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This weekend I played several games of Kill Team. One of my favorite games was my Black Legion as pictured below:
Leader: Aspiring Champion with Plasma Pistol and Power Sword
Combat: Berserker Champion with Plasma Pistol and Power Axe
Sniper:CSM Gunner with Plasmagun
Zealot: Berserker Destroyer with Plasma Pistol and Chain Axe
CSM Gunner with Heavy Bolter
Cultist with Autogun x2
Chaos Terminator with Paired Lightning Claw
Certainly not the most effective kill team and even the best CSM choice of a kill team. I am kinda self limited as I am not interested in the current Khorne Berserker models and don't want to spend the money and time for the kits I would need to make halfway decent looking ones to me. Not to mention the only way I can get axes of Chaos Space Marines is via Berserkers. So I made due with the models I do have.
And you know what, I have a lot of fun with this team since I tell my opponent that unless stated otherwise I am always supercharging plasma. Most games I never fire regular shots either which I find hilarious that my opponent seems more concerned about my marines melting themselves than I do. Now I like to start games with that sort of team joking that, "There is literally no downside to supercharging plasma. Str +1 damage 2 and some ability if you roll a one, but I'll worry about that when it happens." It is certainly a more fun kill team than when I first started playing Kill Team with CSM and had almost no options especially since I really don't like running Cultists all that often.
I try not to be chaoti-dumb with it, but I think this last weekend some of the group was a little envious of my happy-go-lucky attitude of supercharging to the point I might see more plasma enemies in my future. So, I was wondering if anyone else here wanted to share their fun kill teams as well.
Love your Kill Team, it looks an absolute blast to play against.
I am with you though, I enjoy playing fun Kill Teams with my Blood Angels. How effective they are is just a side thought when I play. Hah, thankfully with how fast the game is, even getting crushed isn't as nearly as painful as getting crushed over the course of two hours in a full game of 40k.
The options for Marines that Elites opens up to us really allows me to have a blast using all the models I have and create unique teams.
NH Gunsmith wrote: Love your Kill Team, it looks an absolute blast to play against.
I am with you though, I enjoy playing fun Kill Teams with my Blood Angels. How effective they are is just a side thought when I play. Hah, thankfully with how fast the game is, even getting crushed isn't as nearly as painful as getting crushed over the course of two hours in a full game of 40k.
The options for Marines that Elites opens up to us really allows me to have a blast using all the models I have and create unique teams.
I was bit hesitant towards Elites, but I really agree with you. My fallen Dark Angels probably would have continued to sit on the shelf without the neat veteran space marine rules in Elites. Though, it would have been kinda nice to have Chaos Chosen as well. Those Dark Vengeance Chosen of mine just don't see the table nearly enough these days.
Spoiler:
[[/img]
Fallen Dark Angels getting ready to put the smackdown on some Unforgiven
I've found Deathwatch an absolute blast in Kill Team (surprise surprise). I have only Veterans, Vanguard Veterans and Terminators in my deathwatch army, so I can pretty much run my pick of it in KT.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
the_scotsman wrote: I've found Deathwatch an absolute blast in Kill Team (surprise surprise). I have only Veterans, Vanguard Veterans and Terminators in my deathwatch army, so I can pretty much run my pick of it in KT.
They are.
Also, I run an Alpha Legion Servants of the Abyss (just painted Alpha Legion colors), and it's pretty fun.
SamusDrake wrote: Favourite team is a basic set of Tau Stealth suits and their drone, which are quite powerful.
Yeah, I played against something like that. I was getting tired of needing 6s to hit with my Orks so I put together a Fire Warrior heavy Tau team only to face an all Stealth Suit team putting me back to needing 6s to hit most of that game. Felt really strange to want to assault with Tau as much as I did that game.
Do you find the Fusion Blaster to just be awful? I had one in my Tau team this weekend and between the 1 shot and crazy short range I didn't manage to accomplish anything with it. It felt like it should be less points than the Burst Cannon which is a respectable weapon.
This message was edited 1 time. Last update was at 2019/11/08 00:32:23
SamusDrake wrote: Favourite team is a basic set of Tau Stealth suits and their drone, which are quite powerful.
