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![[Post New]](/s/i/i.gif) 2019/12/08 07:54:00
Subject: Adding and multipling damage
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Longtime Dakkanaut
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I'm quite sure that this has been asked at least once, but i can't find the thread. If i have a bonus damage and a damage multiplier on a weapon, do you add and multiply or do you first multiply then add? I know that for stats you first add then multiply, but is the damage a stat?
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This message was edited 1 time. Last update was at 2019/12/08 07:54:36
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![[Post New]](/s/i/i.gif) 2019/12/08 08:07:18
Subject: Re:Adding and multipling damage
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Nihilistic Necron Lord
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There is no such thing as stats. There are characteristics. And those multiply or divide first, before additions or subtractions.
Modifying Characteristics
Some large models’ characteristics can change as the model suffers damage – look at such a model’s remaining wounds and consult the appropriate row of the chart on their datasheet to determine its current characteristics.
You may also encounter abilities and rules that modify a characteristic. All modifiers are cumulative, though you should apply any multiplication or division to the characteristic (rounding fractions up) before applying any addition or subtraction.
Q: If a rule modifies a model’s Strength characteristic, and that
model is equipped with a melee weapon that also has a modifier
(e.g. ‘x2’), could you explain the order in which the modifiers
are applied to the characteristics and the weapon’s Strength?
A: First you must determine the model’s current
Strength characteristic. To do so apply all modifiers
to it that multiply or divide the value, then apply
any that add or subtract to it. Having done this, you
then modify this value as described by the weapon’s
Strength characteristic.
Damage is a characteristic of the weapon, so the same ruling would apply to it.
8. Weapons
The weapons that a unit comes equipped
with are described using a set of
characteristics as follows:
.
.
.
Damage (D): The amount of damage
inflicted by a successful hit.
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This message was edited 3 times. Last update was at 2019/12/08 08:12:38
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![[Post New]](/s/i/i.gif) 2019/12/08 08:37:48
Subject: Adding and multipling damage
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Longtime Dakkanaut
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Thanks, that makes it more clear.
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![[Post New]](/s/i/i.gif) 2019/12/08 08:46:43
Subject: Adding and multipling damage
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Horrific Hive Tyrant
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Note that when a weapon characteristic is dependent on a characteristic of the model using it you must finish calculating the model's characteristic before you start calculating the weapon's.
For example, you have a model with S4 normally, and a weapon with S of x2. The model is subject to an aura that gives it +1 strength. In this instance you calculate the model's S first, which is 4 + 1 = 5. Then then weapon S which is 5 x 2 = 10.
It appears that we have done addition before multiplication, but actually all we have done is calculate a required characteristic first.
Note also that you must be careful in such instances to read the wording of abilities carefully to determine whether they are affecting the model's characteristics or a weapon's.
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This message was edited 1 time. Last update was at 2019/12/08 12:29:23
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![[Post New]](/s/i/i.gif) 2019/12/11 16:00:14
Subject: Adding and multipling damage
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Dakka Veteran
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Stux wrote:Note that when a weapon characteristic is dependent on a characteristic of the model using it you must finish calculating the model's characteristic before you start calculating the weapon's.
For example, you have a model with S4 normally, and a weapon with S of x2. The model is subject to an aura that gives it +1 strength. In this instance you calculate the model's S first, which is 4 + 1 = 5. Then then weapon S which is 5 x 2 = 10.
It appears that we have done addition before multiplication, but actually all we have done is calculate a required characteristic first.
Note also that you must be careful in such instances to read the wording of abilities carefully to determine whether they are affecting the model's characteristics or a weapon's.
According to the FAQ that is wrong. It makes sense wording wise but it's wrong per the FAQ.
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![[Post New]](/s/i/i.gif) 2019/12/11 16:04:43
Subject: Adding and multipling damage
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Longtime Dakkanaut
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Wagguy80 wrote:
According to the FAQ that is wrong. It makes sense wording wise but it's wrong per the FAQ.
No it isnt. You resolve the model's characteristic before applying the weapon's. Its two separate operations, not a single two step one. Read the last sentence of the FAQ.
