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Made in us
Been Around the Block





How does this look?


++ Brigade Detachment +12CP (Imperium - Space Marines) [111 PL, 15CP, 2,000pts] ++

+ No Force Org Slot +

**Chapter Selection**: Raven Guard

Battle-forged CP [3CP]

Detachment CP [12CP]

+ HQ +

Chaplain Venerable Dreadnought [11 PL, 164pts]: 4. Mantra of Strength, Litany of Hate, The Imperium's Sword, Warlord
. Melee weapon: Dreadnought combat weapon, Storm bolter
. Melee weapon: Dreadnought combat weapon, Storm bolter

Kayvaan Shrike [8 PL, 130pts]

Primaris Librarian [5 PL, 98pts]: 2) Enveloping Darkness, 4) Shadowstep, Force sword

+ Troops +

Scout Squad [4 PL, 65pts]
. Scout Sergeant: Combat knife, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad [4 PL, 65pts]
. Scout Sergeant: Combat knife, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad [4 PL, 65pts]
. Scout Sergeant: Combat knife, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad [4 PL, 55pts]
. Scout Sergeant: Bolt pistol, Chainsword
. 4x Scout w/Shotgun

Scout Squad [4 PL, 55pts]
. Scout Sergeant: Bolt pistol, Chainsword
. 4x Scout w/Combat Knife

Scout Squad [4 PL, 55pts]
. Scout Sergeant: Bolt pistol, Chainsword
. 4x Scout w/Combat Knife

+ Elites +

Centurion Assault Squad [16 PL, 312pts]
. Centurion: Hurricane bolter
. . Flamers: 2x Flamer
. Centurion: Hurricane bolter
. . Flamers: 2x Flamer
. Centurion: Hurricane bolter
. . Flamers: 2x Flamer
. Centurion: Hurricane bolter
. . Flamers: 2x Flamer
. Centurion: Hurricane bolter
. . Flamers: 2x Flamer
. Centurion Sergeant: Hurricane bolter
. . Flamers: 2x Flamer

Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

+ Fast Attack +

Assault Squad [9 PL, 161pts]: Jump Pack
. 9x Space Marine
. Space Marine Sergeant: Eviscerator

Assault Squad [4 PL, 60pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol/Chainsword

Assault Squad [4 PL, 60pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol/Chainsword

+ Heavy Support +

Vindicator [6 PL, 131pts]: Hunter-killer missile

Vindicator [6 PL, 131pts]: Hunter-killer missile

Vindicator [6 PL, 131pts]: Hunter-killer missile

++ Total: [111 PL, 15CP, 2,000pts] ++

Created with BattleScribe

So in effect I just shove hard with infiltrating Packs/Shrike/Suits/Vindicators. 1st turn 1st Chappy Dread is master of ambush with Cents. 1st turn 2nd Chappy is Echo of Ravenspire AND canticle of hate for flanking charge along with Cents 'Striking from the Shadows'. Either way the opponent deals with to s of heavy Metal in their face.

There isnt any indirect but the assault marines and Shrike could ace them if needed....there is so much immediate threat here.

Its basically an in your face brigade with most if not all 15CP up for flexible usage. Big Guns Never Tire is probably the only Guaranteed usage against any and all other armies.

Thoughts? This IS a GT list for this year. Thanks for input.

This message was edited 2 times. Last update was at 2019/11/19 10:30:48


 
   
Made in us
Regular Dakkanaut




I like the overall aggressiveness of the list. A couple things to be aware of:

Infiltrators stratagem is limited to Infantry units.
Master of Ambush was FAQed to Infantry for the HQ, you can't use it to forward deploy a dreadnought character.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it doesn't look bad.
But you have some mediocre units in there.
I'd consider Eliminators and Aggressors dropping the brigade and taking two detachments.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka





Los Angeles

Too many scouts. Go with 3 units. They're too squishy. 3 will get you the initial board presence at game's start.

wuestenfux is right in bringing in, in what I and many of my SM buddies say, is one of SM's best units, Eliminators. So much of the meta is character buffage and Elims are a very thorough answer to that.

And Aggressors. Except for DE ravager-discans, Aggs stand up to a lot of punishment. A 10 man crew establishes great board presence, the ten 32mm bases being so much bigger than 25 mm. Agg guns's volume aren't to be ignored, either.

I think the Jump SMs and Vindicators aren't up to today's standard.
- Is there a strategem that gives the Vins something special for being a trio? Their liability to be destroyed and yielding Big Game Hunter isn't worth their 7e damage out put.

- Filling in the Fast Attack slot for a brigade ought to be done with Suppressors and their autocans, S7, 2 damage each. I know it hurts to see models that aren't going to be played (baby SM are going the way of squats), but 1 wound models don't have a place in power armor lists. That's my opinion shared with a few SM buddies.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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