Yeah, I played against something like that. I was getting tired of needing 6s to hit with my Orks so I put together a Fire Warrior heavy Tau team only to face an all Stealth Suit team putting me back to needing 6s to hit most of that game. Felt really strange to want to assault with Tau as much as I did that game.
Do you find the Fusion Blaster to just be awful? I had one in my Tau team this weekend and between the 1 shot and crazy short range I didn't manage to accomplish anything with it. It felt like it should be less points than the Burst Cannon which is a respectable weapon.
To not have him would be disasterious.
Most games are against Tyranids so he intervines whenever a melee unit gets too close. If supported well enough, he can close in on well covered units and herd them out into the open, which a similar tactic I use for the Lictor in our Tyranid team.
As far as fun Kill teams go, I tried to make a few, which almost exclusively made use of the Elites book.
Space Marines Heroes 1.
Yep, based on the blind buy boxes with power armoured space marines. I built the team as Veterans (mix of Sternguard, Vanguard, and Company Veterans), and some of my spares have been converted, such as a Vanguard Veteran with power sword and storm shield, bases on the body of Brother Gaiun, with the running pose), to flesh out the options in the team somewhat. Also, I had to include a Terminator Captain (just stating it is highly specialized Artificer Armour) for the captain, as there is no unit entry for power armoured non-primaris captains. And yes, through Space Marine Adventures the members of the team that weren't in the blind buy boxes here in the West will arrive in the mail soon. With a 3D printed icon, I turned these into Ultramarines, currently on my painting table.
Space Marines Heroes 2.
Guess what? A bunch of highly characterful Terminators? I'm game for that in a Kill team. Of course, in most games I would only play with three team members due to their points cost, maybe four when we play missions that allow more than 100 points to be used. I haven't found Brother Maeklus yet (except for on Ebay at outrageous prices), so I'll have to convert another spare Heroes 2 Terminator or wait for it to show up in another product, as did some of the Heroes 1 models. Likewise, I might just have to convert one or two additional Series 2 models, so they might have the same weapons options as the next Kill Team. With a 3D printed icon, I turned these into Ultramarines, too, currently on my painting table. i love how these Terminators are marketed as Blood Angels, but they don't really have the Blood Angels iconography, so you can make them part of almost any chapter.
Space Marines Heroes of the Sin of Damnation.
As for 'true' Blood Angels Terminators, 450 points of Space Hulk Terminators (including a level 1 Terminator Librarian) makes up this list. Like the Heroes 2 Kill Team, it is very expensive, points wise, but when you have these Terminators anyways, as you have Space Hulk at home, and they have names and individuality, why not? I still have to drag them out of the Space Hulk box, and trasfer them to the painting table, but there's a bunch of Ultramarines there currently.
Schaeffer's Last Chancers.
Now, here is an odd Kill Team. It cannot be built according to the rules, especially as Imperial Astra Guard Militarum cannot get heavy weapons normally, and a basic trooper will never be equipped with stuff like a bolt pistol, as does Grease Monkey). There is also no mention of them in Core, Commanders, or Elites (rules-wise, anyways). However, it is the most iconic Kill Team as there can be. And the scans of their Special Weekender cards can be found all over the Internet (as can those of Gaunt's Ghosts), making this a nice 150 points total Kill Team (100 points without the Colonel). I played this team, without the Colonel, in a three-way Kill Team match at home, and my friends actually enjoyed it a lot (not just because they died like crazy, but as befits a Kill Team, they are highly individual, and their back stories are such little snippets of fantastic lore to give each of them a bit of character, and they held up quite nicely).
Lots more planned, or even far in the works (20-strong Ork Kill team just waiting for basing, 20 strong Black Legion team, bunch of Necrons including a conversion for a female, four-armed, combat specialist Flayed One).
Enjoying this game a lot.
Lord Xcapobl wrote: As far as fun Kill teams go, I tried to make a few, which almost exclusively made use of the Elites book.
Space Marines Heroes 2.
Guess what? A bunch of highly characterful Terminators? I'm game for that in a Kill team. Of course, in most games I would only play with three team members due to their points cost, maybe four when we play missions that allow more than 100 points to be used. I haven't found Brother Maeklus yet (except for on Ebay at outrageous prices), so I'll have to convert another spare Heroes 2 Terminator or wait for it to show up in another product, as did some of the Heroes 1 models. Likewise, I might just have to convert one or two additional Series 2 models, so they might have the same weapons options as the next Kill Team. With a 3D printed icon, I turned these into Ultramarines, too, currently on my painting table. i love how these Terminators are marketed as Blood Angels, but they don't really have the Blood Angels iconography, so you can make them part of almost any chapter.
