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![[Post New]](/s/i/i.gif) 2019/11/17 17:44:48
Subject: [Poll] Which Marine faction can pull off melee the best?
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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Now that the new rules in Faith & Fury are openly available on the net, which Marine faction do you think does support a melee playstyle the best?
I suggest to vote based on these considerations:
- Ability to field melee viable characters
- Ability to field melee viable units
- Ability to get into melee combat consistently on turn 1 or 2
- Ability to win melee combat consistently
- Ability to focus army composition on melee units / loadouts (and still win a game)
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This message was edited 2 times. Last update was at 2019/11/17 17:53:38
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![[Post New]](/s/i/i.gif) 2019/11/17 17:55:28
Subject: [Poll] Which Marine faction can pull off melee the best?
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Decrepit Dakkanaut
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White Scars are the correct answer.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/17 18:15:02
Subject: [Poll] Which Marine faction can pull off melee the best?
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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Where do you feel White Scars outshine the other options?
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![[Post New]](/s/i/i.gif) 2019/11/18 14:24:07
Subject: [Poll] Which Marine faction can pull off melee the best?
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Oozing Plague Marine Terminator
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I've done quite good with DG CC lists and they have a lot of options for that, but they're not even on the list :(
Admittedly, World Eaters or Space Wolves are probably better.
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![[Post New]](/s/i/i.gif) 2019/11/18 14:36:38
Subject: Re:[Poll] Which Marine faction can pull off melee the best?
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Ferocious Black Templar Castellan
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Black Templars. Ork-style charge rerolls, multiple sources of extra charge distance (and notably the most reliable Chaplains to allow that one to go off much more often than others), the ability to lock enemies in combat so they can't just run away, backed up by the powerful Imperial Fists super-doctrine allowing the chaff-clearing weapons to do double duty against vehicles.
World Eaters falter in getting to the enemy. Khorne Berzerkers will murder anything, but they're stuck with sub-par deployment options.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2019/11/18 14:51:11
Subject: [Poll] Which Marine faction can pull off melee the best?
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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Sgt. Cortez wrote:I've done quite good with DG CC lists and they have a lot of options for that, but they're not even on the list :(
Admittedly, World Eaters or Space Wolves are probably better.
I'm sorry, I did not think about them when making the poll, to be honest.
AlmightyWalrus wrote:Black Templars. Ork-style charge rerolls, multiple sources of extra charge distance (and notably the most reliable Chaplains to allow that one to go off much more often than others), the ability to lock enemies in combat so they can't just run away, backed up by the powerful Imperial Fists super-doctrine allowing the chaff-clearing weapons to do double duty against vehicles.
World Eaters falter in getting to the enemy. Khorne Berzerkers will murder anything, but they're stuck with sub-par deployment options.
Interestingly though, World Eaters are leading the poll at the moment with 39%, while the next Marine faction sits at 18%. While at the moment technically allowed, I don't think it will last long that Black Templars are able to make use of Imperial Fist rules. That will for sure come up in the first FAQ / Errata for them.
Are World Eaters able to make up somehow for sub-par deployment options in your opinion?
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This message was edited 2 times. Last update was at 2019/11/18 14:53:45
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![[Post New]](/s/i/i.gif) 2019/11/18 15:12:27
Subject: Re:[Poll] Which Marine faction can pull off melee the best?
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Morally-Flexible Malleus Hearing Whispers
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Custodes?
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![[Post New]](/s/i/i.gif) 2019/11/18 15:19:59
Subject: [Poll] Which Marine faction can pull off melee the best?
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Dakka Veteran
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White Scars and Ravenguard are the only armies with the ability to get units into combat before they get tremor shelled or just shot off the board with the ability to ignore/reduce overwatch without paying an obscene amount of CP to do it. Throw in the ability to prevent units from falling back and I think WS edge out RG (among the imperials).
SW have no ability to DS and charge. They have no ability to turn off overwatch and they have no + movement abilities (+1 to advance/charge with a phobos character the best but those phobos characters are really bad in a SW army).
BA are okay but everything they can do WS can do for less CP, with an extra point of AP and they can advance + charge (and their black rage gives d3 attacks).
I don't know enough about the traitor legions to comment but I've played some nasty slaanesh + nurgle armies with disco lords, the contorted epitome and pappa nurgle which were brutal in CqC (not sure if they work anymore vs. the mentioned tremor shells or all that crazy good marine overwatch).
I don't think you can beat deploying just outside of 9" of your opponent before your movement phase, getting a pre-game advance, rolling charges on 3d6 and picking the best or the +2" charge and +3" pile-in/consolidate (probably the biggest game changer), straight up moving twice, preventing the enemy from falling back or advance and charge.
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![[Post New]](/s/i/i.gif) 2019/11/18 15:20:17
Subject: Re:[Poll] Which Marine faction can pull off melee the best?
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Powerful Phoenix Lord
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Not a Marine faction, but you know that.
What about Deathwatch? Put a Bike and a Vanguard Vet or 2 in a Kill team and sling shot even Terminators into melee?
Or better yet, 4 attack Aggressors being sling shot with the help of an Inceptor.
And unlike some other "melee marines" DW can actually pew-pew really well to thin down units than might either be hard to kill in melee, or a waste of time in melee.
Basically you pew-pew the squishy stuff and crunch the big stuff.
