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![[Post New]](/s/i/i.gif) 2019/11/17 12:53:44
Subject: [NEC] Enforcer progression questions
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Uhlan
Dothan, AL
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I have a couple of questions to all, and apologies as I know these have been somewhat addressed here and other places, but trying to get a consolidated answer/opinion (if there are links to the answers, please send and I will not bother with this post further):
1: How do Palanite Enforcers spend their EXP?
Specifically, Do Rookie Patrolmen use the normal chart for their advance costs (but the appropriate skill tables)? Also, do they benefit from the normal Juve not having to pay extra for subsequent advances? What happens to them after each campaign when they have 5+ advances,, do they automatically become Sergeants? If so , can they become Subjugators? What about the 0-2 restriction? (Just retire them or dump the other Sergeant and use them to replace??)
How do Patrolmen spend their EXP? The chart shows that they have skill tables for them, but how do they access them? Are they treated as Specialists for purposes of skill and stat advancements (the Book of Ruin actually specifies that the Skinners are treated as specialists for this purpose, but have I missed where this is addressed for the Enforcers?)
2: What weapons can they buy at a trading post? I have seen back and forth that they can only ever have weapons listed on their squad equipment list, but then it also states the usual that they can be given addition weapons but only of the “type” allowed by the type of ganger the model is. Is “type” referring to specifically the weapons on the enforcer list, or the normal “heavy weapon” or “special weapon” as the type—can I give an heavy bolder to a Subjugator Champion after the first game of the campaign and after going to the trading post as when added to the gang they are one given weapons/equipment from their house list.
3: Along the lines of #1, what happens to Corpse Grinder initiates after 5 advances….? Do they become champions then? If they do, must they give up their ranged weapons or can they keep them as you cannot take weapons away from a model once added (great way to get a champion who can actually shoot as well as chop).
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
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![[Post New]](/s/i/i.gif) 2019/11/23 00:02:56
Subject: [NEC] Enforcer progression questions
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Longtime Dakkanaut
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Hi, you have many relevant questions! You should try out Yaktribe forum, which will give you more quality replies. In the mean time, I'll do my best here. I usually don't focus on the fluffy titles. All gangs are basically the same: Leader, Champions, Gangers and Juves (some other gangs got additional fighter classes too). 1) Rookies are Juves and spend their XP on the Advancement table just like all Leaders, Champions and Specialists (Ganger) do. I don't know about RAW, but they should benefit from any and all normal rules that apply to Juves. They should level up to Champions like normal, and if you pay the upgrade cost, they could become Subjugators too. There are no restrictions for Champions, so you can have more than 2. If you read a restriction somewhere, that's probably a hot mess related to gang creation and should be ignored. Not sure if Gangers start out as Specialists or not. Based on all previous gangs, they should start as standard Gangers and can level up to become Specialists. But as you point out, things have changed with Corpse Grinder Cult, and this could also imply that Enforcer Gangers start as Specialists. Could go either way? The skill access table could also easily be incorrect. 2) Unclear what access they have to the Trading Post. Their unique rule specifies they have no weapon type restrictions. Which means any fighter (Leader/Champion/Ganger/Juve) can have any type of weapon (Close Combat/Pistol/Basic/Special/Heavy). They are still limited to only Enforcer weapons, and also limited to either Palanite weapons or Subjugator weapons. When it comes to wargear (everything other than weapons), we simply don't know. I think it would be more fun to allow them Trading Post access than not. 3) Corpse Grinder Initiate is again just a fluffy title. Not sure about RAW here. But in my opinion, they are Juves like all other Juves (with a lot of exceptions and special rules that makes them quite different than all other juves). But they are still Juves! They should level up to Champions like normal. If they become Champions, they should return any ranged weapons to the Stash.
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This message was edited 1 time. Last update was at 2019/11/23 00:05:46
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![[Post New]](/s/i/i.gif) 2019/11/24 02:55:36
Subject: Re:[NEC] Enforcer progression questions
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Uhlan
Dothan, AL
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Shot the questions to GW and gonna post to Yak also.
The Champ restriction for Enforcers is the 0-2 listing in their description and, and even in the Book of Ruin and the rules in the new box set,, it pretty much states that you only ever 2 champions,, (the same with the corpse grinders but they say can only every have 0-3)... so that question about Juves becoming champions and staying as part of the gang could be pretty important.
Normal gangers don't get the skill charts unless they become specialists.. but nowhere dos it allow for enforcers to become speicalists in any way. The corpse grinders specifically allow for their gangers to advance and gain skills like a specialist.
The question on the weapons.. is that nowhere does it give them permission to visit the trading post, it only ever says they can "scavenge", but other than in the ruin campaign, there are no rules for scavenging...
The Juves in the grinder gangs could become probematic as they have to be the majority of the gang...(cool from fluff,, but sucking for being kept over the long term). With the weapons,, you are not allowed to take weapons from a gang member and put them into the stash,, the rules are very explicit that once they have a weapon, they must keep it (which is why champs and leaders area allowed multiple gang cards with various weapon options). You can take away wargear, but not weapons.
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
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![[Post New]](/s/i/i.gif) 2019/11/25 11:43:30
Subject: [NEC] Enforcer progression questions
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Longtime Dakkanaut
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Book of Ruin doesn't include Enforcers at all, and should have nothing to say about their champion limitations? Book of Judgement specifies how many champs you can have at gang creation, but have no limits afterwards? Just checked Book of Judgement, no limits on Enforcer champions (after gang creation).
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This message was edited 1 time. Last update was at 2019/11/25 11:44:46
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![[Post New]](/s/i/i.gif) 2019/11/25 14:47:37
Subject: Re:[NEC] Enforcer progression questions
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Uhlan
Dothan, AL
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It is the paragraph just below which states that gangs continue to follow these rules as new fighters are added to the gang. Additionally, the following apply
Bolding added by me... with that, the paragraph specifically refers to the rules above for composition,,, and those rules say 0-2 champions...
Other than the Corpse Grinders... no other gangs have restrictions like that listed in their creation rules. All of the other gangs have similar wording affecting them from Gans of the Underhive, but none have the specific 0-2 or any other numerical restriction on champions other than the typical # gangers greater than or equal to everyone else in total. Instead of the 0-2, I wish they had gone with a "for every X enforcers in your gang, fractions rounded up, you may include a sergeant".
Similar to the Corpse grinders but with them its the number of juves.... kinda weird,, but cool and flavorful at the same time.
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
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