I finished another mech. Feeling good about my progress.
Printer is an Anycubic Photon at 0.04 using Anycubic Grey resin.
So - Deathstrike is a hero mech specific to the Mechwarrior Online video game. It's a Mad Cat Mk2 equipped with an UAC/10 and ER Medium Laser in each arm, and 2x Medium Pulse lasers in each side torso. For a long time, this was ton for ton the toughest mech in the game.
When the concept art came out, it had twin LRM racks. These were removed upon release, which significantly changed its look.
I have added back the LRM racks but changed the cockpit glass to the yellow/gold you actually see in the game.
Overall I am pretty happy with this one. I think this is one of the better paint jobs I've done - I'm not crazy about the black\exposed metal on all the lower panel line highlights, but it is accurate to the model (maybe I could have done it more subtly, though). For the water effects on the top parts, I used a dried out, pulled apart baby wipe as a "stencil" and shot the airbrush through it, moving it around now and then. I then washed it with some
AP blue wash.
The thing I'm unhappy with is it's a tiny bit wider than it should be. This model heavily uses ball and socket joins, because they give you a ton of poseability. The problem is that I printed this in resin, so the ball and socket joins just don't work; the balls break pretty much immediately (and even if they didn't, they would surely seize up and snap off when twisted one). A much better solution would be a simple peg and socket, but that is not how the models come. I have tried snapping off the balls and drilling out a socket, but when I have done that it's really hard to get the legs positioned right - I have 2 mechs that seem to be leaning back because I eyeballed the angles badly. So, this time I just glued the balls atop the socket, which allows me some time to get them lined up right - but as a tradeoff, the joints are not strong, and it also widens each join by 3 or 4
mm.
Still, I think it looks pretty solid overall!