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![[Post New]](/s/i/i.gif) 2019/12/04 14:09:55
Subject: Dour Duty
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Nihilistic Necron Lord
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What happens when i play this on a weapon which has AP0 ? Does it go to +1, which would improve my sv roll ?
DOUR DUTY
Use this Stratagem in your opponent’s Shooting phase or your Charge phase, when an IRON WARRIORS unit from your army is chosen as the target for an attack. Until the end of that phase, when resolving an attack made with a ranged weapon against that unit, worsen the Armour Penetration characteristic of that weapon by 1 for that attack (e.g. AP -1 becomes AP 0).
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![[Post New]](/s/i/i.gif) 2019/12/04 14:24:40
Subject: Dour Duty
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Dakka Veteran
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As far as I am aware, there is no precedent for AP values greater than zero. In the absence of other evidence I think the safest approach is to assume that they can't happen.
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2019/12/04 14:26:03
Subject: Dour Duty
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The Dread Evil Lord Varlak
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To my knowledge, are there even weapons with positive armour modifiers ?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/12/04 14:28:25
Subject: Dour Duty
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Longtime Dakkanaut
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There are not. However, nothing in the ruleset precludes them to my knowledge, and other abilities like this usually have a limiting statement ("to a maximum of AP0" for instance). It'll need an FAQ, but at present theres nothing to prevent the interpretation that it improves saves against AP0 weapons.
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This message was edited 1 time. Last update was at 2019/12/04 14:28:41
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![[Post New]](/s/i/i.gif) 2019/12/04 14:32:28
Subject: Dour Duty
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The Dread Evil Lord Varlak
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Sterling191 wrote:
There are not. However, nothing in the ruleset precludes them to my knowledge, and other abilities like this usually have a limiting statement ("to a maximum of AP0" for instance). It'll need an FAQ, but at present theres nothing to prevent the interpretation that it improves saves against AP0 weapons.
I ask because there might have been a precedent for the interaction.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/12/04 15:40:33
Subject: Re:Dour Duty
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Nihilistic Necron Lord
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The stratagem says to worsen the AP, and AP+1 is worse than AP0. The stratagem doesnt mention a limit, like not worse than AP0.
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![[Post New]](/s/i/i.gif) 2019/12/04 15:44:01
Subject: Dour Duty
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Norn Queen
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It does indeed become AP+1, which would add 1 to your save roll. It doesn't "improve your save", it applies a modifier to the "To Save" roll. BRB Page 181, "4. Saving Throw wrote:The player commanding the target unit then makes a saving throw by rolling a dice and modifying the roll by the Armour Penetration characteristic of the weapon that caused the damage. For example, if the weapon has an Armour Penetration of -1, then 1 is subtracted from the saving throw roll.
BRB Page 175, "Modifying Characteristics wrote:Note that, regardless of the source, characteristics of ‘-’ can never be modified, and the Strength, Toughness and Leadership characteristics of a model can never be modified below 1.
There is no restriction on how much the AP characteristic can be modified, and it is a characteristic. BRB Page 175, "8. Weapons wrote:The weapons that a unit comes equipped with are described using a set of characteristics as follows: [...] Armour Penetration (AP): How good it is at getting through armour
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This message was edited 1 time. Last update was at 2019/12/04 15:46:14
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![[Post New]](/s/i/i.gif) 2019/12/04 16:19:32
Subject: Dour Duty
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Been Around the Block
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An additional question about Dour duty, how does it interact with the bastion warlord trait? Do the two together effectively make AP2 weapons AP-?
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![[Post New]](/s/i/i.gif) 2019/12/04 16:56:27
Subject: Dour Duty
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Norn Queen
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Gidun wrote:An additional question about Dour duty, how does it interact with the bastion warlord trait? Do the two together effectively make AP2 weapons AP-?
I would say yes. Even if it's the opponents turn and he gets to pick the sequence, because Bastion only applies to attacks with an AP of -1, he can't apply that to the AP-2 attack first, he has to apply the Dour Duty effect first, which makes it an AP-1 attack and thus Bastion kicks in and changes that AP-1 to 0.
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![[Post New]](/s/i/i.gif) 2019/12/04 17:08:21
Subject: Dour Duty
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Grim Dark Angels Interrogator-Chaplain
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Bilge Rat wrote:As far as I am aware, there is no precedent for AP values greater than zero. In the absence of other evidence I think the safest approach is to assume that they can't happen.
Agreed.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/12/04 19:12:06
Subject: Re:Dour Duty
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Longtime Dakkanaut
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p5freak wrote:The stratagem says to worsen the AP, and AP+1 is worse than AP0. The stratagem doesnt mention a limit, like not worse than AP0.
Agreed. Given that they haven't established limits on what the AP can go go, you should go to an AP+1 unless GW FAQ's it.
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![[Post New]](/s/i/i.gif) 2020/01/07 10:20:22
Subject: Dour Duty
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Nihilistic Necron Lord
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Gidun wrote:An additional question about Dour duty, how does it interact with the bastion warlord trait? Do the two together effectively make AP2 weapons AP-?
The FAQ for faith&fury has confirmed that AP-2 weapons are treated as AP0.
Q: If the Dour Duty Stratagem is used on a unit that is within
6" of a model with the Bastion Warlord Trait, will enemy
attacks with an Armour Penetration characteristic of -2 that are
made against that unit be treated as AP -1 or AP 0?
A: The attacks will be treated as AP 0. The Dour Duty
Stratagem turns any attacks with AP-2 that are made
against that unit into AP -1, at which point the Bastion
Warlord Trait will cause them to be treated as AP 0.
Unfortunately nothing how dour duty interacts with AP0 weapons.
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