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This message was edited 1 time. Last update was at 2019/12/11 16:04:57
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![[Post New]](/s/i/i.gif) 2019/12/11 16:31:39
Subject: Adding and multipling damage
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Longtime Dakkanaut
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Sterling191 wrote:Wagguy80 wrote:
According to the FAQ that is wrong. It makes sense wording wise but it's wrong per the FAQ.
No it isnt. You resolve the model's characteristic before applying the weapon's. Its two separate operations, not a single two step one. Read the last sentence of the FAQ.
Agreed.
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![[Post New]](/s/i/i.gif) 2019/12/11 16:56:53
Subject: Adding and multipling damage
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Norn Queen
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Wagguy80 wrote: Stux wrote:Note that when a weapon characteristic is dependent on a characteristic of the model using it you must finish calculating the model's characteristic before you start calculating the weapon's.
For example, you have a model with S4 normally, and a weapon with S of x2. The model is subject to an aura that gives it +1 strength. In this instance you calculate the model's S first, which is 4 + 1 = 5. Then then weapon S which is 5 x 2 = 10.
It appears that we have done addition before multiplication, but actually all we have done is calculate a required characteristic first.
Note also that you must be careful in such instances to read the wording of abilities carefully to determine whether they are affecting the model's characteristics or a weapon's.
According to the FAQ that is wrong. It makes sense wording wise but it's wrong per the FAQ.
Sorry but no? The FAQ actually states it is correct. You alter the models characteristics first, then apply the weapon modifiers afterwards.
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![[Post New]](/s/i/i.gif) 2019/12/11 20:19:40
Subject: Adding and multipling damage
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Morally-Flexible Malleus Hearing Whispers
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Buffs apply, then multiply. The faq clearly states this. BCB is right.
If you cast might of heroes on a S4 character with a PF, he swings at S10, not S9.
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This message was edited 2 times. Last update was at 2019/12/11 20:20:52
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![[Post New]](/s/i/i.gif) 2019/12/11 21:11:29
Subject: Adding and multipling damage
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Horrific Hive Tyrant
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FezzikDaBullgryn wrote:Buffs apply, then multiply. The faq clearly states this. BCB is right.
If you cast might of heroes on a S4 character with a PF, he swings at S10, not S9.
Technically it depends what exactly the buff is buffing - the model or the weapon. But in that instance, yes S10.
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![[Post New]](/s/i/i.gif) 2019/12/13 11:33:02
Subject: Adding and multipling damage
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Dakka Veteran
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Ok I re-read the faq I guess I over focused on the red text. Handy to know my Warboss is actually S16 when the Weirdboy inflates his ego.
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This message was edited 1 time. Last update was at 2019/12/13 11:36:28
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![[Post New]](/s/i/i.gif) 2019/12/13 15:22:36
Subject: Adding and multipling damage
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Morally-Flexible Malleus Hearing Whispers
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Is there a way to buff a weapons S factor, instead of the Model using it? I didn't think that existed.
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![[Post New]](/s/i/i.gif) 2019/12/13 15:59:30
Subject: Adding and multipling damage
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Nihilistic Necron Lord
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FezzikDaBullgryn wrote:Is there a way to buff a weapons S factor, instead of the Model using it? I didn't think that existed.
Not that I'm aware of.
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![[Post New]](/s/i/i.gif) 2019/12/14 20:12:31
Subject: Adding and multipling damage
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Humming Great Unclean One of Nurgle
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The Khorne Daemon ability does that.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/12/15 07:46:54
Subject: Adding and multipling damage
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Nihilistic Necron Lord
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No, it doesnt. The question asked was factor, not addition. There is nothing that makes a weapon x3 from x2.
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![[Post New]](/s/i/i.gif) 2019/12/15 17:42:18
Subject: Adding and multipling damage
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Humming Great Unclean One of Nurgle
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p5freak wrote:
No, it doesnt. The question asked was factor, not addition. There is nothing that makes a weapon x3 from x2.
Ah-I misunderstood., I thought you didn't know of any abilities that affected a weapon's Strength at all, not specifically multiplication.
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Clocks for the clockmaker! Cogs for the cog throne! |
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