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I like the paint scheme, so i was determined to find a way to make them good, even if i knew that getting a melee doctrine in a shooting army was hardly going to work... i was so happy to be proven wrong!
I will have to try the Geminae at a certain point. They may suck stat wise, but there is merit in a fast character that costs 20 points, just to be a road bump which awards a miracle dice.
Spoletta wrote: I'm assembling my sisters, and i'm not fond of the repentia heads.
I would like something less grim, possibily with really long hairs like banshees and wytches, but i cannot find suitable bits, even in 3rd party.
Someone has any good idea for a repentia head swap?
Long hair is always tough because you often have to model it around the model, so basically the hair has to go up. Daughters of khaine are good, but I think you'd need to do something with the crowns to make them repentia-y. Maybe paint them a dull, rusty iron with a little bit of blood dripping down the brows and onto the faces, implying that they're some kind of penitent torture device?
The problem with that is that i'm not using repentia heads specifically because i don't like the penitent look that much. A bit is fine, but the heads really go overboard for me, i was looking at a more berserk look for the heads. If as you correctly highlight, doing it with long hard may be quite difficult, i can do it with mid/short haired heads. Problem is that GW model range is quite scarce on female heads, so i was looking at 3rd party bits, but even there i can't find much.
This message was edited 2 times. Last update was at 2019/12/18 05:39:50
Spoletta wrote: I will have to try the Geminae at a certain point. They may suck stat wise, but there is merit in a fast character that costs 20 points, just to be a road bump which awards a miracle dice.
Spoletta wrote: I'm assembling my sisters, and i'm not fond of the repentia heads.
I would like something less grim, possibily with really long hairs like banshees and wytches, but i cannot find suitable bits, even in 3rd party.
Someone has any good idea for a repentia head swap?
Long hair is always tough because you often have to model it around the model, so basically the hair has to go up. Daughters of khaine are good, but I think you'd need to do something with the crowns to make them repentia-y. Maybe paint them a dull, rusty iron with a little bit of blood dripping down the brows and onto the faces, implying that they're some kind of penitent torture device?
The problem with that is that i'm not using repentia heads specifically because i don't like the penitent look that much. A bit is fine, but the heads really go overboard for me, i was looking at a more berserk look for the heads. If as you correctly highlight, doing it with long hard may be quite difficult, i can do it with mid/short haired heads. Problem is that GW model range is quite scarce on female heads, so i was looking at 3rd party bits, but even there i can't find much.
Statuesque is definitely the best 3rd party female head source I've used.
Wow, i missed those! They are exactly what i was looking for!
Now i just have to understand if the sisters are a better fit for the heroic scale or the heroic narrow scale.
deviantduck wrote: I viewed this boxed set as a preview release with the full release being next year. To that end, I bought it. Kept the book and datacards, then sold the rest. I plan on buying plastics when they come in real, full kits, and not the monopose garbage.
I guess I set my expectations low enough to not be disappointed.
The monopose gargage gives you hefty discount(like half) and new set of poses. Multiparts are quite multipose as well. Only weapon option changes but flamer is flamer, storm bolter is storm bolter. Poses are just as set
Takes a bit of knife action, but my flamer girl is now a melta girl.
deviantduck wrote: I viewed this boxed set as a preview release with the full release being next year. To that end, I bought it. Kept the book and datacards, then sold the rest. I plan on buying plastics when they come in real, full kits, and not the monopose garbage.
I guess I set my expectations low enough to not be disappointed.
The monopose gargage gives you hefty discount(like half) and new set of poses. Multiparts are quite multipose as well. Only weapon option changes but flamer is flamer, storm bolter is storm bolter. Poses are just as set
Takes a bit of knife action, but my flamer girl is now a melta girl.
And she's now standing on an entire melted rhino on her 32mm base instead of the corpse, right?
Mechanicus strandard grey base, lights with a white airbrush over the model and then contrast. Really quick and quite effective.
Contrast alone is nice, but it cannot create highlighted areas, will create its pattern based only on the edges of the model, so you get the boots of the model with the same level of light as the shoulders. This way instead i put the contrast over areas which are already grey or white based on the exposition to light, and this creates a nice effect with a minimal effort.
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Salted Diamond wrote: I'll be sticking with my custom color scheme. it's taking me a few years (started beginning of 5th) to get my entire army fully painted, so I'm not going to start over just to match a particular order
They are table top standard, which is goot enough for me. Never found a good way to highlight or shade that liked that I could also do
I would put some white contrast over that white.
This message was edited 3 times. Last update was at 2020/01/09 12:47:46
Since i'm going to have an imagifier with +1 str and missionaries, you are looking at girls that outpunch a primaris marine in assault doctrine, and our chapter master is 45 points. incredibly useful as a turn 3/4 resource.
