Switch Theme:

Ideas on the Haarlock Trilogy  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Blood-Drenched Death Company Marine






New Zealand

Hello, people. I've decided to run two-thirds of The Haarlock Trilogy in my Rogue Trader campaign (I already ran Tattered Fates in my Dark Heresy campaign and two of my players have already been through it, also it seemed too railroady especially at the beginning for an RT scenario) I've figured out how to get the PCs to partake in Damned Cities and Dead Stars and found this old thread during my research which I recommend anyone who wishes to run the trilogy, it's very interesting, some great ideas for what Haarlock is and why he's doing what he's doing https://community.fantasyflightgames.com/topic/25103-the-definitive-haarlocks-legacy-speculation-and-spoiler-thread/#comments

But I came up with an idea for my campaign, it's a part of a 40k fanfic continuity I've been writing for years now Secret War Warhammer 40,000 which could be described as a Dark Heresy fanfic rather than a 40k fanfic, I suppose. I won't go into detail, but all of my campaigns I've GM'd are a part of it (my first one was an unintentional prequel, actually which had a villain of Secret War Serghar Kaltos as a GMPC, who is my main character Attelus Kaltos' father, the PCs were also working for the main villain of Secret War before he went all heretical) But I made a mistake at the end of Secret War, where I introduced 'Tzeentch' but I misunderstood what Tzeentch looked like, making him look like a bird or whatever. So I decided that it wasn't Tzeentch, but Kairos Fateweaver (The story followed the themes of Tzeentch, such a complex plot full of twists and manipulations and ends in a huge change) I did some research and found out that, and correct me if I'm wrong, that Tzeentch threw Kairos into the centre of the galaxy and Kairos came out changed into the double-headed daemon he is now.

But what if Kairos Fateweaver came back changed even more? That something that not even the chaos gods know about and should fear came back with him? It has been manipulating not just the main characters of my continuity but Tzeentch himself for thousands of years to its own ends with its farseeing.

That is what took over Haarlock when he stepped into the Tesseract. It had influenced Attelus Kaltos and his allies into defeating an enemy (The big bad of Secret War) who would've been a powerful threat to him. Everything has been leading up to the PCs allowing it to emerge into the material universe from whatever plane of existence it's from (Which my PCs will go to when they fly through the Tyrant Star.
Does that sound alright? What way did you or your GM run the Haarlock Trilogy? Also drawing of Attelus and his crew, just because.


"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: