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Made in us
Decrepit Dakkanaut





Ow. Seems reasonable (so far) though with the methods of grabbing dice. There's also special relics for being mono-Sisters sort of like traits.



Picture the scene – you’ve just struck a high-value enemy target with an attack that inflicts D6 Damage and it has 6 Wounds left. You could trust to fate, or even a Command Re-roll, and hope for the best… or nonchalantly burn a 6 from your pool of Miracle Dice to score a 6 automatically! What about if you’re facing a tough Morale test? Use a 1 from your Miracle Dice pool and pass it with ease!

This message was edited 3 times. Last update was at 2019/11/12 17:14:24


 
   
Made in us
Monster-Slaying Daemonhunter





 Daedalus81 wrote:
Ow. Seems reasonable (so far) though with the methods of grabbing dice. There's also special relics for being mono-Sisters like death throes for every model (*sweating intensifies*)



Picture the scene – you’ve just struck a high-value enemy target with an attack that inflicts D6 Damage and it has 6 Wounds left. You could trust to fate, or even a Command Re-roll, and hope for the best… or nonchalantly burn a 6 from your pool of Miracle Dice to score a 6 automatically! What about if you’re facing a tough Morale test? Use a 1 from your Miracle Dice pool and pass it with ease!


Nice, this is an interesting approach to Acts of Faith. It's probably heading towards it's weakest interpretation yet this edition, stratagems notwithstanding, but that's okay. I will miss movement-based acts of faith and fighting twice, though.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Sneaky Sniper Drone




I really like this kind of mechanic in general, even if it's not as big as "shoot again" or what not. I think it's a fun thing to do. And it can really impact strategy if you've got a sure-thing dice roll in your pocket.
It can be really high leverage and, like, if you use it to finish off a unit you get the die back.
The downside is that it can also just end up a tiny droplet in a flood of dice rolled per game. One a round is not a lot to start with.
(If this carries over into kill team that could be quite something, given each roll is a bit higher weight there!)

But they're also getting the sacred rites on top of it which seem pretty good. I'd be tempted to roll for 2 of them and change the game plan on the fly.

This message was edited 1 time. Last update was at 2019/11/12 17:44:50


 
   
Made in ca
Fireknife Shas'el






Most of the old AoF probably got rolled into Strategems. Sisters players should have a massive bank of CP to fuel them.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

I really like this mechanic.

The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Monster-Slaying Daemonhunter





rbstr wrote:
I really like this kind of mechanic in general, even if it's not as big as "shoot again" or what not. I think it's a fun thing to do. And it can really impact strategy if you've got a sure-thing dice roll in your pocket.
It can be really high leverage and, like, if you use it to finish off a unit you get the die back.
The downside is that it can also just end up a tiny droplet in a flood of dice rolled per game. One a round is not a lot to start with.
(If this carries over into kill team that could be quite something, given each roll is a bit higher weight there!)

But they're also getting the sacred rites on top of it which seem pretty good. I'd be tempted to roll for 2 of them and change the game plan on the fly.


I will miss movement-based stuff. Moving twice with Seraphim was fun at the edition drop, and +3" move made the difference sometimes. No more movement on Acts of Faith, but I can use it to lock in die rolls. Unfortunately, I can't use it to lock in enemy die rolls, because that's what I would certainly mostly use them for. It's rare that I'm banking on a D6 exorcist shot to turn up 6, but it's often that I want my enemy to fail their 4+ ion shield so that my Exorcist can get it's D6 shot through.

Like in D&D, the best use of Divination dice is to make enemies fail save-or-die or save-or-suck rolls .

This message was edited 1 time. Last update was at 2019/11/12 18:05:44


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Deadshot Weapon Moderati




MI

it is an interesting approach, and definitely an improvement over the random roll to see if an Act goes off that was tried earlier. As was mentioned, there is a decent chance the Acts of Faith we've come to know and love could become stratagems instead.

This message was edited 1 time. Last update was at 2019/11/12 18:07:42


 
   
Made in us
Monster-Slaying Daemonhunter





 ikeulhu wrote:
it is an interesting approach, and definitely an improvement over the random roll to see if an Act goes off that was tried earlier. As was mentioned, there is a decent chance the Acts of Faith we've come to know and love could become stratagems instead.


