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Made in sa
Longtime Dakkanaut





I'm quite sure that this has been asked at least once, but i can't find the thread.

If i have a bonus damage and a damage multiplier on a weapon, do you add and multiply or do you first multiply then add?

I know that for stats you first add then multiply, but is the damage a stat?

This message was edited 1 time. Last update was at 2019/12/08 07:54:36


 
   
Made in de
Nihilistic Necron Lord






Germany

There is no such thing as stats. There are characteristics. And those multiply or divide first, before additions or subtractions.

Modifying Characteristics
Some large models’ characteristics can change as the model suffers damage – look at such a model’s remaining wounds and consult the appropriate row of the chart on their datasheet to determine its current characteristics.
You may also encounter abilities and rules that modify a characteristic. All modifiers are cumulative, though you should apply any multiplication or division to the characteristic (rounding fractions up) before applying any addition or subtraction.


Q: If a rule modifies a model’s Strength characteristic, and that
model is equipped with a melee weapon that also has a modifier
(e.g. ‘x2’), could you explain the order in which the modifiers
are applied to the characteristics and the weapon’s Strength?
A: First you must determine the model’s current
Strength characteristic. To do so apply all modifiers
to it that multiply or divide the value, then apply
any that add or subtract to it.
Having done this, you
then modify this value as described by the weapon’s
Strength characteristic.


Damage is a characteristic of the weapon, so the same ruling would apply to it.

8. Weapons
The weapons that a unit comes equipped
with are described using a set of
characteristics as follows:
.
.
.
Damage (D): The amount of damage
inflicted by a successful hit.


This message was edited 3 times. Last update was at 2019/12/08 08:12:38


 
   
Made in sa
Longtime Dakkanaut





Thanks, that makes it more clear.
   
Made in gb
Horrific Hive Tyrant





Note that when a weapon characteristic is dependent on a characteristic of the model using it you must finish calculating the model's characteristic before you start calculating the weapon's.

For example, you have a model with S4 normally, and a weapon with S of x2. The model is subject to an aura that gives it +1 strength. In this instance you calculate the model's S first, which is 4 + 1 = 5. Then then weapon S which is 5 x 2 = 10.

It appears that we have done addition before multiplication, but actually all we have done is calculate a required characteristic first.

Note also that you must be careful in such instances to read the wording of abilities carefully to determine whether they are affecting the model's characteristics or a weapon's.

This message was edited 1 time. Last update was at 2019/12/08 12:29:23


 
   
Made in us
Dakka Veteran





 Stux wrote:
Note that when a weapon characteristic is dependent on a characteristic of the model using it you must finish calculating the model's characteristic before you start calculating the weapon's.

For example, you have a model with S4 normally, and a weapon with S of x2. The model is subject to an aura that gives it +1 strength. In this instance you calculate the model's S first, which is 4 + 1 = 5. Then then weapon S which is 5 x 2 = 10.

It appears that we have done addition before multiplication, but actually all we have done is calculate a required characteristic first.

Note also that you must be careful in such instances to read the wording of abilities carefully to determine whether they are affecting the model's characteristics or a weapon's.


According to the FAQ that is wrong. It makes sense wording wise but it's wrong per the FAQ.
   
Made in us
Longtime Dakkanaut




Wagguy80 wrote:

According to the FAQ that is wrong. It makes sense wording wise but it's wrong per the FAQ.


No it isnt. You resolve the model's characteristic before applying the weapon's. Its two separate operations, not a single two step one. Read the last sentence of the FAQ.

This message was edited 1 time. Last update was at 2019/12/11 16:04:57


 
   
Made in us
Longtime Dakkanaut





Sterling191 wrote:
Wagguy80 wrote:

According to the FAQ that is wrong. It makes sense wording wise but it's wrong per the FAQ.


No it isnt. You resolve the model's characteristic before applying the weapon's. Its two separate operations, not a single two step one. Read the last sentence of the FAQ.


Agreed.
   
Made in gb
Norn Queen






Wagguy80 wrote:
 Stux wrote:
Note that when a weapon characteristic is dependent on a characteristic of the model using it you must finish calculating the model's characteristic before you start calculating the weapon's.

For example, you have a model with S4 normally, and a weapon with S of x2. The model is subject to an aura that gives it +1 strength. In this instance you calculate the model's S first, which is 4 + 1 = 5. Then then weapon S which is 5 x 2 = 10.

It appears that we have done addition before multiplication, but actually all we have done is calculate a required characteristic first.

Note also that you must be careful in such instances to read the wording of abilities carefully to determine whether they are affecting the model's characteristics or a weapon's.


According to the FAQ that is wrong. It makes sense wording wise but it's wrong per the FAQ.
Sorry but no? The FAQ actually states it is correct. You alter the models characteristics first, then apply the weapon modifiers afterwards.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Buffs apply, then multiply. The faq clearly states this. BCB is right.

If you cast might of heroes on a S4 character with a PF, he swings at S10, not S9.

This message was edited 2 times. Last update was at 2019/12/11 20:20:52


 
   
Made in gb
Horrific Hive Tyrant





 FezzikDaBullgryn wrote:
Buffs apply, then multiply. The faq clearly states this. BCB is right.

If you cast might of heroes on a S4 character with a PF, he swings at S10, not S9.


Technically it depends what exactly the buff is buffing - the model or the weapon. But in that instance, yes S10.
   
Made in us
Dakka Veteran





Ok I re-read the faq I guess I over focused on the red text. Handy to know my Warboss is actually S16 when the Weirdboy inflates his ego.

This message was edited 1 time. Last update was at 2019/12/13 11:36:28


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Is there a way to buff a weapons S factor, instead of the Model using it? I didn't think that existed.
   
Made in de
Nihilistic Necron Lord






Germany

 FezzikDaBullgryn wrote:
Is there a way to buff a weapons S factor, instead of the Model using it? I didn't think that existed.


Not that I'm aware of.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 p5freak wrote:
 FezzikDaBullgryn wrote:
Is there a way to buff a weapons S factor, instead of the Model using it? I didn't think that existed.


Not that I'm aware of.
The Khorne Daemon ability does that.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Nihilistic Necron Lord






Germany

 JNAProductions wrote:
 p5freak wrote:
 FezzikDaBullgryn wrote:
Is there a way to buff a weapons S factor, instead of the Model using it? I didn't think that existed.


Not that I'm aware of.
The Khorne Daemon ability does that.


No, it doesnt. The question asked was factor, not addition. There is nothing that makes a weapon x3 from x2.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 p5freak wrote:
 JNAProductions wrote:
 p5freak wrote:
 FezzikDaBullgryn wrote:
Is there a way to buff a weapons S factor, instead of the Model using it? I didn't think that existed.


Not that I'm aware of.
The Khorne Daemon ability does that.


No, it doesnt. The question asked was factor, not addition. There is nothing that makes a weapon x3 from x2.
Ah-I misunderstood., I thought you didn't know of any abilities that affected a weapon's Strength at all, not specifically multiplication.

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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