They can countercharge a death company or a green blob quite effectively. The fact that they also screen your chars is just a bonus.
For a 100 point unit they are not half bad (don't play them MSU, the stratagem is just too good).
This message was edited 2 times. Last update was at 2020/01/15 09:50:44
I finally moved past my problem of selecting between Penitent Engines and Mortifiers.
Initially you think that mortifiers are much better, but then you analyze the fact that they are there only to be thrown at the enemy turn 1 and take pressure away from my sisters (bloody rose, they don't like to get shot). For that a Penitent Engine is better, since it is harder to take down and is a bit cheaper than the heavy flamer version of the mortifiers. At the same time though a mortifier has 2 inch extra speed, which makes it more likely to charge turn 2.
In the end I'm going to play 2 mortifiers and 3 engines, all of them running straight at the enemy!
If a leviathan dreadnaught wants to shoot death a couple of penitent engines, that's a win in my book. Better 2 engines than 2 squads of sisters (i don't use exos).
Too many points in an easy opened package, i don't like them. You may inflict some damage, but if you don't go first you may find yourself short on a lot of points really fast.
With VH you can protect them, and that's about the only case where i would play them.
Spoletta wrote: I want to equip my superiors with mails, but they don't come in the box. Any idea where to get some? Inferno pistols too.
Mails? Inferno Pistols are easy: Take a bolt pistol, saw off the magazine and muzzle, glue on head/muzzle from a meltagun (you got plenty of those if you get even only one regular Battle Sisters Squad box). It's literally what everyone has done with their Army Box Seraphim.
If you want to get more outlandish you could also take a plasma pistol and glue a melta muzzle in front and paint the plasma coils orange. It's not like you actually want to use Plasma Pistols on anything but Seraphim Superiors where I consider them to be must take (well, a case can be made for a canoness but there are better choices, especially that tasty relic bolt pistol) anyway, so you'll have the bits.
@Tactics: Just having checked the Celestians again, I really, REALLY like them. Sure, you can't build a list around them, but whenever you got 3 or 6 BSS already and think "hm, I want another infantry squad" there is very little reason not to take them. Like seriously, for ONE point they get +1A, +1Ld, Re-rolls for ANY rolls to hit with an extremely easy to achieve trigger and which also synergizes really well with their extra attacks (11 S3 attacks become quite deadly when they get pushed to S4 by a saintly Imagifier and get to re-roll their 3+ to hit). And to boot they get the body guard rule when someone tries to murderize your warlord canoness or Imagifier with snipers. 5 of them with 2 Storm Bolters are 54 points, which is really tasty.
Can anyone actually good at numbers run the math on them vs Dominions with 4xSB pwetty please ? Sure, Dominions got Blessed Bolts, but only one squad benefits from it, so I would love to see if Celestians are the better pick for multiple more elite servo sisters.
Sorry, I meant maces, but for some reason it gets auto corrected.
Thanks for the tip on inferno pistols, that's really handy. I'm putting them on quite a lot of models.
I plan to run my BSS with a combi Melta and mace on the superior, similacrum and nothing else. The other 3 girls are fodder. Bloody rose clearly.
I just try my luck with all those meltas on the squads, and every time one hits I can auto wound if the target has no invul, or push damage when he fails an invul save.
As soon as I convert one, the gemina will be an autoinclude in all my lists. She moves 12" and is a char for 20 points. In 2 missions she is automatically a victory point plus an MD. For 20 points, that is broken.
In the other ones, she is a cheap way to keep a backfield objective without being TFCed away.
I don't care about giving away free strike on her, I don't think that you ever have problems scoring that against sisters.
MacPhail wrote: What are we liking for Celestian loadout? Assume Bloody Rose, a Canoness and maybe, if the circumstances are right, their stratagem, plus the Imagifier for melee. Melta, melta, combimelta, simulacrum? Mix in a combi flamer or hand flamer? Inferno to blast someone in melee? Or just stormbolters on the cheap?
Also, if I have a simulacrum and two meltas, can I drop two MD sixes for Overwatch? That makes a dialogus a bit more compelling, if she could serve a bunch of squads with melta both in the Shooting phase and in Overwatch.
celestian loadouts: typically nothing or an inferno pistol, if the squad is naked a combi plasma is doable, a hand flamer in any squad with a meltagun to unlock holy trinity is nice.
you simply don't want to get sisters dug in so any close combat weapon you probably aren't going to get much mileage from, if I had a squad of celestians the captain may get a close combat weapon as they will be right up there with the canoness's eating shots, but regular squads? nah
a simulacrum lets that squad make an additional miracle every phase, so if they are the first miracle that phase, yes, you could use two, you should take that into account when building your squads, if you are taking a meltagun and a melta pistol, another meltagun is too many for you to miracle, so it may be better to stick it in another squad, if you are building miracle dice/banner heavy, you want to spread all those weapons out.