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![[Post New]](/s/i/i.gif) 2019/11/18 15:25:38
Subject: [Poll] Which Marine faction can pull off melee the best?
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Ferocious Black Templar Castellan
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a_typical_hero wrote:
Are World Eaters able to make up somehow for sub-par deployment options in your opinion?
No. They can get one unit of super-Terminators in somewhat reliably by having their Warlord tag along with the +1" charge Warlord Trait, but one unit does not an army make. Black Templars are much better at getting their entire army to contribute.
If World Eaters got Drop Pods, or could take Warptime or something, I might reconsider, but they can't.
bananathug wrote:White Scars and Ravenguard are the only armies with the ability to get units into combat before they get tremor shelled or just shot off the board with the ability to ignore/reduce overwatch without paying an obscene amount of CP to do it. Throw in the ability to prevent units from falling back and I think WS edge out RG (among the imperials).
Suppressors can turn off Overwatch for anyone against stuff with more than one model, no?
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This message was edited 2 times. Last update was at 2019/11/18 15:40:45
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2019/11/18 15:44:30
Subject: [Poll] Which Marine faction can pull off melee the best?
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The Dread Evil Lord Varlak
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Alpha legion, probably with the new shenanigans.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/19 09:44:48
Subject: Re:[Poll] Which Marine faction can pull off melee the best?
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Longtime Dakkanaut
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Rainbow Warriors.
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![[Post New]](/s/i/i.gif) 2019/11/19 10:51:35
Subject: Re:[Poll] Which Marine faction can pull off melee the best?
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Fixture of Dakka
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![[Post New]](/s/i/i.gif) 2019/11/19 14:24:56
Subject: [Poll] Which Marine faction can pull off melee the best?
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Combat Jumping Rasyat
East of England
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It's Whitescars, right? CC is all about threat range for your bashy boys.
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![[Post New]](/s/i/i.gif) 2019/11/19 14:34:10
Subject: [Poll] Which Marine faction can pull off melee the best?
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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At the moment White Scars took over with 25% (13 votes) and reduced the World Eaters' lead to 22% (11 votes).
I would have expected Raven Guard (8%) and Alpha Legion (2%) to get more votes. Both have very reliable ways of getting close to the enemy.
Nobody on the list has bad murder HQs, just some of them are better than others.
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This message was edited 1 time. Last update was at 2019/11/19 16:07:47
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![[Post New]](/s/i/i.gif) 2019/11/19 15:27:46
Subject: [Poll] Which Marine faction can pull off melee the best?
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Decrepit Dakkanaut
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Which makes no sense because World Eaters don't actually have a lot of special rules to make them better in melee nor stuff that makes them more capable to get into it.
It's people really just voting World Eaters blindly.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/19 16:51:02
Subject: [Poll] Which Marine faction can pull off melee the best?
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Stubborn Prosecutor
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Blood Angels still have the widest number of options to leverage that T4 and 3+ armor save in melee. I like Whitescars, but they don't have the depth of options and their trait falls by the wayside quickly in edicated melee
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2019/11/21 12:16:42
Subject: [Poll] Which Marine faction can pull off melee the best?
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Longtime Dakkanaut
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ChargerIIC wrote:Blood Angels still have the widest number of options to leverage that T4 and 3+ armor save in melee. I like Whitescars, but they don't have the depth of options and their trait falls by the wayside quickly in edicated melee
The BA chapter tactic is always on, unlike the WS super doctrine, which does help them in the early turns of the game. Those T1 Forlorn Fury or T2 Deep Strike assaults get a sizeable bonus thanks to that. However, I don't agree that the BA have more depth of options. All BA options are pretty much the same thing and none of them are significantly superior to regular SM options. The BA Smash Captain is pretty good, but other chapters can also do a good version of him. Death Company can shred light infantry but there's a point where loads of extra attacks just aren't that useful. Being able to kill 20 GEQ or 40 GEQ in one combat isn't too relevant if you can only make a charge into 15 of them.
This may all change when BA get a super doctrine of their own but until then all those options BA get are just lots of different ways of being mediocre unfortunately.
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![[Post New]](/s/i/i.gif) 2019/12/02 08:56:17
Subject: [Poll] Which Marine faction can pull off melee the best?
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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Now with the new Blood Angels rules available, I think I would personally give the edge to them.
They have strong characters (most of them with Jump Pack Assault), get a bonus to wound in melee and to charge and a relic that denies Overwatch.
The only thing that they are missing that is crucial would be to keep a unit in melee like White Scars or Black Templar can do it.
Allying in a White Scar captain on bike with Master of Snares could be worth it to lose out on the Assault Doctrine.
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This message was edited 1 time. Last update was at 2019/12/02 08:56:42
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![[Post New]](/s/i/i.gif) 2019/12/02 09:25:22
Subject: Re:[Poll] Which Marine faction can pull off melee the best?
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Commander of the Mysterious 2nd Legion
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yeah I'd give it to blood angels, with a cavet. white scars are, in the assault doctrine, proably the best for dealing with armies that have a lot of 2 wound units. primaris heavy SM lists, warrior heavy 'nid lists etc
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/12/02 22:03:00
Subject: [Poll] Which Marine faction can pull off melee the best?
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Cog in the Machine
New Zealand
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No one likes the Night Lords Raptors host deployment thingy + stratagems?
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Building towards 1000pts
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