I actually think it's appreciably weaker. +1 to hit, fighting twice, and moving twice/moving +3", even on one unit per turn, are all much stronger than what amounts to a slightly better CP-re-roll. On the other hand, we're getting a stack of other random bonuses.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in ca
Commander of the Mysterious 2nd Legion





yeah I like this too, it'll neatly set sisters apart too making them a very reliable army when they need to be.

meanwhile their rites are the sisters answer to doctrines, a powerful ability you get for not playing soup. this does indeed seem to be a new trend and we should expect it in further codices from now on

This message was edited 1 time. Last update was at 2019/11/12 18:12:24


Opinions are not facts please don't confuse the two 
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




It could be strong by dropping 6's into Exorcist barrages and Multimelta damage rolls. Since you have a way to mitigate randomness, anything that suffers from huge swings in effectiveness will be mitigated by subbing out dice for the result you want.
   
Made in it
Longtime Dakkanaut





Sisters surely have more than enough sources of Melta to make use of this.
   
Made in us
Monster-Slaying Daemonhunter





Yoyoyo wrote:
It could be strong by dropping 6's into Exorcist barrages and Multimelta damage rolls. Since you have a way to mitigate randomness, anything that suffers from huge swings in effectiveness will be mitigated by subbing out dice for the result you want.


While it probably can benefit Exorcists, it's not on the list of things they've outright said it can be used for. Also, it's not an auto-6, it's a roll that you replace another roll with instead of rolling the other dice.

I wouldn't use it on a Meltagun in melta range, though locking in an Exorcist salvo seems like the best use of it. It notably can't be used on any dice you might have to roll or on enemy dice, somewhat limiting the value of low rolls. Now that would have been a cool and powerful ability


On the upside, while it's not a strong ability, it's a functional interpretation that for once isn't "roll to see if something cool happens". It's nice that it's a special ability that makes things more predictable and controllable, and for that I like it enough.

This message was edited 4 times. Last update was at 2019/11/12 18:44:46


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Inquisitor Lord Katherine wrote:
Yoyoyo wrote:
It could be strong by dropping 6's into Exorcist barrages and Multimelta damage rolls. Since you have a way to mitigate randomness, anything that suffers from huge swings in effectiveness will be mitigated by subbing out dice for the result you want.


While it probably can benefit Exorcists, it's not on the list of things they've outright said it can be used for. Also, it's not an auto-6, it's a roll that you replace another roll with instead of rolling the other dice.

I wouldn't use it on a Meltagun in melta range, though locking in an Exorcist salvo seems like the best use of it. It notably can't be used on any dice you might have to roll or on enemy dice, somewhat limiting the value of low rolls. Now that would have been a cool and powerful ability


On the upside, while it's not a strong ability, it's a functional interpretation that for once isn't "roll to see if something cool happens". It's nice that it's a special ability that makes things more predictable and controllable, and for that I like it enough.


goven that the emperor is oft said to be a god of order making his "nuns with guns" ability being to combat randomness makes a degree of sense

Opinions are not facts please don't confuse the two 
   
Made in us
Morphing Obliterator





Not seeing anything tying this mechanic specifically to Sisters, the ramifications of this within context of Imperial Soup is probably going to have unforeseen consequences.

Being able to guarantee a knight/vehicle explosion for example. Or using it on a Vindicare is another one. Lots of options for this the more you think about it.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in gb
Fixture of Dakka




BrianDavion wrote:
 Inquisitor Lord Katherine wrote:
Yoyoyo wrote:
It could be strong by dropping 6's into Exorcist barrages and Multimelta damage rolls. Since you have a way to mitigate randomness, anything that suffers from huge swings in effectiveness will be mitigated by subbing out dice for the result you want.


While it probably can benefit Exorcists, it's not on the list of things they've outright said it can be used for. Also, it's not an auto-6, it's a roll that you replace another roll with instead of rolling the other dice.

I wouldn't use it on a Meltagun in melta range, though locking in an Exorcist salvo seems like the best use of it. It notably can't be used on any dice you might have to roll or on enemy dice, somewhat limiting the value of low rolls. Now that would have been a cool and powerful ability


On the upside, while it's not a strong ability, it's a functional interpretation that for once isn't "roll to see if something cool happens". It's nice that it's a special ability that makes things more predictable and controllable, and for that I like it enough.


goven that the emperor is oft said to be a god of order making his "nuns with guns" ability being to combat randomness makes a degree of sense

Given that he really isn't it doesn't make that much sense. The closest to order gods is C'Tan.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Monster-Slaying Daemonhunter





 TwinPoleTheory wrote:
Not seeing anything tying this mechanic specifically to Sisters, the ramifications of this within context of Imperial Soup is probably going to have unforeseen consequences.