He is talking bloody rose.
Celestian bloody roses is something that your opponent will really really not want dug into HIS forces. Each of those girls headbuts 1,2 MEQs. If you give a sword to the superior, she alone gets 3 heads home. All of this just with an imagifier, don't even need the canoness. With a missionary, 10 celestians murder a 10 man intercessor squad (they kill 9 actually, but when your squad disappears like that due to an unhealthy amount of crazied girls, you tend to forget that you shouldn't know no fear).
This message was edited 1 time. Last update was at 2020/02/02 04:47:27
Celestian bloody roses is something that your opponent will really really not want dug into HIS forces. Each of those girls headbuts 1,2 MEQs. If you give a sword to the superior, she alone gets 3 heads home. All of this just with an imagifier, don't even need the canoness. With a missionary, 10 celestians murder a 10 man intercessor squad (they kill 9 actually, but when your squad disappears like that due to an unhealthy amount of crazied girls, you tend to forget that you shouldn't know no fear).
4 swings per celestian, 5 on the leader (bloody rose, +1str, missionary) hitting on 3's, wounding on 4's ap-1, and +1 to wound stratagem leader has a power sword
thats 9.66 wounds / 4.8 intercessors dead what am I missing thats almost doubling their output?
Celestians can reroll all hits and wounds.
4 attacks per girl at Rerollable 3s to hit and rerollable 3s to wound, with AP-1 multiplied by 9 girls are 14,4 wounds. The superiors with 5 attacks at AP-4 adds 4 more wounds.
The total is slightly above 9 intercessors killed, 30 boyz/gaunts deleted, 11 wounds on a Leman Russ, a dead flyrant, a wiped squad of 9 shining spears, 10 wounds on a disco lord. There are few things in the game that want to be near that 104 point unit.
This message was edited 1 time. Last update was at 2020/02/02 19:24:02
tneva82 wrote: Exorcist benefits in city terrain from higher speed though. 6" can struggle to reach position where they get LOS to enemy. So it's not all so exorcist for open terrain
Exorcist also nice against stuff like aggressors with T5 lots of wounds and where you would prefer >24" away since if they survive they will delete tons of stuff. Even VH retributors will melt quickly when those buggers shoot. Even in cover and they have to move(ultramarines don't care) still 4-5 dead. If you are out of cover you are dead.
That is where immolator comes in for retrebutors. If you run Dominions squad, They get that extra boost the first round. Use that one to Advance, then normal movement second. That way you could the most move 18 if your roll for advance is good. so First round 12+, Where exoist can do the same. Just Dominion squad can go in and out cover easier.
Automatically Appended Next Post: Then you would move 6" sure where exocist would continue 12" but at that point, you are far up enough. If you want do deal with aggressers too, use zephyrim's sky strike abilities to bog them down.
I'm not sure what you mean, but dominions no longer boost transports.
Also, i wouldn't assault aggressors with zephs if i didn't have an inquisitor to stop overwatch.
Melissia wrote: I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.
And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o
Ah well.
I've completed 2 whole models from the box set I bought around thanksgiving. [to be fair to myself, in that period I've also completed a bunch of Grey Knights stuff that was just first on the pile before the box set was added on top of it.]
Why are you stuck on playing BR though?
some people just have a favorite subfaction. it's simply how it goes.
Yeah, my lists too are mono bloody rose. I just like them and want to make good lists with them.
Also, i think i'm on the lead here. 10 sisters assembled and painted from the box! Also, canoness and seraphim assembled.
Can you reload twice the same guy if you have 2 cherubs?
I was thinking about running 2 retributor squads naked except for 1 MM and 2 cherubs.
On turn 1 i can blast with 6 MM shots, the same as one full squad with 4MM, but for less points and more resilience. I don't bank on a 4MM squad making it to turn 2, while i can see one or 2 MM still being avaialbe in later turns with this way.
The obvious disadvantage is that you get only half the shots affected by the stratagem.
Mellon wrote: Imnsho, Holy Trinity is a trap. Even in best cases it adds just one or two effective wounds and requires you to pay points for quite ineffective mixed squads.
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davidgr33n wrote: Never saw this explicitly but can an Act of Faith hit roll be used in overwatch? For example to shoot a meltagun?
Yes. AoF can be used for hit rolls. That includes overwatch.
It's a handy tool on the BSS squads with single melta, since you can trigger this just with an hand flamer for 1 point. Granted, it only works at 6", so it is an additional tool to have, not something that you base lists or strategies around. Giving +1 to wound to a bloody rose hand flamer though can be nice and you are going to have those around, because no self respecting sister army doesn't carry at least some flamers to burn the heretics.