Space Marines Heroes of the Sin of Damnation.
As for 'true' Blood Angels Terminators, 450 points of Space Hulk Terminators (including a level 1 Terminator Librarian) makes up this list. Like the Heroes 2 Kill Team, it is very expensive, points wise, but when you have these Terminators anyways, as you have Space Hulk at home, and they have names and individuality, why not? I still have to drag them out of the Space Hulk box, and trasfer them to the painting table, but there's a bunch of Ultramarines there currently.
Spoiler:
I like a lot of the theme teams you wrote, particularly the Space Hulk terminator one. If I can convince one of the Tyranid players (who am I kidding every Kill Team player in my group is a Tyranid player) to run genestealers, I am totally down for a Space Hulk recreation in Kill Team. We can even play Arena for full immersion. The above picture is 125 points of Blood Angel terminators from my Space Hulk collection. Those points go fast with them. I wanted the heavy flamer, but that put me 2 points over 125. Getting my Space Hulk stuff out, I too found they need a little more painting than I thought. There are a few details here and there I never finished as I wanted to get the board game to table quickly to play a few games.
Why stop at just genestealers? The old Space Hulk had hybrids as well, so a bit of Genestealer Cults might suffice. In an urban killzone or a zone mortalis, you might use Death Wing Terminators against Genestealer Cults to recreate the Tale of Two Heads Talking (Death Wing origin story from Space Hulk way, way back in time).
Oh my... I have a bunch of Dark Angels Terminators at home as well...
What? Bad Moon's Klan Kultur iz Bad? It is the only one I use when I play Orks. It is the best. You get to roll way more failed dice test than you opponent can ever hope have.
Seriously, I agree with you. When I first read the Bad Moons subfaction trait for Kill Team I thought it was re-roll all missed shooting rolls, and I still thought it was terrible. Just the same, I always take Bad Moons and usually lean into it with a shooty Ork team. My favorite are the Rokkit Launcha which despite their horrible chance to hit, do offer some zone control as few opponent's want to risk their good units being shot by them more than once. I also like Bad Moons because they seem to make Shoota Boyz not a completely terrible decision. Since Ork shooting if going to needing sixes anyway might as well Advance with them. This gives me a decent amount of cover fire. By sheer weight of fire a couple of those shots do connect. I feel like that is about the same amount melee attacks I would get with slugga boyz, or at least, close enough since not every boy is making it into melee.
I just started using Flash Gitz. So are I am not super impressed, but that is more due to exceptionally poor rolls and having the Flash Git in too strong of a castle for my opponent to give him anything to shoot. I am sure once I use him more I will find the unit it better. Since I go Bad Moons I don't feel I have to worry about melt my Comms Spanner. For me, if I run Doctor Victor Von Gretchinstein (front center in my picture) as my leader I feel I have to run a couple more grots or a Cybork I named Gretchinstein's Monster. I don't begrudge any player that does have the grot leader (especially with Elites reserve rules and outflanking), but I always like having it feel a little more thematic when I do. I don't think I have ever won a game with my Orks (fair number of ties though). They are always fun to play though. Other named models in the picture are Kaptin Krumpch the Flash Git, Gangsta Grot, The Shadow Grot, Blackteef the Ork Nob, Minty the Ork, Trapjaw the Shoota Boy and Doc Emmet Greene of the Spanner.
It is too bad to hear that Kill Team didn't take off in your area. I find it to be a much tighter game than full 40k since it has some restraint placed into is design. I was actually pleasantly surprised that subfaction traits didn't really disrupt the balance much. I even find that indeed 125 points works out pretty good for all the factions. I guess people could make the argument that Kill Team is just dissimilar enough from full 40k as to be tough to play both, but I still don't if that is enough to not play it regularly. For me, I like the occasional 2000pt game of 40k. However, once the initial spectacle of the two armies facing off is done usually after round 1, turn 1 when a big chunk of the models have been removed it starts to quickly remind me why I don't play it that often. I just think Kill Team offers a more satisfying game at 1/2 to 1/3 to time it takes to play.