Being able to guarantee a knight/vehicle explosion for example. Or using it on a Vindicare is another one. Lots of options for this the more you think about it.


Given that it's from an ability derived from units with the Acts of Faith rule [it mentions this rule several times in the excerpt, and we know this is the new effect of the Acts of Faith rule], presumably it only works for units with, the Acts of Faith rule, so can't be used to lock in a Vindicare's shot or something.

Actually, now that I read that, it probably can't be used on Exorcists at all, since they don't have Acts of Faith.

This message was edited 1 time. Last update was at 2019/11/12 19:03:08


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Morphing Obliterator





 Inquisitor Lord Katherine wrote:
Given that it's from an ability derived from units with the Acts of Faith rule, presumably it only works for units with, you know, the Acts of Faith rule, so can't be used to lock in a Vindicares shot or something.

Actually, now that I read that, it probably can't be used on Exorcists at all, since they don't have Acts of Faith.


Hopefully that's the case. However, the article specifically has a section after miracle dice detailing the benefits for staying pure Sisters/Ministorum.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Monster-Slaying Daemonhunter





 TwinPoleTheory wrote:
 Inquisitor Lord Katherine wrote:
Given that it's from an ability derived from units with the Acts of Faith rule, presumably it only works for units with, you know, the Acts of Faith rule, so can't be used to lock in a Vindicares shot or something.

Actually, now that I read that, it probably can't be used on Exorcists at all, since they don't have Acts of Faith.


Hopefully that's the case. However, the article specifically has a section after miracle dice detailing the benefits for staying pure Sisters/Ministorum.


I think it's just an ability that's only usable on Sisters Infantry units. It looks like it's linked to the Acts of Faith rule, which is referenced in the excerpt and we know that the miracle dice are replacing the current effect of. My guess would be that the miracle dice can only be spent on rolls made for units that have the Acts of Faith rule.

It's not a mono bonus, but if you only have a patrol with a Canoness, a squad of BSS, and an Exorcist, the it can probably only be used for rolls generated by the Canoness and the BSS because they have Acts of Faith and the non-Sisters rest of the army and the Exorcist do not.


They didn't say it outright, so you might be right, but that's my guess. I doubt the Acts of Faith rule is exclusively used to trigger the generation of Miracle Dice.

This message was edited 1 time. Last update was at 2019/11/12 19:12:26


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in ca
Commander of the Mysterious 2nd Legion





acts of faith might be SOB army wide in the new codex. as GW seems to be cluing in that having your army wide special rule only impact a fraction of your army isn't popular

Opinions are not facts please don't confuse the two 
   
Made in us
Monster-Slaying Daemonhunter





BrianDavion wrote:
acts of faith might be SOB army wide in the new codex. as GW seems to be cluing in that having your army wide special rule only impact a fraction of your army isn't popular


It's been more analogous in heritage to Orders than army-wide traits though, and has been around for as long as we were a thing. Guard Orders can't be used on tanks, so I can equally well see Sisters tanks being still sans-Acts of Faith.

This message was edited 1 time. Last update was at 2019/11/12 19:31:19


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Decrepit Dakkanaut





 TwinPoleTheory wrote:
Not seeing anything tying this mechanic specifically to Sisters, the ramifications of this within context of Imperial Soup is probably going to have unforeseen consequences.

Being able to guarantee a knight/vehicle explosion for example. Or using it on a Vindicare is another one. Lots of options for this the more you think about it.


*shudders* Probably not, but...
   
Made in us
Pious Palatine




It's not as good as tzeentch dice, unfortunately.


Automatically Appended Next Post:
 Inquisitor Lord Katherine wrote:
 TwinPoleTheory wrote:
 Inquisitor Lord Katherine wrote:
Given that it's from an ability derived from units with the Acts of Faith rule, presumably it only works for units with, you know, the Acts of Faith rule, so can't be used to lock in a Vindicares shot or something.

Actually, now that I read that, it probably can't be used on Exorcists at all, since they don't have Acts of Faith.


