Battalion
HQ
wolf lord with jump pack (
TH/
SS, armour of russ, saga of the hunter)
Battle leader with jump pack (
TH/
SS, wulfenstone)
TROOPS
5xintercessors (auto bolt rifles)
5xintercessors (auto bolt rifles)
5xintercessors (stalker bolters)
ELITES
4xaggressors (4xbolt gauntlets/frag launchers)
FAST ATTACK
3xThunderwolves (3xshields,1x hammer on pack leader)
HEAVY SUPPORT
5xlongfangs (4xplasma cannons)
TRANSPORT
Repulsor (twin las, las talon, onslaught gatling, 3xstormbolters, 2xkrak launchers)
FLYES
Stormfang gunship (2xlas cannon, 2xtwin heavy bolters, helfrost destructor)
1500 on the nose !!!
TACTIC
Longfangs enter the gunship and aggressors enter the repulsor. During my first turn long fangs exit with 3" + 6" move in a nearby ruin/terrain and make use of keen senses and wolf's eye strats. In that way they are protected by turn one shooting if i go second.
Repulsor with aggressors, Stormfang and thunderwolves create a force that moves forward with the
HQs protected in the middle, granting rerolls of 1 and heroic intervention with armour of russ debuff to potential enemy chargers. Turn 2 aggressors come to play. Auto bolt intercessors move and advance just to get into bubble of rerolls covering the back of my moving castle and they focus on middle objectives while longfangs and stalker intercessors capture base objectives.
I chose thunderwolves even though they are pricey because they tank alot of damage (i hope they get cheaper in the CA2019) and they get buffed from wulfen stone (so are aggressors). Another possible synergy is advance and charge for T-wolves and aggressors if i get the saga of ...
Updated the list by dropping a thunderwolf and turning my two grey hunter squads to 2 squads of auto bolt intercessors
Thoughtsss?