miniatures war gaming and found the GW rules a little shallow but easy enough to pick to be worthwhile at this point in my life where I don't really want to deal with something like say Infinity or even Deadzone. I have taught/demoed Kill Team enough times that I am glad it is as simple as it is since some of the people I taught the game were super brand new to tabletop gaming.

Note: I am wanting to generate more Kill Team threads/content as I agreed with someone who mentioned that Kill Team doesn't seem to get much digital ink here on Dakka. I agree with that.
   
Made in us
Posts with Authority





Heralds of Ruin 8th is good for playing some of the more obscure units. However, it requires the use of more models than GW's Kill-Team, and that kinda annoys me as I'd rather play a squad than what amounts to being a small detachment in 40k with a few extra rules.

Dropping the points down to 100 rather than 250 opens up quite a bit more "tactical level" gameplay. Also, HoR is just as easily house-ruled as 40k.

Oh, and few things are as satisfying as zipping a Reiver up some Sector Mechanicus terrain, and throwing a Tau off the top.

Mob Rule is not a rule. 
   
Made in us
Fixture of Dakka





What the heck is Heralds it Ruin kill team?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Committed Chaos Cult Marine





I am a little out of the loop since 7th edition, but they created a skirmish game for Warhammer 40k. Link to their site: http://heraldsofruin.net/

Back during 7th edition, I played their version of Kill Team instead of the GW one mostly because I didn't need the codex for every faction I wanted to play. I also got the impression that it was a better game as the creators of Heralds of Ruin went to the trouble of building their skirmish game on the basis of 7th edition rules but made sure it worked as its own game. Opposed to the GW 7th edition Kill Team which I felt was GW throwing new players a worn-out scrap of a game to have something to do with these players' modest model collection before they had a 'real' army. From playing 7th edition rules Heralds of Ruin, I actually felt that 7th edition wasn't so bad of a game system... for a properly built small skirmish game. A game like what Heralds of Ruin created.

I had a bit of a break from miniatures war gaming at the announcement of 8th edition. I only had a Chaos Space Marine army at the time and wasn't exactly happy about not getting much time with that last 7th edition CSM supplement. It wasn't until about this time last year that I returned to miniatures war gaming after buying the Kill Team starter fairly cheap. While at first I wasn't all that enthralled my the GW rules for Kill Team over the Heralds of Ruin, I appreciated the accessibility (ease of learning/playing) and the larger player base. So I haven't kept up with what Heralds of Ruin have been doing since even now I am not so interesting in wargaming as to try and generate a gaming group based on free internet rules even if they offer a much deeper experience. Which based on my experience with 7th edition probably do.

As mentioned, they are free skirmish rules using Warhammer 40k units. If you found GW Kill Team lacking in depth, you might want to give them a look/try. I am pretty happy with the GW rules, but this thread was created to see how the Heralds of Ruin game is going.

This message was edited 1 time. Last update was at 2019/11/05 02:35:50


 
   
 
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