Hopefully that's the case. However, the article specifically has a section after miracle dice detailing the benefits for staying pure Sisters/Ministorum.


I think it's just an ability that's only usable on Sisters Infantry units. It looks like it's linked to the Acts of Faith rule, which is referenced in the excerpt and we know that the miracle dice are replacing the current effect of. My guess would be that the miracle dice can only be spent on rolls made for units that have the Acts of Faith rule.

It's not a mono bonus, but if you only have a patrol with a Canoness, a squad of BSS, and an Exorcist, the it can probably only be used for rolls generated by the Canoness and the BSS because they have Acts of Faith and the non-Sisters rest of the army and the Exorcist do not.


They didn't say it outright, so you might be right, but that's my guess. I doubt the Acts of Faith rule is exclusively used to trigger the generation of Miracle Dice.


Vehicles are just gonna get aofs.

This message was edited 1 time. Last update was at 2019/11/12 22:29:39



 
   
Made in ch
The Dread Evil Lord Varlak





This looks, amazing, like actually something really nice.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I'm curious as to whether it will be possible to 'spend' Miracle dice on other things.

e.g. an ability that you activate by discarding a Miracle dice from your pool.

This message was edited 1 time. Last update was at 2019/11/12 23:22:14


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut




Central California

I like the new mechanic.
It isn't as tactical on the battlefield as the move/shoot/etc Sisters have had forever, but in a sense it is far more powerful. Characters with 4++ who have a "pool" of pre-rolled dice they can use to guarantee they make that save...is very powerful. We don't have the full rules etc, but unless I am missing something, that seems a mega target for it. (Same for all those 6++, although having that 6 in the pool is rarer). Doing the exact amount of damage needed to finish things is also a huge bonus, and the actual way I see to use those poor rolls in your miracle dice pool (I so rarely need a leadership test for sisters this edition, thanks to MSU, that seems a joke) although I do see the synergy of "I use this 1 for my morale roll, and instantly gain another die, which I roll and get a..."

I wish they had changed the Deny the Witch thing. I know, it's pointless because if you want to do this, pay for the warlord trait, strat, artifact, whatever. Still, I wish they had coupled something like model count in or whatever. Would be one reason to take more than 5 sisters in a squad.

Anyway, excited for my new codex. Have played sisters since the 90's, and enjoyed them. New gubbins is great.

This message was edited 1 time. Last update was at 2019/11/13 02:51:48


Keeping the hobby side alive!

I never forget the Dakka unit scale is binary: Units are either OP or Garbage. 
   
Made in eu
Ork Admiral Kroozin Da Kosmos on Da Hulk






I like it.

Hopefully they get some units to chant prayers as well, mimicking some of the old acts of faith.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Fixture of Dakka




Isn't the mechanic very dependand on having some big or swingy weapon though? getting a roll you want is great, and SoB will for sure have more ways to get thos miricle points. But they don't seem to have something like a castellan or a jump hammer dude to use it in larger games. In smaller ones it could be very devastating, but at 2000pts it doesn't really give much, comparing to re-rolling all 1s and being considered stationary after move.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in ie
Battleship Captain





Karol wrote:
Isn't the mechanic very dependand on having some big or swingy weapon though? getting a roll you want is great, and SoB will for sure have more ways to get thos miricle points. But they don't seem to have something like a castellan or a jump hammer dude to use it in larger games. In smaller ones it could be very devastating, but at 2000pts it doesn't really give much, comparing to re-rolling all 1s and being considered stationary after move.


The thing is we don't know what Sisters have now. The beta dex basically now seems to be more of a hold-over dex now and GW have mentioned that we have a bunch of new units altogether.

We could see the return of jump pack canonesses or generic living saints and the advent of Smash Sisters


 
   
Made in pl
Fixture of Dakka




Neither do I, I just stated that to dominate to field, the miracle dice would have to have something powerful to fuel.
Lets say there is a saint that does something on a d6, every result is good, but the 6" is something like -1AP or +5inv for all models within 6". Then the dice becomes something. If it is ment to get max damage on a multi melta it is less enticing of a rule.

Very unit co dependent rule, in my opinion.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in eu
Ork Admiral Kroozin Da Kosmos on Da Hulk






You can still do things like put a six into one of your charge rolls or an advance roll or have a bunch of guaranteed saves lined up. Imagine a knight charging a canoness and she simply saving all four attacks.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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